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Thiesen90

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Posts posted by Thiesen90

  1. eather i get a . our the question mark that matrix getting too... I did try with a url from my imgur page but i cant seem to get it to work... i did try to delete the @ in yourimagehere, but did not work.... and i did make the picture 900x500.. i think it has something to do with imgur, i did try to upload it to facebook to se if that would work but it did not... so anyone have a site where i could upload the pics to get it to work???

     

    so i made it works now with imgbb :)

  2. Hi Thiesen90, how have you got Ravenhearst working with Nitrado? Please help.

     

    I get the error from Nitrado. The server is 17.2 and the game is 17.1. I've not found a way around the issue yet?

     

    These are my steps

    Copy over Ravenhearst files to Nitrado server (using FileZilla). But the server won't connect and keeps restarting.

     

    Thanks

     

    Hey sorry my late response:) i did only have it with the 17.1 version i have not tryed with 17.2 :)

  3. I dont have this problem at all with the HDHQ packs. The mod doesnt touch those textures *at all* (yet)

     

    Anyone want to send me how to repro?

     

    I did try the vanilla version and that looks fine:) but when i try the 2k version and the 4k they gonna look like this, most easy way to see is having the club in your hand. And i have played it fine before without the ravenhearst mod :)

     

    this is in the 2k 2k.jpg.ff9c31c2fd9aefb0ecdfeb3a9aa81b20.jpg

    I have no idea why, i have i9-9900 64gb ram rtx 2080 so i should see no problems why i should have those textures..

  4. i got a rtx 2080 and yes it is up to date, but now im getting a error when i start the launcher up, error reading xml file. something with stylesheet, so i thing im gonna reinstall it

     

    - - - Updated - - -

     

    i know some of it stands on danish but i get something with the microsoft net framwork when i launch the launcher

     

    System.InvalidOperationException: Invoke eller BeginInvoke kan ikke kaldes for et objekt, fّr der er oprettet en vindues-handle.

    ved System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)

    ved System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)

    ved _7D2DLauncher.frmMain.UpdateStatusLabel(String strMessage) i C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:linje 2558

    ved _7D2DLauncher.frmMain.AutoUpdaterOnCheckForUpdateEvent(UpdateInfoEventArgs args) i C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:linje 238

    ved AutoUpdaterDotNET.AutoUpdater.BackgroundWorkerOnRunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs runWorkerCompletedEventArgs)

    ved System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)

     

     

    ************** Indlوste assemblies **************

    mscorlib

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

    ----------------------------------------

    7D2DLauncher

    Assemblyversion: 2.0.61.15314

    Win32-version: 2.0.61.15314

    CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/7D2DLauncher.exe

    ----------------------------------------

    System.Windows.Forms

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    ----------------------------------------

    System

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3353.0 built by: NET472REL1LAST_B

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    ----------------------------------------

    System.Drawing

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    ----------------------------------------

    log4net

    Assemblyversion: 2.0.8.0

    Win32-version: 2.0.8.0

    CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/log4net.DLL

    ----------------------------------------

    System.Net.Http

    Assemblyversion: 4.1.1.3

    Win32-version: 4.6.26907.01

    CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Net.Http.DLL

    ----------------------------------------

    System.Configuration

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    ----------------------------------------

    System.Core

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    ----------------------------------------

    System.Xml

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    ----------------------------------------

    System.Deployment

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll

    ----------------------------------------

    AutoUpdater.NET

    Assemblyversion: 1.4.11.0

    Win32-version: 1.4.11.0

    CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/AutoUpdater.NET.DLL

    ----------------------------------------

    mscorlib.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_da_b77a5c561934e089/mscorlib.resources.dll

    ----------------------------------------

    System.Windows.Forms.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll

    ----------------------------------------

    System.Deployment.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment.resources/v4.0_4.0.0.0_da_b03f5f7f11d50a3a/System.Deployment.resources.dll

    ----------------------------------------

    SharpConfig

    Assemblyversion: 3.2.7.0

    Win32-version: 3.2.7.0

    CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpConfig.DLL

    ----------------------------------------

    System.ServiceModel

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll

    ----------------------------------------

    System.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.resources.dll

    ----------------------------------------

    SMDiagnostics

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll

    ----------------------------------------

    System.ServiceModel.Internals

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll

    ----------------------------------------

    System.xml.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.7.3056.0 built by: NET472REL1

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Xml.resources.dll

    ----------------------------------------

     

    ************** JIT-fejlfinding **************

    Hvis du vil aktivere JIT-fejlfinding, skal vوrdien jitDebugging indstilles

    i afsnittet system.windows.forms i konfigurationsfilen

    for programmet eller computeren.

    Programmet skal desuden kompileres med fejlfinding

    aktiveret.

     

    Eksempel:

     

    <configuration>

    <system.windows.forms jitDebugging="true" />

    </configuration>

     

    2452342.jpg.b1beab32f31f68d05a165bc1e7ebc42b.jpg

  5. I hope this works with the Firearms Mod and the Soviet Weapon Pack. Those are both good gun adding mods although I wish they would fix ADS (Aim Down Sites) for AK weapons. Hate the stupid vanilla ADS for the AK and for some reason those modders just used vanilla animation for it. -.-

     

    - - - Updated - - -

     

    Also is it required to start a new world or would this overhaul integrate smoothly on a world in Progress?

    If u are going to use firearms u have to go change progression in it our remove it like i did, and then be able to make guns in the metal workstation, since khaine made some awesome progressionen skills in this:)

  6. I'd like to play this mod but also am playing another vanilla game on my rented server. Can I play this single player locally without messing up my client where I cannot play on my server?

     

    I'm fairly certain I could do it by backing up and restoring but would prefer not to have to backup, install, restore, etc. each time I want to play the other game.

     

    You could just use the 7d2d mod launcher that makes a copy of the game and install the mod in that :)

  7.  

    #3 After already playing for some time and relogging because of a bug, many players cannot log back in and are stuck at the "Creating Player" part. We scienced most of our ideas out of it like: restarting the game, restarting steam, restarting the computer, reinstalling the mod, reinstalling the game and restarting the server.

    It is pretty random which of the last 3 solutions work and honestly: redownloading and reinstalling the game is quite annoying if u just wanna play :smile-new: - major big issue

     

    Do you have any solution to the #3? We would be glad to hear it ;-)

     

    How big is the map you are playing on ? Since i had alot of trouble with people getting in to my server, and myself if the map had a bigger size than 12k. They where just stuck on creating player

  8. Well guys, it was just a matter of time, but I finally got enough courage and started my way into SDX modding, moving forward on the A17 mod will only be available in SDX form.

     

    Here's a quality of life feature added, that many have asked before:

    - Transfer all items to storage;

    - Transfer all items except first row to storage;

    - Transfer all buttons are visible only when a storage container or vehicle trunk is open;

    - Items now have a prefix based on the quality level (not fully implemented);

     

    And here are some features, that some might like, others might not:

    - When searching recipes, unknown recipes are hidden;

    - When searching recipes you see only relevant recipes to the current open window, for example, if you search for concrete in chemistry station, it will show an empty result.

    - This change above improves searching speed and makes it virtually instant.

     

    MOvBEw0.pngvJjyYvT.pngvVA9Nea.png

     

    Looks really nice:) can´t wait to try it out :) thumps up from here

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