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noelie3107

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Posts posted by noelie3107

  1. Storage will be more balanced in the next big update, because I am able to add custom modeled storage now in various sizes. Largest will be 132 slots.

     

    but has no one considered the implications of having such big bags/chests in that its almost impossible to find what you are looking for unless you have a monitor thats over 30 inches as everything is so tiny.

     

    maybe a search function would be a nice feature if that is possible

     

    thanks

  2. what do you use to upgrade ladders from basic ladder to wooden ladder because i have nails in my backpack but it doesn't upgrade them or am i missing something.

    is it nails or screws to upgrade the ladder as i can't make out the icon it flashes up on trying to upgrade them

  3. im not sure if this has been answered but im digging a mine shaft and starting at +36 metres but when i hit bedrock im only at -24 metres, question is has bedrock depth been changed in this mod as from memory isnt bedrock in vanilla at -54 metres approx +/- 2 metres (not 100% sure)

  4. Please Help

    Installed 3.0 but it isn't showing the RavenhHearst Logo in game when I went in, in fact, it looked like Vanilla 16.4

     

    I deleted Mod and reinstalled then clicked "Pre-Sync Mod" and got this.

     

    The following downloads will occur to install the mods for this server:

    - https://github.com/JaxTeller718/MainVersion/archive/master.zip

    - https://github.com/SphereII/7D2DPatches/raw/master/Alpha16.4/ZombieTextures/ZombieTextureOverhaul.zip

    Peforming Full Cloning of http://github.com/JaxTeller718/MainVersion

    Error Downloading... Clearning corrupted data.

     

    Just tried to go into the game again and same. Appears as Vanilla.

     

    Any ideas?

     

    it only shows that its ravenhearst 3.0 when paused on a splash screen

  5. Is there a button to unload guns?

     

    actually there is an unload button if you hold down R there should be an unload as well as the other options for ammo

  6. Hello! I am a big fan of your work and especially of sons of anarchy haha. One question, can I continue a game of the old version? And if this is how it is done?

     

    it states on the first page that 3.0 requires a wipe/ fresh game but you can still play 2.2 as a separate game if you want to keep going with your old save game

  7. First thing, yay! :smile-new:

     

    Saying that cause the rest are a few things that caught my attention, and unfortunately my attention has long been trained to spot errors, etc., so I -don't- want this to seem negative!

     

    Opening dialogue box has "ready" when I think "read" was intended.

    Skills:

    Advanced Blunt Weapons: has 4 lvls but no text for lvl 4

    Advanced Blade Weapons: 'Requirements' (Blade Weapons) goes, lvl 10, 20, 30, 60, 30

     

    Personal opinion; even on nomad z's are still quite 'bullet spongy'. To the point where it's not very fun. The 150Q Wooden Club only lasted maybe 6-7 z's? Took Bows for starting Class so got the 300Q Crossbow. Even using that with the Iron Bolts was seeming to take 3+ headshots on regular z's.

    Wish I had a great suggestion on how to keep it tough but reduce spongieness, but I don't.

     

    Sorry if this comes across as negative; really looking forward to playing more later today, and thanks to all the folks who put in so much of their time and effort, it is appreciated!

     

    i have to agree that even on nomad difficulty zombies and to more extent boars and other animals are total arrow sponges ie a boar shouldnt need to take 20 arrows at the head to take down

  8. Issue has been fixed guys

     

    So VERY sorry about that. I had inserted a "." in the launcher title for 3.0 and it does NOT like periods. You are now good to download. You will see new title names in the launcher so just install from those new titles and everything will run. Tested and Approved.

     

    Again I am very sorry. No excuse for these issues.

     

    thank you for your due diligence in getting that issue fixed up nice and quickly

  9. Just pushed a really quick fix since it seems to be helping me on stream.

     

    Reduced amount of survivors and bandits, class book now granted on game START (not when you get to the trader).

     

    Both should be on GitHub. Hopefully that'll help. :) I'm still going to look at limiting where the traders spawn to help with the issue.

     

    As an aside, this isn't JUST a thing with my mod. It happens in WotW if the survivor NPC's get near traders or wandering traders too. It's a pain in the arse.

     

    cool thx for that

  10. thats happend to me too, but i think mine was from the Bandit that attacks the place !!

