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Proteus12

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Posts posted by Proteus12

  1. I'm trying to add a weapon in the game

    ModLet and the correct one so

    Is this sure icon like that?

     

    Machete Of God\Config\items.xml
    -------------------------------------------------------------------------------------------
    <configs>
    <!-- [color="#00FF00"]Machete Of God[/color] -->
    <append xpath="/items">	
    
    <item name="MacheteOfGod">	
    <property name="Tags" value="knife,melee,light,weapon,meleeWeapon,perkDeepCuts,perkTheHuntsman"/>
    <property name="DisplayType" value="melee"/>
    <property name="CustomIcon" value="MacheteOfGod"/>
    <property name="HoldType" value="47"/>
    <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
    <property name="Material" value="Mmetal"/>
    <property name="RepairTools" value="resourceForgedSteel"/>
    <property name="DegradationBreaksAfter" value="false"/>
    <property name="EconomicValue" value="600"/>
    <property name="SoundJammed" value="ItemNeedsRepair"/>
    <property name="SoundDestroy" value="wooddestroy1"/>
    <property name="Weight" value="200"/>
    <property name="Group" value="Ammo/Weapons"/>
    <property name="ActionSkillGroup" value="Blade Weapons"/>
    <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
    <property name="RepairExpMultiplier" value="5.5"/>
    
    <property class="Action0">
    	<property name="Class" value="DynamicMelee"/>
    	<property name="Damage_type" value="Slashing"/>
    	<property name="Sphere" value="0.15"/>   
    	<property name="Sound_start" value="swoosh"/>
    	<property name="ToolCategory.Butcher" value="0" param1="4"/>
    	<property name="ToolCategory.harvestingTools" value="40.0" param1="2"/>
    	<property name="Sound_harvesting" value="open_animal" param1="organic"/>
    </property>
    <property class="Action1">
    	<property name="Class" value="DynamicMelee"/>
    	<property name="Damage_type" value="Slashing"/>
    	<property name="Sphere" value="0.15"/>
    	<property name="Sound_start" value="swoosh"/>
    	<property name="ToolCategory.Butcher" value="0" param1="4"/>
    	<property name="ToolCategory.harvestingTools" value="40.0" param1="2"/>		
    	<property name="Sound_harvesting" value="open_animal" param1="organic"/>
    	<property name="UsePowerAttackAnimation" value="true"/>
    </property>
    
    <effect_group name="Base Effects">
    	<passive_effect name="MaxRange" operation="base_set" value="50.0"/>
    	<passive_effect name="BlockRange" operation="base_set" value="50"/>
    	<passive_effect name="EntityDamage" operation="base_set" value="2000"/> [color="#00FF00"]<!-- meleeToolMachete -->[/color]
    	<passive_effect name="BlockDamage" operation="base_set" value="20000"/>
    	<passive_effect name="AttacksPerMinute" operation="base_set" value="100"/> [color="#00FF00"]<!-- 100 2 por segundo ok -->[/color]
    	<passive_effect name="HarvestCount" operation="base_set" value="10" tags="butcherHarvest"/>	[color="#00FF00"]<!-- 10=2000 2=500 de CARNE COURO -->[/color]	
    	<passive_effect name="HarvestCount" operation="base_set" value="2" tags="oreWoodHarvest"/>	[color="#00FF00"]<!-- 10=2000 2=500 de cada minerio -->[/color]	
    	<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
    	<passive_effect name="DegradationMax" operation="base_set" value="300,800" tier="1,6"/>
    	<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>	[color="#00FF00"]<!-- DegradationPerUse  e ZERO 0 -->[/color]		
    	<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
    	<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
    	<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
    </effect_group>
    <effect_group name="Power Attack">
    	<passive_effect name="EntityDamage" operation="perc_add" value="100" tags="secondary"/>
    	<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
    	<passive_effect name="AttacksPerMinute" operation="perc_subtract" value="0" tags="secondary"/>
    	<passive_effect name="StaminaLoss" operation="base_add" value="21" tags="secondary"/>
    
    	<triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg">
    		<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
    		<requirement name="IsMale" target="self"/>
    	</triggered_effect>
    	<triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg">
    		<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
    		<requirement name="IsMale" target="self" invert="true"/>
    	</triggered_effect>
    </effect_group>
    </item>
    
