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seeamon

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Posts posted by seeamon

  1. This is a bug with the base game. I don't know if any root cause was discovered although some have attributed to nearby torches. Restarting once or twice supposedly resolves it.

    https://7daystodie.com/forums/showthread.php?94918-Alpha-17-Experimental-B199-bug-reporting-thread&p=884156&viewfull=1#post884156

    https://7daystodie.com/forums/showthread.php?74084-Developer-Discussions-Alpha-17&p=930419&viewfull=1#post930419

     

    Another potential cause is logging in while holding an item with burning shaft mod (probably torches too). Same basic solution, deselect said item and login/out a few times.

    https://7daystodie.com/forums/showthread.php?103917-Extremely-bright-map-how-do-I-fix-it

     

    As such I don't believe either mod would be a potential cause.

     

    Thanks for the tip! I was just trying it out and indeed the problem persisted even with your modlet disabled. In my case I think it had something to do with torches placed on walls inside. I had just died so I had an empty bag and toolbelt too. The map went back to normal for me after I walked outside and little bit away from my base and relogged.

  2. It was like that when I loaded the save today. Didn't install any new mods, or faff about with my game files in any way.

     

    Just tried reloading again after night had passed, now the map is back to normal. I'm also using Red Eagle LXIX's UIMENU_More24HourLengthOptions and using a 20 hour daylight setting, maybe it's related to that?

  3. So I have run into a problem with the map being way too bright. Don't know if it's a problem with your mod or something else, but figure this might be a good starting point :rapture: I'm guessing it's probably not safe to load the save after disabling your mod to see if it helps? Had the same problem earlier today, and it went away after I reloaded the save, but reloading and restarting the game doesn't help this time.

     

    5882520261809AA5E366F2AC3482B6AB5B1D506E

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