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SeniorElCid

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Posts posted by SeniorElCid

  1. It's actually better to build the first generator without npc, because building a beacon comes next after building a generator in the quest chain and this way you don't have to build a second one just for the quest.

     

     

     

    There is a file you can edit to adjust the weather to your needs. Since this is pretty complex and I asked a friend for help, I can only tell you how to turn off seasons.

     

    1. Search your harddrive for a file named starvationweather and make sure you pick the result of the real file, not a link

    2. put a copy of that file in the same folder, in case something goes wrong

    3. right click and edit the file starvationweather, you will find a lot of details and stuff,

    4. scroll down til you find this part <Seasons> <Season> and change it to <Seasons> <!-- <Season>

    5. scroll down til you find this part </Season> </Seasons> and change it to </Season> --> </Seasons>

    6. Save and close file

     

    Seasons should now be disabled. Make sure you do BOTH changes or it will cause mayhem. Good luck!

     

    Thank you a lot :) I will check it

  2. No, sorry

     

    Why ? :upset:

     

    I really like previous update. I don't like all this weather cases in this game also season weather.

     

    Another question If I will use command weathersurvival off it will disable season weather also?

  3. Hey guys... We are still making a run with this, and linking a lot of the additions.

    I checked the wiki and most of the thread, but we can't figure out how to tame a pig, or a dog.

     

    We made the whip for the pig, but using it on them just seems to kill them. Same thing with the noose for the dog.

     

     

     

    Yes there is a chance that animal will die. Especially with low level whip. I get my pig after 5 or 6 dead animals. From my observation I see also that between hits it is good to make 1-2 seconds brake. Constant hitting animal with whip is killing it (but it is my observation maybe I'm wrong)

  4. Hello

     

    Cudos for the work done in this mod- it gives a different meaning to 7D2D.

     

    My question would be is the bigger backpack mod and bigger storage mod working properly with this overhaul?

     

    Regarding mod Author on the bigger inventory slots- not all people have so much time to play(job family etc) What bigger inventory gives you is saved time- sure some people will always abuse the system but for other people its better to have such an option and still enjoy the mod than not to have and make compromises for worse.

     

    I have this same. Backpack size is not matched to number of new staff in mod.

  5. Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.

     

    I have this same. I hate this small inventory. I tried to do it myself but my programming knowledge is not enough to do it :(

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