     

    next is with in this message it says that some zombies are where removed from Horde Group or something.

     

    Short Log in the spoiler.:

     

     

     

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    2018-02-07T00:13:48 4916.636 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieNurse, id=3328]' is being removed from horde control.

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    2018-02-07T00:13:49 4918.378 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieFemaleFat, id=3337]' is being removed from horde control.

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    2018-02-07T00:14:03 4931.646 INF Time: 71.67m FPS: 21.70 Heap: 1179.2MB Max: 1444.2MB Chunks: 460 CGO: 241 Ply: 1 Zom: 30 Ent: 37 (53) Items: 1 CO: 8 RSS: 2046.2MB

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    2018-02-07T00:14:08 4937.341 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieNurse, id=3332]' is being removed from horde control.

    2018-02-07T00:14:10 4939.089 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieYo, id=3336]' is being removed from horde control.

    NullReferenceException: Object reference not set to an instance of an object

    at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

    at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

    at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

    at GameManager.JQ () [0x00000] in <filename unknown>:0

    at GameManager.Update () [0x00000] in <filename unknown>:0

     

    i just had it again tried a new world and same thing as soon as you get within the trader and the class quest book goes into your bag null ref and its starting to bug me no end

  11. iam to stupid to add it to the launcher it seems. it hangs on "add from url" and does nothing on "add from file"...

     

    I should be able to do it by hand and add that save game later to the launcher version right?

     

    i just went to Add new my mods and made a new mod slot with the link to the BBM for 5.2 and it did it all

  12. The quest requires you to acquire a femur and craft the shiv. It tested ok on my end in version 1.08

     

     

     

     

     

    There are no head hitboxes or bonuses on added models. I lowered all of their health dramatically. This SHOULD make them easier to kill but still be a challenge. This change will occur in v1.09

     

     

     

     

     

    Farmer Class has been fixed in v1.08. Household Quest Items are found anywhere inside house loot, and can appear in stumbs and coolers and cases. They are intended to be very rare since you can repeat the quests more than once. I will look into adding a version number in the future.

     

     

     

     

    An oversight. I had them being harvested early and never changed it. In v1.09 releasing tonight it will be fixed.

     

    ty makes it very hard to even get the basic forge going if you cant even make a bellows

  13. V5.1.7 B64 Update Released!

     

    Change Log:

     

    -Fixed Recipe for Radiator (Now Costs 100 Scrap Brass) -(Thanks Stiches)-

    -Fixed Traders Selling Tungsten Armor Schematics

    -Fixed Diamond Tipped Tools Crafting Skill Group

    -Fixed Crafting Skill Group for Ammo Crafting Parts (Tips, Casings and Gun Powder etc)

    -Changed Removed Steel Smithing Level 1 Requirement for Tungsten Smithing Perk

    -Changed Durability and Stats for all Steel and Tungsten Minibike Parts

    -Changed Durability and Stats for all HD and ECO Augers and Parts

    -Changed Reduced Heat Map for Candles

    -Changed Reduced Chance for Compound Bow Spawning in Loot

    -Fixed HD Wrench being able to Hoe Dirt

    -Added Duct Tape Gather Requirement for Splint Crafting Challenge Quest

    -Changed Requirements for Blueberry Pie (Now uses Dough)

    -Changed Reduced Spawn Chance for Survivors and Bandits

    -Changed Reduced Days needed for animals to respawn (Now 5)

    -Fixed Tungsten Tools Crafting Skill Group

    -Changed Snake Now considered a Animal (For Quest Purposes)

    -Changed Snake Now has Own Hand Item (No longer considered a zombie...)

    -Fixed Zombie Vulture double Buff Variables

    -Updated BBM DLL File for A16.4 (Thanks sphereii)

     

    -End of Change Log -

     

    will this require a restart if playing on MP servers

  14. Excellent job Starvation team.:clap2::clap2:

    I'm really enjoying playing again!

    Bigpack and large bike storage is nice fo me, not much big, but a litte!:distrust:

    The UI ����, more infomation is necessary, not fundamental, but necessery for me.

    Thanks for more many happy hour in one fun game!

    :clap2::clap2:

    :peace:

     

    i have to agree the UI needs to have more info like altimeter and temp, food and water even going back to the UI from starvation 15 would be a big improvement

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