Jump to content

Amadeux

Members
  • Posts

    10
  • Joined

Posts posted by Amadeux

  1. I accidentally found the bug in the source code. The edit tab was undocked/floating when you closed the editor, right?^^ That prevents the program from starting. You can either delete the ini file (settings/Zombie Coop/Zombie.ini) to fix the problem or wait for the next update.

     

    I'm going to say more than likely "Yes". I have a 3 monitor setup so I had windows all over the place ;)

     

    Very cool X-ray mode...Interested in testing that out when I get back.

  2. Botman has a maze randomizer that you can run in the game and it creates one for you based on a size you specify. I'm unsure of how it works but his source code is available to review.

  3. The next updates will be mainly about randomly generated prefabs (more precisely randomly generated interiors) and other gimmicks. The general idea is that we have random blocks (randomly chosen from a list of blocks) and random rooms (randomly chosen from a list of rooms; each element in this list is manually created by the user or automatically generated by an algorithm). So if we had a list with 4 basements and 3 attics, the editor would save 4*3 = 12 variants of one prefab.

     

    It should be feasible to include a lot of prefabs into the rwg mixer:

    https://7daystodie.com/forums/showthread.php?62893-Technical-limits-of-rwg&p=632561#post632561

     

    However, I am not sure whether that's a good plan or not.^^ Is there a negative effect on the ram usage if we include a few hundred new POIs or do you see another technical obstacle?

     

    Any suggestions or comments on the topic?

     

     

    Random generated Prefabs (maybe with a button to keep refreshing until you find a design you like) would be great.

     

    I recently added the Compo Pack (150 new prefabs) to a Dedicated server and didn't notice any huge change to the RAM usage or performance.

  4. That's really strange. I could have sworn that your comments were not there yesterday. So sorry that I have ignored you but your posts were invisible.^^

     

    Do you still have problems when starting the editor? What's your windows version?

     

    Thanks for your suggestion. There's already something similar but it's not activated (so not available to normal users). I am going to reactivate it as soon as I can.

     

    As Guppy said my posts have to be reviewed. I normally just lurk but I've been following along with everyone until now.

     

    I'm using Windows 10 64bit and it hasn't happened recently but if I can replicate it I'll let you know.

     

    Thanks!

  5. Great tool to start off with. This is my first time editing Prefabs outside of the game.

     

    I've noticed that when using the fill tool the program sometimes locks up. No error or anything but becomes unresponsive and all buttons and actions become greyed out.

     

    I've also had to redownload a few times even after updating as the Zombie.exe just seems to do nothing.

     

    I would also like to make a suggestion to possibly add a circle tool like can be found at this site. It's worked really well for laying out some structures I've made in the past.

     

    https://www.pixilart.com/

     

    Thanks again!

  6. Love the editor so far and was trying to figure out how the drawing tools worked a bit more.

     

    I was able to lock it up a few times by trying to fill a full layer.

     

    Now when trying to run the editor it just spins and won't load. Ran the autoupdater but got the same results. Any suggestions?

×
×
  • Create New...