Ra2fat
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Posts posted by Ra2fat
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So far, it only opens .split files as references from another opened file. If it's not a levelx file, you can open mainData or globalgamemanagers (the one without the .assets extension), and you can go to the split file in the default sorting with View->Go to asset, select the .assets file and type 1 for path id.
ASTC support is already in if the 32/64bit version (depending on the used UABE release) of VC++ 2013 is installed. If that doesn't change it, it's a bug (or they changed the texture type numbers).
I'm trying to extract the resources from PewdiePie's Tube Simulator android app. I opened all the files without extensions with the tool and only got about 5% of the game resources.
I think the rest of the resources are in those split files, as each file is 1MB. Is it possible at the moment to extract the rest of the resources with your tool? If yes can you please explain how
Thank you
http://imgh.us/screenshot_290_1.png
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Thanks you so much for the amazing tool i just have a question
I ♥♥♥♥ing love this tool. Thank you so much for making it!!!
Been looking for a way to extract unity assets for ages.
I just have one question, is there anyway to open the files that look like this
AssetName.assets0.split1
AssetName.assets0.split2 ... and so on ?
Are these asset files that are split into pieces?
I really love to learn about this stuff thank you.
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UABE - Asset Bundle Extractor
in Tools
Posted
I used (Bulk Rename Utility) and (VHJSplit 3.0) to rename and combine the files and it worked great!!!
Thnak you so much. I thought that was some kind of encryption, but it's just a binary file split into pieces.
Are you planning on adding the feature of combining these split files natively in your program?