killedman2
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Posts posted by killedman2
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In the pine forest, are you meaning something else other than the leaves?
The smoke from burnt and wasteland may infiltrate buildings, but the leaves generally collide with objects so unless they spawn inside the building from the biome spawner they (leaves) shouldnt be to bothersome.
I'll look into options.
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Tested launcher and it works here at this end.
Make sure to:
1: Run launcher as Admin
2: pre sync the mod
I followed all these steps. I don't know much on these things so the Launcher simplifies it for people like me. All the B240 stable version work, just not the 17.1. Also when i pre-sync the ones that do work, it shows that it needs to sync like 57 files or something while the 17.1 only needs to sync 12. I thought maybe it's not loading the rest. it's just a guess
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Hey, for some reason the "HDHQ overhaul Main Files 2k v1.1 A17.1 Experimental B8" in 7d2d mod launcer keeps crashing as i launch the game. Music comes up and it shows TFP, after that it just stops the game
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Hi are you adding this mod to the normal 7d2d mod launcer?
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HDHQ - Textures/Lighting/Environment
in Mods
Posted
Syncing https://gitlab.com/DUST2DEATH/HDHQ2KEXP
Total Download Time: 00:00:00.84
Copying folder \TempMods\7DaysToDie_Data ...
Copying is done.
Copying \TempMods\README.md to \README.md
Copying is Done.
Copying \TempMods\Data\Bundles\blocktextureatlases to \Data\Bundles\blocktextureatlases
Copying is Done.
Copying \TempMods\Data\Bundles\terraintextures to \Data\Bundles\terraintextures
Copying is Done.
Copying \TempMods\Data\Bundles\terraintextures.manifest to \Data\Bundles\terraintextures.manifest
Copying is Done.
Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml
Game Started
THis is what i got