    </append>
    </configs>
    
    -----------------------------------------------------------------------------------------------------
    
    Machete Of God\Config\recipes.xml
    
    <configs>
    <append xpath="/recipes">
    
    	<recipe name="MacheteOfGod" count="1">
    	     <ingredient name="resourceForgedIron" count="1"/>
                 <ingredient name="resourceWood" count="1"/>
                 <ingredient name="resourceLeather" count="1"/>
    	</recipe>
    
    	<recipe name="gunPistolAdmin" count="1">
    		<ingredient name="resourceForgedIron" count="1"/>
                    <ingredient name="resourceWood" count="1"/>
                    <ingredient name="resourceLeather" count="1"/>
    	</recipe>
    
    </append>
    </configs>
    ----------------------------------------------------------------------------------------------

     

     

    Someone to help me?

  2. The Weight of the World Is On ME

    Encumbrance makes its debut in 7 Days to Die. Carry what you like, but mind the weight. Larger heavier items can weigh you down if you carry too many like engines. Guns and weapons are mid level. Special care has been taken to ensure building wont be TOO impacted by this, but it wouldn't be a world of living anguish if there was not SOME penalty for carrying 5000 cement around now would it. The Minibike is now your best friend.

     

    I wanted to take this out and just modify buffs.xml

    HeavyEncumbered

    MaxEncumbered

    Unencumbered

    <modify id = "0" stat = "speedmodifier" setValue = "0" />

     

    Not to be slow

    Is this what I have to change?

    Yes or no?

     

    My opinion did not like.

  3. For me when I change the

    Trader open (traders.xml)

     

    7 Days To Die A16.4 (b8)

    open_time = "6:05" close_time = "21:50"

     

    Ravenhearst

    open_time = "4:00" close_time = "22:00"

     

    Fix open_time = "6:05" close_time = "21:50"

     

    Ready to open the correct trader again.

     

    I'd bug when you change the schedule of the trader

  4. Bugs in red for me, fix

    Version and log

     

    Alpha 16.4, 45-slot BBM Version Download (Not EAC friendly, also includes 45 slot minibike and dropped backpack increase)

     

    2018-05-17T14:59:18 123.113 ERR Adding file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die Darkness Falls/7DaysToDie_Data/../Mods\SDX/ItemIcons\ElevatorShaft.png failed:

    2018-05-17T14:59:18 123.114 EXC An element with the same key already exists in the dictionary.

    ArgumentException: An element with the same key already exists in the dictionary.

    at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].Add (System.String key, UnityEngine.Texture2D value) [0x00000] in <filename unknown>:0

    at ModManager+RH.MoveNext () [0x00000] in <filename unknown>:0

    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    UnityEngine.Logger:LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    RH:MoveNext()

    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

     

    (Filename: Line: -1)

     

    2018-05-17T14:59:18 123.133 ERR Adding file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die Darkness Falls/7DaysToDie_Data/../Mods\SDX/ItemIcons\ElevatorShaftSmall.png failed:

    2018-05-17T14:59:18 123.134 EXC An element with the same key already exists in the dictionary.

    ArgumentException: An element with the same key already exists in the dictionary.

    at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].Add (System.String key, UnityEngine.Texture2D value) [0x00000] in <filename unknown>:0

    at ModManager+RH.MoveNext () [0x00000] in <filename unknown>:0

    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    UnityEngine.Logger:LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    RH:MoveNext()

    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

  5. Please make TWINE graffiti.

    Very difficult to find on the map.:lock1:

    Get stuck in the RACK

    Without RACK I do not have leather to make the forge:lock1:

     

    Sorry my english i'm

    PT-BR

     

    Many thanks I love your Mod Ravenhearst.:stupid:

  6. For me when I disable in spawning.xml

    maxcount = "0" en zero my ram is 6 to 8 GB

     

     

    <spawn maxcount = "0" respawndelay = "7" time = "Any" entitygroup = "SurvivorsAll" />

    <spawn maxcount = "0" respawndelay = "1" time = "Night" entitygroup = "BanditGroup" />

     

    Why SurvivorsAll and BanditGroup uses too much ram memory?

  7. It's a bug

    I was building in the middle of the woods.

    Then I put three turret with generatorbank.

