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Posts posted by 7DaySonney
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On 9/7/2022 at 5:40 PM, 7DaySonney said:
Just an FYI the car re-spawn mod seems to have broken recently as well. All cars re-spawn to stage II white only...
Can someone else confirm?
Nevermind - I have 100% confirmed this. Need to investigate what's changed.0 -
This is so cool! Thanks for your hard work on these.
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Just an FYI the car re-spawn mod seems to have broken recently as well. All cars re-spawn to stage II white only...
Can someone else confirm?0 -
On 9/12/2021 at 3:16 AM, theredwolf13 said:
link 404'd
Yes - Sadly, the Github page for Snufkin has been completely removed...
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On 8/25/2021 at 11:01 PM, rev678 said:
Indeed! In my case, it was simply Steam not respecting where I wanted the game installed, and so it ended up being on a completely different drive. Took a minute to realize that I was installing the mod to a place that would never matter! Again, keep up the good work - love your QOL mods.
On 8/25/2021 at 11:01 PM, rev678 said:0 -
I figured it out - all good!
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Hi there. Testing out the mod & it does not appear to work for me. Tried restarting and re-installing. Also, removed all other mods from the mods folder. Tried with new and existing game. I'm guessing the issue is still on my end and will keep investigating. Keep up the good work!
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I have a "common sense" request: That is that health items stack more than 5. Realistically, bandages come in boxes of 50 or 100. What do you think?
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Really looking forward to trying this mod out, as so many things in it make so much sense. I really like what you have done with books giving skill points, especially
As far as birds nests go, how will loading a current vanilla game with the mod active affect nest counts? I assume it will have no effect? Or will it affect areas (chunks) that are so far unexplored? Keep up the good work, and I'll wait for 3.4 to be released to kick your mod into effect.
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(A20) Ana's Vehicle Respawning
in Mods
Posted
Testing to see if this still works. Will update if it does.