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zymex

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Posts posted by zymex

  1. Is there any chance in A21 or beyond that storage boxes in multiplayer can have multiple ppl looking in them at the same time?
    its such a odd thing playing with friends and having to wait to drop off because someone is using that box...

    i can't think of any other games i played having it this way 😃

    Anyways keep up the good work, looking forward for A21 comming out at some point 😃

  2. Nope, it doesn't. The advanced mag replaces it, and I don't want the junk turret to have it's mag extended. You already get a pretty big bonus from higher tier turrets + the turret perk. :)

     

     

     

    The clock being removed is intended because that's how I want the mod to be played. You can get the time from any trader, the vending machines (including the player owned ones you can buy from the trader), the radio (survivalist mastery) or the watch (rare loot or made by the survivalist class once your class quest is done).

     

    If you listen to the audio, you can tell what time of day it is too. Crickets start in the background noise at 7pm, for example.

     

     

     

    I've got a basic idea for fishing already. The buff is currently disabled in buffs because I need to actually test it, but had other stuff I need to get done.

     

    The traps might come in eventually, just not now. Bug fixing and getting a stable code base to start adding things to is WAY more important. I'm looking at overhauling farming too (made some code for an irrigation system, but currently untested)

     

    nice thank you for answers! and could be cool see fishing and traps ingame at some point!

    and ofc after bug fixing and making stable release! :D

  3. I think i read about in a17, that valmod was kinda your inspiration and taking some of the good parts from that mod =)

    is traps or similar from valmod planned to come at some point?

     

    I see Stallionsden have updated all valmods including trap mod to a18 =)

    would love to have the traps back, i felt the were a nice part of valmod :D

    Really miss them now that everything from ai, zombies to new types makes game so much harder then a16.

    but less way to defend my base :p

     

    https://7daystodiemods.com/alpha-18-mods/expanded-traps/

    https://7daystodie.com/forums/showthread.php?129896-Valmars-A18

     

     

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    ohh and fishing could be nice have some day :p

    https://7daystodiemods.com/alpha-18-mods/fishing-mod-by-meancloud/

    and winter vehicles skis, a snowboard, a skateboard, a kart, a sled

    https://7daystodiemods.com/alpha-18-mods/snow-vehicles/

    well that was abit off topic from traps but still cool =)

  4. Nope. I changed way too much for it to work.

     

    okay fair enough :D I just miss clock, temperature and "feels like" numbers in HUD really =)

    am i able to put them on in some way? :p

    are being able to see clock in map, or build a wallclock or something, kinda annoying not to know how long i can be out or if i can make it to next stop and such =)

     

     

    also btw in survivalist class skills

    intrinsic immunity skill the descriptions on each level does not work/missing.

     

     

    else this modpack feels really nice good job! :D really like to play again!

  5. uhh this is nice! :D was for first time looking for mods for a17 and found this :D

    i reminds me of valmod :D i like that! since valmod isnt updated :D

     

    will there be added traps at any point? i think thats the thing i miss most from a16 a16/modded lots of traps and spikes that could be upgraded more then just iron :D i miss my big spikes lol.

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