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Hicks

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Posts posted by Hicks

  1. Also if you are away from your base for long period of time .. The game looks at as Abandon and that can cause z's to spawn inside.

     

    Not only screamers, and zombies sometimes spawn in front of me. Triger was my friend , he was close my base - small horde of prisoners spawn in my base on concreate floor , start walking in his direction . Horde destroyed the wall from the inside. It's probably not normal. What is the point of making fortifications.

  2. I have a question this time directly to the creators of mod. Applies to BBM 5.2. When will the annoying bug corrected and when will correctly realse on 7DTD Mod Luncher ? Not all items are saved in a large backpack when the character leaves the game. (Half backpack only). Assembly-CSharp.dll is wrong compiled for clent and sever to.

    https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=778400&viewfull=1#post778400

     

    EDIT. nv with new ver. backpack working fine

  3. The dll in 5.2 on github release (modlauncher uses that) is not patched correctly/completely.

     

    Bag.AddItem -> this.ZZ = ItemStack.CreateArray(32);

     

    should be this.ZZ = ItemStack.CreateArray(72);

     

    Cheers

     

    When will correcttly release on 7DTD Mod Lancher ?

  4. Hello.

    I've set a dedicated server 5.2 BBM . (All downloads via 7DTD Mod Lancher) . Not all items are saved in my backpack char. Is client 5.2 wrong version on Mod lancher - not BBM ? Or I doing somethink wrong ?

  5. Hello.

    I tried to do a defense of the base. First row fire traps, second spike traps and two last rows of normal spikes . It turned out that fire traps have a range of 9 blocks, spike traps have 6. At larger range the traps do not work and there are errors when setting them up - duplicating pipes. Is it possible to extend the range to 20 blocks?

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