Arigas
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Posts posted by Arigas
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I'm 99% sure I moved everything from the Prefab folder to the folder on the server as well, but I'm giving it another shot after re-copying it. Only difference is I'm leaving the prefab folder in the mod folder as well, just in case. Also, quick question, would I need to add the prefab files in locally to my client?
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Not sure how to do tidy layout for text, but this is the copy/paste of it. I can upload the full log file as well if you would like.
2019-10-25T21:11:01 32.445 ERR XML loader: Loading and parsing '' failed2019-10-25T21:11:01 32.446 EXC Parsing biomes. Prefab with name 'deco_zinc_vein.tts' not found!
Exception: Parsing biomes. Prefab with name 'deco_zinc_vein.tts' not found!
at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x00c68] in <242df21e063444d18cf17717626ca012>:0
at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x00148] in <242df21e063444d18cf17717626ca012>:0
at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <242df21e063444d18cf17717626ca012>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <242df21e063444d18cf17717626ca012>:0
at WorldStaticData+<LoadBiomes>d__35.MoveNext () [0x00013] in <242df21e063444d18cf17717626ca012>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <242df21e063444d18cf17717626ca012>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass54_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <242df21e063444d18cf17717626ca012> Line: 0)
2019-10-25T21:11:01 32.678 ERR XML loader: Loading and parsing '' failed
2019-10-25T21:11:01 32.678 EXC An item with the same key has already been added. Key: ParticleEffects/p_snowstorm1
ArgumentException: An item with the same key has already been added. Key: ParticleEffects/p_snowstorm1
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at DictionaryList`2[T,S].Add (T _key, S _value) [0x00000] in <242df21e063444d18cf17717626ca012>:0
at BiomeParticleManager.RegisterEffect (System.String biome, System.String prefabName, System.Single chunkMargin) [0x00066] in <242df21e063444d18cf17717626ca012>:0
at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x007e2] in <242df21e063444d18cf17717626ca012>:0
at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <242df21e063444d18cf17717626ca012>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <242df21e063444d18cf17717626ca012>:0
at WorldStaticData+<LoadBiomes>d__35.MoveNext () [0x00013] in <242df21e063444d18cf17717626ca012>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <242df21e063444d18cf17717626ca012>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass54_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
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Been having an issue getting this running. This is the error I get when I try to join my server that I am hosting running this. My friends trying to join also get this. I've got the files in a folder in Mods, and moved the Prefab folder and merged the files in to the one in the root 7dtd folder
https://cdn.discordapp.com/attachments/426486758461538306/637458312106999858/unknown.png
Edit: There is another regarding the mod specifically that I couldn't capture because of how rapidly the error spam is going.
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MeanCloud's Mining A20 (with copper, zinc, and excavators)
in Mods
Posted
Yup, did that after I posted that, worked perfectly. Now to get my friends to give it a quick try lol. Thanks for the help! Look forward to playing with this