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TwitchyMcNutz

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Posts posted by TwitchyMcNutz

  1. So. If this is going to be updated ( 1.09 I think earlier posts mentioned ) should we, or at least I just wait to play it again until then? Mod is enjoyable, but after selecting the 21 Day Blood Moon Horde, I saw another post mentioning Day 7/8 still saw a horde. Wondering if that's broken, or couldn't be helped.

     

    Regardless, thanks for sharing this mod here.

     

    I had tried to explain this a page or two ago. It's not that it's broken, just a game mechanic at work that is separate from the blood moon horde. Here's Jax's explanation:

     

    You wont get a normal blood moon but you WILL have the zombies already in your area turn feral and come for you. That can't be avoided so I would suggest clearing the area right before a blood moon to prevent that. Otherwise it is working as intended.
  2. I've been playing the 21 day blood moon (weather disabled) version here and I just hit day 7....and I had a blood moon horde. It didn't seem quite as strong as a typical day 7 though. Is this expected behavior? I'm using the Mod Launcher, and I deleted my files earlier today and picked up the fresh mod files.

     

    During a normal horde night the game will spawn a horde group and send them to wherever you are. The game also will send any zombies that are already alive in the area to your location as part of the horde night event. The 21 day setup can only stop the horde group from being spawned so you will still get any zombies that are already alive in your area sent to you by the game. So, for example, if your game stage would normally have a horde group spawn size of 50 and you have 10 zombies already alive in the area then instead of getting 60 zombies you'll just see the 10 that are already alive show up to try to kill you. This means that if you want as few zombies to deal with as possible on a non-horde horde night then make sure that during the day you are killing anything that's alive around you to keep the numbers down.

     

    With that in mind on the Advanced campfire I found when I would click and then eat from the food item menu (A Key) I would eat it (animation) but I would not gain anything to my hunger bar. I didn't test all the food since early game but I was eating Scrambled Eggs.

     

    This is a bug with the base game and can affect any mod. There currently isn't anything that the modders can do to work around this. The only current work around is for players to always eat from their toolbelt for a guaranteed proper use of the item. The same thing can sometimes happen when reading books or schematics from inside a bookcase. You can normally put the stuff into your bag and use it from your bag but there is still a chance something will not actually work properly from within the bag. You can normally reduce that fail chance by not moving or doing anything while using an item from within your bag.

  3. @Turkeyvolume, as long as you let the launcher refresh the mod files before playing you will have the latest version and those dev debugging lines should no longer be added to the log file. You can delete the existing log file to let it start a new one to verify this.

     

    @x33166, try doing a fresh install of the game files and the mod files. I'm thinking you might have a corrupted file causing the errors.

  4. Very impressive so far!! so much to do, but I noticed a bug in SP 21 day H, weather doesn't affect player. Temp stays the same even though I'm currently residing in a well diversified biome town(Snow/burnt/forest so far, only ventured out a few blocks)

     

    On the server we have been playing with weather survival disabled since it still needs a lot of balancing. I'm guessing Jax had that hard-coded into the mod and forgot to remove that for the distributed versions. ;)

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