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ngovandang

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Posts posted by ngovandang

  1.  

    It depends on the mesh. If the mesh has a skeleton, the skeleton data will be lost when exporting to .obj.

    You'll need to add the modified mesh to the scene (drag&drop) and build the project. The project's .assets file(s) will contain the Mesh asset which you can export to a raw file and import back to the original .assets file.

    I do want to add .fbx support at some point but I haven't had the time to study the FBX SDK.

     

     

     

    I can't tell when it'll be finished. I'm actively working on it but there's still a lot to be done.

     

     

     

    Hope you got freetime :D

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