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Posts posted by Proteus12
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How to adjust controller analog stick deadzone
How to adjust controller analog stick deadzone
Please help me0 -
Please improve controls on gamepad
dead zone to regulate in controls xbox 360 my PcPlease
7 Days To Die is getting really good
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I'm trying to add a weapon in the game
ModLet and the correct one so
Is this sure icon like that?
Machete Of God\Config\items.xml ------------------------------------------------------------------------------------------- <configs> <!-- [color="#00FF00"]Machete Of God[/color] --> <append xpath="/items"> <item name="MacheteOfGod"> <property name="Tags" value="knife,melee,light,weapon,meleeWeapon,perkDeepCuts,perkTheHuntsman"/> <property name="DisplayType" value="melee"/> <property name="CustomIcon" value="MacheteOfGod"/> <property name="HoldType" value="47"/> <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/> <property name="Material" value="Mmetal"/> <property name="RepairTools" value="resourceForgedSteel"/> <property name="DegradationBreaksAfter" value="false"/> <property name="EconomicValue" value="600"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="Weight" value="200"/> <property name="Group" value="Ammo/Weapons"/> <property name="ActionSkillGroup" value="Blade Weapons"/> <property name="CraftingSkillGroup" value="craftSkillWeapons"/> <property name="RepairExpMultiplier" value="5.5"/> <property class="Action0"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.15"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.Butcher" value="0" param1="4"/> <property name="ToolCategory.harvestingTools" value="40.0" param1="2"/> <property name="Sound_harvesting" value="open_animal" param1="organic"/> </property> <property class="Action1"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.15"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.Butcher" value="0" param1="4"/> <property name="ToolCategory.harvestingTools" value="40.0" param1="2"/> <property name="Sound_harvesting" value="open_animal" param1="organic"/> <property name="UsePowerAttackAnimation" value="true"/> </property> <effect_group name="Base Effects"> <passive_effect name="MaxRange" operation="base_set" value="50.0"/> <passive_effect name="BlockRange" operation="base_set" value="50"/> <passive_effect name="EntityDamage" operation="base_set" value="2000"/> [color="#00FF00"]<!-- meleeToolMachete -->[/color] <passive_effect name="BlockDamage" operation="base_set" value="20000"/> <passive_effect name="AttacksPerMinute" operation="base_set" value="100"/> [color="#00FF00"]<!-- 100 2 por segundo ok -->[/color] <passive_effect name="HarvestCount" operation="base_set" value="10" tags="butcherHarvest"/> [color="#00FF00"]<!-- 10=2000 2=500 de CARNE COURO -->[/color] <passive_effect name="HarvestCount" operation="base_set" value="2" tags="oreWoodHarvest"/> [color="#00FF00"]<!-- 10=2000 2=500 de cada minerio -->[/color] <passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/> <passive_effect name="DegradationMax" operation="base_set" value="300,800" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="0"/> [color="#00FF00"]<!-- DegradationPerUse e ZERO 0 -->[/color] <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/> </effect_group> <effect_group name="Power Attack"> <passive_effect name="EntityDamage" operation="perc_add" value="100" tags="secondary"/> <passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/> <passive_effect name="AttacksPerMinute" operation="perc_subtract" value="0" tags="secondary"/> <passive_effect name="StaminaLoss" operation="base_add" value="21" tags="secondary"/> <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg"> <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/> <requirement name="IsMale" target="self"/> </triggered_effect> <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg"> <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/> <requirement name="IsMale" target="self" invert="true"/> </triggered_effect> </effect_group> </item> </append> </configs> ----------------------------------------------------------------------------------------------------- Machete Of God\Config\recipes.xml <configs> <append xpath="/recipes"> <recipe name="MacheteOfGod" count="1"> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceWood" count="1"/> <ingredient name="resourceLeather" count="1"/> </recipe> <recipe name="gunPistolAdmin" count="1"> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceWood" count="1"/> <ingredient name="resourceLeather" count="1"/> </recipe> </append> </configs> ----------------------------------------------------------------------------------------------
Someone to help me?
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Could someone help me add infinite bullets
all weapons by XPath "modlet": 02,47-tranquilidade:
gunPistol
* gunSMG5
*gun44Magnum
*gunPumpShotgun
*gunHuntingRifle
*gunAK47
*gunCrossbow
Would have like?
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The Weight of the World Is On ME
Encumbrance makes its debut in 7 Days to Die. Carry what you like, but mind the weight. Larger heavier items can weigh you down if you carry too many like engines. Guns and weapons are mid level. Special care has been taken to ensure building wont be TOO impacted by this, but it wouldn't be a world of living anguish if there was not SOME penalty for carrying 5000 cement around now would it. The Minibike is now your best friend.
I wanted to take this out and just modify buffs.xml
HeavyEncumbered
MaxEncumbered
Unencumbered
<modify id = "0" stat = "speedmodifier" setValue = "0" />
Not to be slow
Is this what I have to change?
Yes or no?
My opinion did not like.
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For me when I change the
Trader open (traders.xml)
7 Days To Die A16.4 (b8)
open_time = "6:05" close_time = "21:50"
♥ Ravenhearst
open_time = "4:00" close_time = "22:00"
Fix open_time = "6:05" close_time = "21:50"
Ready to open the correct trader again.
