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selissi

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Posts posted by selissi

  1. I don't know what's wrong but I have major issue with Powered Glass Sliding doors. I have a setup where to each door two motion sensors are connected, so you can be seen from both sides. 

    Sometimes doors will stop randomly working. I can be standing there while power is being delivered to doors and nothing is happening. I need to use debug mode to fly underneath the door to "reacitvate them".

    Another peculiar issue I see, some sensors are able to see through floor. When I'm running on one floor, the door on floor above will randomly activate. 

  2. I have a strange but with glass sliding dorr and powered sliding door. You can edit the screen where it says "Restricted area". For some reason some of my door seem to be "connected". When I change the sign on one, it applies on the other one(s).

     

  3. 14 hours ago, pApA^LeGBa said:

    64K Maps? How much RAM do you need for that? The answer is "Yes". I think @selissi is confusing max number of players with map size.

     

    And a public server with a 64K map? I mean sure someone might have a machine standing around with a ton of RAM to host a server, but many? Renting a server with enough RAM is gonna cost a fortune.

    Not confusing anything. I'm hosting a multiple games for my friends and I do have tones of RAM :)

  4. Hi,

     

    Not sure if this is new to anyone else but today I finally have found drone. It was working for 3-4 hours and now, every single time I'm trying to access drone, which is deployed, or even on my hot bar I'm getting "memory stream is not expandable". The game runs, but I can't do anything but restart client and hopefully I will manage to get drone back to my backpack.

     

    Spoiler

    2022-04-27T22:47:35 1289.674 ERR NCSimple_Serializer (ch=0):
    2022-04-27T22:47:35 1289.675 EXC Memory stream is not expandable.
      at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x0003d] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.MemoryStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x000b3] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at StreamUtils.StreamCopy (System.IO.Stream _source, System.IO.Stream _destination, System.Byte[] _tempBuf, System.Boolean _bFlush) [0x00029] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
      at PlayerDataFile.Write (PooledBinaryWriter _bw) [0x003b3] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
      at NetPackagePlayerData.write (PooledBinaryWriter _writer) [0x00007] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
      at NetConnectionSimple.taskSerialize (ThreadManager+ThreadInfo _threadInfo) [0x004f7] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    NetConnectionSimple:taskSerialize(ThreadInfo)
    ThreadManager:myThreadInvoke(Object)
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart(Object)

    2022-04-27T22:47:35 1289.675 INF Exited thread NCS_Writer_0
    2022-04-27T22:47:35 1289.675 INF Exited thread NCS_Reader_0

     

  5. 6 hours ago, Subquake said:

    Can't do anything about first issue, you can mitigate it somewhat if you install the game on M.2 and just have better hardware, but there's only so much you can do. The mod is massive and changes a lot of things in the game and while the game is loading, it processes all the changes - that takes time and it is like that with all major overhaul mods.

     

    It's running on pretty decent hardware. 6 core i5, M.2, 32GB RAM

    6 hours ago, Subquake said:

     

    Regarding to second issue, try picking a better host, that has lower latency?

     

     

    Most people are running with 20-30ms

  6. I love this mod, just started new saved with my friends. But I've two "issues" with this mod.

    I'm running mod on 20.3 on dedicated local server. When joining the game it takes around 5 minutes, during which game might become unresponsive but I keep waiting. It applies to all 7 users playing the game.

    Second issue, one of my friend can't connect to server. First time, config and setting will load and work will finally download for him but few minutes later he will get network time out. He will never be able to join our server, always timing out.

    He has been playing with us in that past in vanilla and different mods. Is there anything I can do to speed up the loading time, maybe he would be able finally to join.

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