I looked into it, and seems to be mostly modded XML and .DLL files.
I followed the instructions and installed SDX, and tested the Double Barrel shotgun mod, as well as Hal's Turrent, Lawn Mower, and Michonne's Katana mod. I then created diff between the SDX installed folder, and my baseline, and generated a zip file ( using Beyond Compare 4).
You can copy and paste that link, then, in the Launcher, click on "Open URL", and paste it in. You'll then have a new SDX mod available in the launcher.
Config Example:
Game Screen:
By providing pre-made zip files, and configs, we can create mods that contains groupings of SDX mods, without the user needing to use the FrontEnd or installing SDX itself. It does not appear as if you need to update Settings.ini either.
For instance, if Spider has all the mods installed, and working, he could create a zip file of just the changed files, and share them.
It may not be ideal, or as easy as adding custom icons or XML changes, but then again, the SDX process is slightly more complex.
End users may not be able to make their own combinations without using SDX and FrontEnd, but we could provide some pre-made SDX mod combinations to get a good feel for them, and give it some more exposure.
Server Administrators could create these packages, and allow their clients to easily connect to their servers.
-SphereII
I follows everything and got the SDX tab installed then hit the copy fuction but when i try to PLAY it doesnt load and crashes..i have to force shut it down. any ideas sorry for small pics the uploader killed them
The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
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Posted · Edited by coastie222 (see edit history)
HELP>>>>
I follows everything and got the SDX tab installed then hit the copy fuction but when i try to PLAY it doesnt load and crashes..i have to force shut it down. any ideas sorry for small pics the uploader killed them