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tankedup_

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Posts posted by tankedup_

  1. Would look like this in the console:

     

    Warning, maps above 8k are just experimental ! They will take very long to generate, and might require higher memory allocation.
    set prefablists to I:\7d2d\NitroGen_WorldGenerator/resources/prefablist.txt
    creating output directory: NitroGenMap  I:\7d2d\NitroGen_WorldGenerator\output\NitroGenMap
    output directory created
    running generation thread
    ... running terrain generation ...
    image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/radiation.png  102 ms
    place: 57 flat ,  24 rough,  37 desert, 26  mountains
    exporting (1/3)
    exporting (2/3)
    image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/genHM.png  6904 ms
    exporting (3/3)
    image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/biomes.png  4191 ms
    ... terrain generation ... DONE ...
    ... running world mapping ...
    gen custom settlements custom_town_size_15
    (1/151)
    (2/151)
    (3/151)
    (4/151)
    (5/151)
    (6/151)
    ....
    ....
    ....
    (142/151)
    (143/151)
    (144/151)
    (145/151)
    (146/151)
    (147/151)
    (148/151)
    (149/151)
    (150/151)
    (151/151)
    exporting (1/3)
    exporting (2/3)
    I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/biomes.png not TYPE_INT_RGB, copy type 6 -> 1
    exporting (3/3)
    ... world mapping ... DONE ...
    
    FINISHED GENERATING NEW WORLD
    Total time taken: 3 min 41 sec
    
    

     

    I had the same issue when I used Prefabs with the UNIQUE entry in the prefabslist.xml.

    After removing it, every map size was possible to generate.

     

    I believe ive fixed my problem, i installed 64bit java and i was able to successfully gen a 6k world, i guess 32bit just doesnt want to do it, though im bit confused why there was no error or anything to indicate it wasnt working?

  2. Silly question but, i am unable to use the skill magazines, is there some requirement for them?

     

    Also, the random loot crate POI's seem to have an error whenever they're opened, resulting in no items spawning inside them.

  3. the class papers can be found in lootable objects related to the specific class (I.E. survivalist paper can be found in medical loot objects such as pill cases, tradesmen paper in cars, mechanical objects etc.) but i believe they can rarely be found on zombies too.

  4. not too sure if its a problem on my end but for some reason, when i try and move items around my inventory when im in a menu that has crafting recipes, it has a long freeze as soon as i move the item, this freeze does not occur if im moving them around on a screen with no recipes shown, and the severity of this freeze was almost non-existent in the previous versions.

  5. well [gorram] it i just got my world working on the previous version, at least i haven't progressed too much but now I'm gonna lose my [bUN tyen-shung duh ee-DWAY-RO] Remington and hunting rifle, lets hope i can find another weapons crate on the next world. [That would be Shiny!]

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