    Then I licked everything out of nowhere 6 zombieScreamer

    + 5 zombieScreamer +20 zombie

    + 3 zombieScreamer + 10 zombie

    + 2 zombieScreamer + 15 zombie

    it was infinite.......................

    Wax and because of the generatorbank that attracted so much zombieScreamer?

     

    Very good mod the best I've played until today.

    Too bad my pc does not run all at most

     

    Sorry my english ...

  8. So I play this mod with an Xbox controller and everything works great but I can not scroll my pointer down to the hot bar to switch items out. It's like there is a barrier keeping me from touching anything at the bottom of the screen. It only occurs with this mod and does not do it with vanilla or any other mod. Please advise!

     

    care.jpg.92d4ee7135bb979c6cba2d9853ed32f1.jpg

  9. I'll give you an example;

     

    What I'm doing with your mod (Only for me)

     

    workbench Minibike Station

     

    minibikeChassis,

    minibikeSeat,

    minibikeWheels,

    padlock,

    minibikeHandlebars,

    shoppingBasketItem,

    carBattery, smallEngine.

     

     

    Minibike Station Book After Reading the Book

     

    Recipes All

     

    Clothing military station:

     

    militaryFiber

    militaryGloves

    militaryHelmet

    militaryBoots

    militaryLegArmor

    militaryVest

     

    This one has to find the book Clothing military.

     

    All Weapons and Clothes and Tools Level 600 When you reach level 200

    All

    <setvalue skill_level = "0" value = "100" />

    <setvalue skill_level = "1" value = "150" />

    <setvalue skill_level = "2" value = "200" />

    <setvalue skill_level = "3" value = "250" />

    <setvalue skill_level = "4" value = "300" />

    <setvalue skill_level = "5" value = "350" />

    <setvalue skill_level = "6" value = "400" />

    <setvalue skill_level = "7" value = "450" ​​/>

    <setvalue skill_level = "8" value = "500" />

    <setvalue skill_level = "9" value = "550" />

    <setvalue skill_level = "10" value = "600" />

     

    craftSkillWeapons

    craftSkillTools

    craftSkillGuns

    craftSkillScience

    craftSkillArmor

    craftSkillMiscellaneous

     

    And just an example.

  10. Download link to this update?

    envul.com this summer

    War of the Walkers Mod

    V5.1.0 B49 -BBM - Mod for 7 Days To Die:

     

    More on the topic

    V5.1.2 (B54) r10.7.2017 Alpha 16.3 (b12): cocksure:

     

    What is happening?

     

    very obrigago by very good mod:triumphant:

  11. In loot.xml

    cannedfood_ultrarare is empty

    You could give an example:

    example:

    <lootgroup name="cannedfood_ultrarare">

    <item name="meatStew"/>

    <item name="baconAndEggs"/>

    <item name="vegetableStew"/>

    <item name="bakedPotato"/>

    <item name="eggboiled"/>

    <item name="grilledMeat"/>

    <item name="cornOnTheCob"/>

    <item name="cornBread"/>

    <item name="boiledMeat"/>

    </lootgroup>

     

    Proteus forever

  12. Please add SMX - By Sirillion - A16 UI-MOD ( War of the Mod Walkers )

     

    Please add SMX - By Sirillion - A16 UI-MOD

     

    1-SMX A16.3B12R2-22-A16-3B12R2

     

    2-BIGBAGA16.3B12R2-22-A16-3B12R2

     

    Added increase of Minibike Storage ... 112 slots.

    Added row increase of crafting ... 8 slots.

    Added extra casting slot ... 3 slots.

    Added logo and main menu code for all known SMX modifiers and graphics integrators

    of reserved space where I did not have the charts downloaded. (Valmod, True Survival, WotW & Craftworx)

    Increased the number of objective lines in the Quest Tracker to 12, up to 8.

    You have added the dedicated Assembly-csharp.dll file to the BigBag and SwayGateBigBag mods.

     

     

    War of the Mod Walkers would be perfect: smile-new:

  13. handheld player

     

    Could be modified

    10x handheld player :neglected:

    Because I hate punching to take 1hp at least 10hp

    To kill a zombie 45 from hp with hand 1hp player an eternity

     

    sorry about my English:butterfly:

     

    PS:tranqüilidade::PROTEUS SERVE 7 Days to Die :tranqüilidade:

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