I'd bug when you change the schedule of the trader
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Bugs in red for me, fix
Version and log
Alpha 16.4, 45-slot BBM Version Download (Not EAC friendly, also includes 45 slot minibike and dropped backpack increase)
2018-05-17T14:59:18 123.113 ERR Adding file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die Darkness Falls/7DaysToDie_Data/../Mods\SDX/ItemIcons\ElevatorShaft.png failed:
2018-05-17T14:59:18 123.114 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].Add (System.String key, UnityEngine.Texture2D value) [0x00000] in <filename unknown>:0
at ModManager+RH.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
RH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2018-05-17T14:59:18 123.133 ERR Adding file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die Darkness Falls/7DaysToDie_Data/../Mods\SDX/ItemIcons\ElevatorShaftSmall.png failed:
2018-05-17T14:59:18 123.134 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].Add (System.String key, UnityEngine.Texture2D value) [0x00000] in <filename unknown>:0
at ModManager+RH.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
RH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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Please make TWINE graffiti.
Very difficult to find on the map.
Get stuck in the RACK
Without RACK I do not have leather to make the forge:lock1:
Sorry my english i'm
PT-BR
Many thanks I love your Mod Ravenhearst.
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For me when I disable in spawning.xml
maxcount = "0" en zero my ram is 6 to 8 GB
<spawn maxcount = "0" respawndelay = "7" time = "Any" entitygroup = "SurvivorsAll" />
<spawn maxcount = "0" respawndelay = "1" time = "Night" entitygroup = "BanditGroup" />
Why SurvivorsAll and BanditGroup uses too much ram memory?
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It's a bug
I was building in the middle of the woods.
Then I put three turret with generatorbank.
Then I licked everything out of nowhere 6 zombieScreamer
+ 5 zombieScreamer +20 zombie
+ 3 zombieScreamer + 10 zombie
+ 2 zombieScreamer + 15 zombie
it was infinite.......................
Wax and because of the generatorbank that attracted so much zombieScreamer?
Very good mod the best I've played until today.
Too bad my pc does not run all at most
Sorry my english ...
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So I play this mod with an Xbox controller and everything works great but I can not scroll my pointer down to the hot bar to switch items out. It's like there is a barrier keeping me from touching anything at the bottom of the screen. It only occurs with this mod and does not do it with vanilla or any other mod. Please advise!
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Very good
I'll play up to the limit of the mod.
Proteus
Put military clothes in the game to make, very difficult to find in lots
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I'll give you an example;
What I'm doing with your mod (Only for me)
workbench Minibike Station
minibikeChassis,
minibikeSeat,
minibikeWheels,
padlock,
minibikeHandlebars,
shoppingBasketItem,
carBattery, smallEngine.
Minibike Station Book After Reading the Book
Recipes All
Clothing military station:
militaryFiber
militaryGloves
militaryHelmet
militaryBoots
militaryLegArmor
militaryVest
This one has to find the book Clothing military.
All Weapons and Clothes and Tools Level 600 When you reach level 200
All
<setvalue skill_level = "0" value = "100" />
<setvalue skill_level = "1" value = "150" />
<setvalue skill_level = "2" value = "200" />
<setvalue skill_level = "3" value = "250" />
<setvalue skill_level = "4" value = "300" />
<setvalue skill_level = "5" value = "350" />
<setvalue skill_level = "6" value = "400" />
<setvalue skill_level = "7" value = "450" />
<setvalue skill_level = "8" value = "500" />
<setvalue skill_level = "9" value = "550" />
<setvalue skill_level = "10" value = "600" />
craftSkillWeapons
craftSkillTools
craftSkillGuns
craftSkillScience
craftSkillArmor
craftSkillMiscellaneous
And just an example.
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Download link to this update?
envul.com this summer
War of the Walkers Mod
V5.1.0 B49 -BBM - Mod for 7 Days To Die:
More on the topic
V5.1.2 (B54) r10.7.2017 Alpha 16.3 (b12): cocksure:
What is happening?
very obrigago by very good mod:triumphant:
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In loot.xml
cannedfood_ultrarare is empty
You could give an example:
example:
<lootgroup name="cannedfood_ultrarare">
<item name="meatStew"/>
<item name="baconAndEggs"/>
<item name="vegetableStew"/>
<item name="bakedPotato"/>
<item name="eggboiled"/>
<item name="grilledMeat"/>
<item name="cornOnTheCob"/>
<item name="cornBread"/>
<item name="boiledMeat"/>
</lootgroup>
Proteus forever
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Please add SMX - By Sirillion - A16 UI-MOD ( War of the Mod Walkers )
Please add SMX - By Sirillion - A16 UI-MOD
1-SMX A16.3B12R2-22-A16-3B12R2
2-BIGBAGA16.3B12R2-22-A16-3B12R2
Added increase of Minibike Storage ... 112 slots.
Added row increase of crafting ... 8 slots.
Added extra casting slot ... 3 slots.
Added logo and main menu code for all known SMX modifiers and graphics integrators
of reserved space where I did not have the charts downloaded. (Valmod, True Survival, WotW & Craftworx)
Increased the number of objective lines in the Quest Tracker to 12, up to 8.
You have added the dedicated Assembly-csharp.dll file to the BigBag and SwayGateBigBag mods.
War of the Mod Walkers would be perfect: smile-new:
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Bigger Backpack
Can I use the Bigger Backpack Mod?
72 slots Valmod
V5.0.5 (B30) r9.3.2017 Alpha 16.3 (b12) in use 100%
Very good your mod incredible
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handheld player
Could be modified
10x handheld player
Because I hate punching to take 1hp at least 10hp
To kill a zombie 45 from hp with hand 1hp player an eternity
sorry about my English:butterfly:
PS:tranqüilidade::PROTEUS SERVE 7 Days to Die :tranqüilidade:
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A20/21 Modlets - 30K/50K/65K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +
in Mods
Posted
Please I want
Infinite Ammo and Durability