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ffleader1

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Posts posted by ffleader1

  1. Import .png images

     

    I realize that while it's possible to exact .png image, it's not possible to re-import them, the .png images file. I only have the option to either import .dat or .txt file. :<

    Also, I cannot import multiple image, and I need to do around 1000 :<

    Really really hope that you will improve this program. thanks

    great program.

  2. Allowing the tool to replace multiple images at once.

     

    Hi. I just want to say, first of all, this is a great tool. It's the only tool that allows me to exact what I need. I exacted a bunch of images file from a game, awesome. Point is there are 300+ of them, and I need to replace them...Like replacing any image having the same name as ones in the asset package already...

    Is there nay feasible way to do this.

    cxlUpQx.png

  3. No, I'm fine :D

    I'm relatively busy at the moment so it can sometimes take a bit longer for me to respond.

     

     

     

    .resS and .resource files only contain raw data used by the .assets file, such as for Texture2D and AudioClip assets. The data from these files can be exported with plugins from the opened .assets file.

     

     

     

    UABE is written in native C++ so Mono doesn't work. Maybe it works with the Win32 compatibility layer Wine (at least older versions of UABE work on Linux with Wine). There are some well-written instructions on how to install Wine on OSX.

    A native Linux version (maybe also OSX) is on my long ToDo-list, even if it becomes a console version.

     

     

     

    If you use View Data on the TerrainData asset, you can look for texture references in m_SplatDatabase->m_Splats and m_DetailDatabase->m_DetailPrototypes. Note down the File ID in brackets and the Path ID for each of the textures you want to export and locate the textures to export them as with other textures.

     

     

     

    I'm not completely sure what you mean. In an opened .assets file, you can select multiple assets of the same type (e.g. all Texture2Ds) by sorting for the type first and export them like you would do with a single asset. You can't export all Texture2Ds and AudioClips at the same time

    If you need to export from multiple .assets files at the same time, you can easily select multiple .assets files in the file open dialog.

     

    Wow. it works flawless now :D I couldn't get it to work with version 2.0

    Also, does this tool support say...replacing contents in the .asset or .resS files.

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