Dagger Digwillow
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Posts posted by Dagger Digwillow
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On 9/30/2023 at 10:57 PM, Izayo said:
No. but I heard that he'll have 2-3 weeks break after the lastest update
Thanks Izayo. I'll check back in a few weeks then. Appreciate your work and look forward to your releases.
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Any word on an update? The last thing I see posted from the mod was back in august over a month ago.
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23 hours ago, Ragsy 2145 said:
It is set up as 3 main 'fixed seats' and you can expand that to a total of 6 seats , we had a previous request on the old 'A20 ' version to go up from the 5 that were on that older version.
Hope this helps
Regards
Ragsy!!
It doesn't allow me to add expanded seating mod. How to I extend it to 6 seats?0 -
Will we see an update pushed with this fix soon or has it already happened?
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Regarding the Hind Helicopter can we get a 3 seater option like the gyrocopter mod?
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Not able to craft the helicopter in game. How d you obtain it?
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With Bdubs vehicles we have not found any of the vehicles spawning within the world. Are they supposed to spawn around the world?
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@IzayoDid I hear you were going to release the 5.56 caliber weapons soon? Did I miss the drop I don't see them for A21 on either the 7dtd mods page or the Nexus.
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Getting an error with the 3slotforge causing the forge to pause and a line of yellow text to be across the resource being smelted. The forge does not progress until the forge is turned off and then back on again and the resources picked up and placed back into the slots.
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Quote4 hours ago, madtag76 said:
Hi Khaine,
Small issue with PickupPlants. Doesn't seem to work on pumpkins. Keep up the good work!
I second this observation0 -
Getting an issue on A21 3forge Slots mod
EXC MissingMethodException Method not found: void .itemvalue.ModifyValue(EntitiyAlive.ItemValue.PassiveEffects.Single&.Single&.FastTags.bool)0 -
in A21 This has errors the grenades and the snowballs still work but their image when holding and throwing looks like cloth. Still, explode and do damage but look weird. In the inventory, they appear as they should. The arrows look and act like they should.
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On 5/14/2023 at 11:51 PM, a_jp said:
『Spirit of Vegence Mod の buffs.xml で、onSelfRangedBurstShot を 20.6 の onSelfRangedBurstShotEnd change to』
It was different.
(I don't use it now)
I want to use citizenship mod,
If you could let me know what was fixed
I am very happy.Download the mods separately. They all download together in one zip file but when you extract it they will all be separate. Look for the mod "Vengeful Spirit" Move that to another folder out of the mods folder or just delete it. The rest should work normally.
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Any Chance of an Update for this mod? Trying to use it on 20.7 results in an error message on the console while loading saying
Burstfire error
UPDATE: After much trial and error I've located the problem to be associated with the Vengeful spirit part of this mod. Downloading the separate modlets and removing that module seems to have fixed the issue.1 -
I am currently having this issue even on level 2 clear or clear and fetch quests. Has anyone found an answer for this in which you can save the server?
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Just had this happen to me. Dedicated server. Tier 4. Went through and cleared everything. Ran around multiple times trying to find the last guys but couldn't find them. Logged out and logged back into the server and the quest reset as if I'd never activated it. Went back to activate it and got the same message.
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I'm getting this error with a world size of 10240
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Does not seem to work on 20.5
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I think from the comments I know the answer to this question but does this place the items into the loot list so that when scavenging the world there is a chance to find these items or can I only get them at the workbench?
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2 hours ago, xyth said:
Turn off EAC. That's the root cause of all those errors. Use the games built in launcher to start the game without EAC enabled.
Indeed this was the problem. I'm a little miffed that it took this long to finally find the solution.
Perhaps this is obvious to those familiar with moding 7dtd that it goes without saying but I didn't see this in the instructions for the mod on the mod page. Perhaps I missed it but if not can you add it?0 -
On 2/6/2022 at 2:57 PM, xyth said:
try starting a new game in Naz, not a pregen
SCore was just updated, so make sure you grab that. https://downgit.github.io/#/home?url=https://github.com/SphereII/SphereII.Mods/tree/master/0-SCore
If you still have issues, please link your logfile.
https://github.com/gogrady4117/7DTD-Logs here is a copy of the log output. I removed 99.99% of the repetitive null reference as the file ballooned to 45 mb before I shut it down.
Also with Spherell's mods should each mod be pulled out of the master folder once in the 7dtd mods folder or should it be left in the Spherell master folder?0 -
15 minutes ago, xyth said:
I cant tell whats going on there, lots of map errs, but i pushed an update that could be related. Let me know if that new version fixes it. Until the next score is pushed, and you need the latest version on his repo, the lock picking will be a bit too difficult.
Same problem. Using the links in your first post of this thread I download the SCORE master. Moved the SCORE mod only into the Mods folder and then downloaded and moved the Locks Mod into the locks folder. Same problem as before.0 -
37 minutes ago, xyth said:
You just put this mod and the SCore folder into your Mods folder. Thats it.
https://imgur.com/a/hQj6cmo
Above is a capture of the mod folder showing the Score and the locks mod and another image showing resulting failure when attempting to launch the game.
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Hey guys,
Working to get this mod to be functional. I've read through the entire forum and attempted to download the Score as well as the mod and unpacked them both in the mod folder in my common>7dtd>mod folder. Launching the game and attempting to load the world gives me a ton of error messages. I'm new to 7dtd mods and I have no idea what DMT is or how it works. Currently downloading and unpacking the mod manager to try and use it to install this mod.0
A21 NPCMod and Addons
in Mods
Posted
Hey guys, love your work and enjoying the mod but how do I tone down the frequency of the news NPCs/zombies? I'd like them to rarely appear as kind of an interesting encounter but right now I'm running into them everywhere and my maps seems like an active war zone.