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Madman.XXX

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Posts posted by Madman.XXX

  1. Did you just clear the blocks/terrain, or did you delete the prefab designated bounds as well?

     

    That is, in the world editor, look at the map, do you still see green squares where those POI's used to be? If so, make sure you are showing bounds in your settings, select it, hit K to open up properties, and select "Delete prefab". That should unregister the prefab from that area, and will no longer render the mesh in that location.

     

    That's a guess, I haven't tried but in theory that should work from what I understand of the prefab system.

     

     

    That's exactly what I did. It doesn't work. I'm certain it works if I was running the game directly from my same client PC. But once transferred to the dedicated server, those deletions are ignored as far as distant POI mesh. The prefabs are gone, but not the mesh.

  2. I've seen many posts regarding creating and exporting distant POI meshes. I know how to do that now. What I can't seem to find is a way to remove OLD distant POI meshes.

     

    Let me explain. I run a dedicated server and I have cleared a good portion of POIs from a particular region. I did this in world editor, deleting the desired POIs leaving nothing but bare land. I then ran a single player game to to get that region file to generate. I then copied and replaced that same region file into my server of the same seed. It worked great! Those areas are free of my removed POIs. Unfortunately, the distant POI meshes are still there. So from a distance, it looks like those old POIs are still there but disappear when you get close.

     

    Is there any way to remove those meshes from my server? Thanks in advance for any advice you can offer. :smile-new:

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