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Nightwing

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  1. That all being said if the devs said no jars. Then no jars. The idea is out there now if a modder wants to pick it up or if the devs for some reason do bring back jars in the future. Sorry for digging up the rotted horse to beat it again.
  2. Honestly have no clue about the whole dumping ideas on devs. But if a moderator says I'm good to go then let it flow. My idea (not sure how viable on the programming side) would be to treat water jars as an item that either degrades with time or use making them go poof after the allotment is over like 1-3 uses of water you put in them since immersively speaking a glass jar would break over time with all the stuff we're making our characters do. Maybe adding a "water jar pouch" style bag under the armor that holds 3 jars giving you the option to carry golden rod, red tea and coffee or whatever else. Making jars a lil rarer maybe after this. But pls no craftable jars.... as for the dew collector I feel that it should require jars put into them to function pouring the water into the jars rather than just magically creating jars. A "water reservoir" in a later tier of dew collector would be pretty nice to so you have a ready batch of water. For the jars even just making them break after use or time (either 3 in game days or 3 crafted uses such as putting something to drink in them) would work but not sure how tough that would be to program into the game. This in my opinion would fix the whole issue of jars going poof after 1 use and the scarcity of jars even if the rarity was bumped a little since you could collect what you find with either lucky looter or in the vending machines and stack em in a box somewhere. At some point that box would be packed and there would be no need for crafting them but if you add crafting jars back there would be no worry at all to begin with about the water requirement at all.
  3. I've read some of the ideas on the jars but I don't agree with most. I love that they made jars non craft able since they were broken and Made the survival aspect of finding water mundane. Vitamins lost their use unless you were a shamwitch eater. Golden rod tea as well. I have some thoughts on the overhaul of jars that would probably make people happy along with the dew collectors "magically crafting jars" but I honestly don't know whether it's a good choice to drop it here incase of liability issues since I'm new to the forum so if the devs want to send a auto generated thought picker themselves I'd love to give them the idea because my love for this game runs deep been playing since 2017 and wish I had played earlier. That being said my thoughts on jars is to keep them in the non craft able zone. Dew collector does need a tweak for the magic jars. I have more input on the game but I don't want to Segway off the topic I put down for this. I honestly hope they don't add jars to craftables again.
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