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kickinit233

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Posts posted by kickinit233

  1. So I'm choosing to be a thief but When I try to use the lockpick gun it doesn't work even when I have lockpicks. Am I using it wrong?

     

    I believe it's used like any right click tool so you upgrade it to unlocked.

  2. You searched for nail while in there, correct? There is no nail schematic, you're just seeing the regular nail recipe for the forge, cause the search function always shows ALL recipes, regardless if you're in the right crafting station. Also does the same in vanilla.

     

    ETA: if you want to unlock nails, you either have to buy the nail perk, or do the woodbuilding quest, they're unlocked at the end.

     

    Thank you, that was driving me crazy thanks for the clarification.

  3. I have a quick question, I'm trying to research nails and I have iron and it says i need clay not lumps of clay, how do I get this?

     

    This is still driving me crazy.

  4. Can anyone point me in a direction to find carrots in this mod? Need to pick 100 of them to make seed for the quest. Please and thanks

     

    They are found in the wild normally in the forest on the ground.

  5. If I could I would like to make an early game suggestion for a couple of useful but non-op items:

    Obsidian: would have to be a new resources, maybe found in the burnt forest.

    Obsidian knives: a simple knife that causes bleeding and has badish durability.

    Obsidian arrows: arrows that cause bleeding

    Glass knife: a very crude shank like weapon made of scrap glass. They are very sharp but break easily.

    Glass arrows: just an alternative to stone.

    Birch glue: made from birch sap, just as a alternative for glue. Could be used in new arrow or knife recipes "url its used to attach stone arrowheads to wood"

    Pine sap: used irl as an antiseptic, fuel source, and to make soap, overall a useful resource.

    Firelance: a crude "firearm" that consists of a hollow tube packed with gunpowder and small rocks, nails, glass, or lead shot.

    Not so primitive suggestions:

    Blackpowder harpoon gun: essentially blackpowder arrow gun, uses bow ans arrow skill.

    Bangstick (also called a power head): a more civilized version of the fire lance which is essentially a modified spear designed to kill large gane/zombies. Essential a high damage melee weapon that you reload

    Airbow: a crossbow equivalent of the compound bow that uses compressed air.

     

    I understand that some of these would not be necessary but they would be fun. The airbow and harpoon gun would be redundant but I think they would be fun the obsidian and glass knives I would love to see in game, I could help with models but not coding if need be I have a few lined up for such an item.

  6. If I could I would like to make an early game suggestion for a couple of useful but non-op items:

    Obsidian: would have to be a new resources, maybe found in the burnt forest.

    Obsidian knives: a simple knife that causes bleeding and has badish durability.

    Obsidian arrows: arrows that cause bleeding

    Glass knife: a very crude shank like weapon made of scrap glass. They are very sharp but break easily.

    Glass arrows: just an alternative to stone.

    Birch glue: made from birch sap, just as a alternative for glue. Could be used in new arrow or knife recipes "url its used to attach stone arrowheads to wood"

    Pine sap: used irl as an antiseptic, fuel source, and to make soap, overall a useful resource.

    Firelance: a crude "firearm" that consists of a hollow tube packed with gunpowder and small rocks, nails, glass, or lead shot.

    Not so primitive suggestions:

    Blackpowder harpoon gun: essentially blackpowder arrow gun, uses bow ans arrow skill.

    Bangstick (also called a power head): a more civilized version of the fire lance which is essentially a modified spear designed to kill large gane/zombies. Essential a high damage melee weapon that you reload

    Airbow: a crossbow equivalent of the compound bow that uses compressed air.

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