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Jimmyicedcoffee

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  1. Unfortunately it seems like this is a multifaceted issue with no one fix. But one point to start at would be to check the network settings again. Did they open the port in their firewall? Is their internet connection to the server stable? Id suggest installing PingPlotter and have your user keep the test running against the server for a while. Then attach the results in here
  2. I will continue to monitor the issue and document the surroundings as they appear. Maybe then we can make some sense of it. Big thanks to you @Jugginator again for the quick responses. I have attached the pingplotter results as we have discussed
  3. So. Here are my final findings for now: Internet connection seems stable with a minimum drop to 130 mbs down. constant pinging in the background showed no packet loss with an average round trip time of 12ms after 1 and a half hours. The Issues seems sporadic at best and appears unpredictably.
  4. Woooohooo. I have some findings: 1. I enabled firewall logs on a faullty client to verify that everything is talking as it shouls It does 2. launched the game with EAC off. It weirdly worked. Containers were interactable. Investigating this i left and rejoined. this time it didnt work to the point that it wouldnt even display the game even though the console showed a successful placement of the player. 3. tabbing out of the game caused some longer load times and hickups we are getting somewhere 4. Tabbing out and loading a browser window during the initial connection phase causes massive issues. Ranging from infinite loading screens. falling through the map obn spawn and ... not being able to interact with containers. It seems to me the issue is caused by the client simultaneously loading something in a browser. Can you reproduce this @Jugginator
  5. Before you tinker to much, lemme send my Clients onto other servers. If you have another known good server. please share. If the issue persists it must be the client devices acting up
  6. So, Ive been testing p2p with the people for a while now. after hours it is completely stable. This doesn't seem to make any sense to me now. If the Clients were having an issue with their Net it would show up in the P2P session as well. But seeing that this works id have suggests a server fault. But since you are able to verify stability it would point to a client issue..
  7. Servers booting up again. EAC is set to false
  8. Sure, let me get it up and running again. And remove the Password. You should be able to access the server CNF Playtogether
  9. I will test some P2P now. Should the issue be resolved among all clients the issue would most certainly lie in the server and how it handles the requests
  10. Hi, thanks for the quick reply. Here is the rundown: There have been no mods or changes to the xml file apart from a change in server Name and Password. The clients are on ethernet The problem can be reproduced with multiple clients Port forwarding is active but for testing purposes i deactivated the firewall. The result is the same on an allow all The windows firewall on my client has an exception. For the others i unfortunately cant verify. Could you share the default directory for litenetlib as it doesn't seem to be in the 7days directory Further Testing that happened so far: enabled SteamNetworking: Players couldn't join at all Deletion of the server side save: Players were able to connect yet no one could open any containers -> issue persists Deactivate Firewall on client devices: No change The server also seems to report false information to the server browser. Currently it is shut down. Yet even after a relaunch of the game the browser shows the server with allegedly 2 active players. Attempting to join doesn't work, as expected as there is nothing answering.
  11. I have been able to reproduce this issue. A newly set up Dedicated vanilla Server under Linux (Ubuntu).' Once you join you have approximately 1-2 Minutes before the issue occurs. 1. Loot containers are no longer accessible. Pressing E on them does nothing 2. Zombies still hunt you down, yet upon killing them they remain in their standing animation but are dead Once this occurs you are still able to craft objects, access and manipulate the inventory and break parts of the map. On the server side: The standard Output log gives no indication of the error happening. If you have any questions or require logs. Feel free to ask and i will provide them both server and client side.
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