Honestly have no clue about the whole dumping ideas on devs. But if a moderator says I'm good to go then let it flow.
My idea (not sure how viable on the programming side) would be to treat water jars as an item that either degrades with time or use making them go poof after the allotment is over like 1-3 uses of water you put in them since immersively speaking a glass jar would break over time with all the stuff we're making our characters do. Maybe adding a "water jar pouch" style bag under the armor that holds 3 jars giving you the option to carry golden rod, red tea and coffee or whatever else. Making jars a lil rarer maybe after this. But pls no craftable jars.... as for the dew collector I feel that it should require jars put into them to function pouring the water into the jars rather than just magically creating jars. A "water reservoir" in a later tier of dew collector would be pretty nice to so you have a ready batch of water. For the jars even just making them break after use or time (either 3 in game days or 3 crafted uses such as putting something to drink in them) would work but not sure how tough that would be to program into the game. This in my opinion would fix the whole issue of jars going poof after 1 use and the scarcity of jars even if the rarity was bumped a little since you could collect what you find with either lucky looter or in the vending machines and stack em in a box somewhere. At some point that box would be packed and there would be no need for crafting them but if you add crafting jars back there would be no worry at all to begin with about the water requirement at all.