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CyberGandhi

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Posts posted by CyberGandhi

  1. 3 hours ago, KhaineGB said:

    If you finished laborer then you may need the laborer specific perk for it, which I think is hammer and forge.

    Yep, it is. Hammer and Forge 4. When you take laborer, you get locked out of other perks because people complained they "wasted points" buying them.

    So I refund those points so people can just buy hammer and forge.


    sorry to keep bothering you but I did just check my game again, I have hammer and forge maxed out and advanced engineering maxed out but it’s still telling me I don’t have the required resources to craft it and shows 0 stone in my inventory. 

  2. 1 hour ago, KhaineGB said:

    Are you sure the perk doesn't have a red tick? Actually i'm pretty sure cement isn't locked. I'll have to check


    The concrete mixing perk is 0/1 with a red tick but I have science crafting 4, mining tools is 67, Im player level 76, and I completed my laborer class questline, so I should be able to make concrete, no?

  3. 8 hours ago, Arastir said:

    Khaine's post on this topic is literally 5 posts up from yours.

     

    Then there's a lot more you need to change. You can't just go in and tweak things with the wellness system because I had to write a LOT of failsafes, and you're trigging them.

    I've said it before, and i'll say it again. Big overhauls like DF, RH, UL, AoO, AM, JM, etc are NOT meant for people to mod. They're just not. We have a lot of moving parts, as you have discovered.

    Ah, sorry about that. Thanks bud!

  4. Hi guys, having a little issue with my dedicated server, I made a few changes to my recipes and progression xml files in my dedicated server local files with the mod installed, however the changes are not reflecting in game, for example, I changed the amount of skill points per level from 1 to 3 and changes amount of meat needed for certain recipes but in game is still reflecting default settings.

     

    any idea how to fix this? 

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