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Ra2fat

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Posts posted by Ra2fat

  1. Thanks, I will look into it!

     

     

     

    It can't open the split files directly. There surely are some tools that can merge split binary files directly but the "dirty" way of merging the files manually with a hex editor (such as HxD ) works for sure. You have to open the .split0 file in the hex editor, then open the .split1 file and copy+paste its contents to the end of the .split0 file. Repeat that for the remaining split files, in numerical order of course. The resulting file should then be openable with UABE.

     

     

     

    For bundle files, there's a batch extract feature in the command line. It's further described in Usage.txt.

     

     

     

    Mipmaps should be doable, dds import shouldn't be too much of a problem either.

     

     

    I used (Bulk Rename Utility) and (VHJSplit 3.0) to rename and combine the files and it worked great!!!

    Thnak you so much. I thought that was some kind of encryption, but it's just a binary file split into pieces.

    Are you planning on adding the feature of combining these split files natively in your program?

  2. So far, it only opens .split files as references from another opened file. If it's not a levelx file, you can open mainData or globalgamemanagers (the one without the .assets extension), and you can go to the split file in the default sorting with View->Go to asset, select the .assets file and type 1 for path id.

     

     

     

    ASTC support is already in if the 32/64bit version (depending on the used UABE release) of VC++ 2013 is installed. If that doesn't change it, it's a bug (or they changed the texture type numbers).

     

    I'm trying to extract the resources from PewdiePie's Tube Simulator android app. I opened all the files without extensions with the tool and only got about 5% of the game resources.

    I think the rest of the resources are in those split files, as each file is 1MB. Is it possible at the moment to extract the rest of the resources with your tool? If yes can you please explain how :)

    Thank you :)

    http://imgh.us/screenshot_290_1.png

    screenshot_290_1.png

  3. Thanks you so much for the amazing tool i just have a question

     

    I ♥♥♥♥ing love this tool. Thank you so much for making it!!!

    Been looking for a way to extract unity assets for ages.

    I just have one question, is there anyway to open the files that look like this

    AssetName.assets0.split1

    AssetName.assets0.split2 ... and so on ?

    Are these asset files that are split into pieces?

    I really love to learn about this stuff thank you.

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