ngovandang
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Posts posted by ngovandang
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It depends on the mesh. If the mesh has a skeleton, the skeleton data will be lost when exporting to .obj.
You'll need to add the modified mesh to the scene (drag&drop) and build the project. The project's .assets file(s) will contain the Mesh asset which you can export to a raw file and import back to the original .assets file.
I do want to add .fbx support at some point but I haven't had the time to study the FBX SDK.
I can't tell when it'll be finished. I'm actively working on it but there's still a lot to be done.
Hope you got freetime
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Really hope you will make a plugin convert .mesh
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In future, will you add feature that allow to export models to fbx with bones are supported and reimport fbx model?
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UABE - Asset Bundle Extractor
in Tools
Posted
Um... A weird question.
But can you do an support for Crossfire Mobile? Since bundle assets from this game has been encrypt or something.
Assets can no longer be viewed with any recent tools.
https://play.google.com/store/apps/details?id=com.tencent.tmgp.cfmnac