Meescha
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Posts posted by Meescha
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19 minutes ago, FilUnderscore said:
Hmm can't think of anything that might cause this mod-related and I've only gotten 2 reports about it so far. Are you running the latest version of the mod?
The mod doesn't touch blood moons at all so I'm not sure what could be causing it. It could be a vanilla bug but I'm hesitant to say, as that could only be confirmed if there are any reports without the mod.
Do you have a log file from that time that you could share that might provide some insight as to what could be going on? You can find it by opening the console and clicking the "Open Logs Folder" in the top right of the window. Uploading it to pastebin then linking it here would be a good start to try figure out what's going on.
cant remember which day it was it was a couple days ago, either the 27th or 28th i could post all logs from those two days but it be easier to just reinstall improved hordes and see if it happens again, and i check for updates to mods every day since im also looking at new mods every dayThe first time it happened was in a20 before a21 came out, and the newest was with a21
Ill re-enable imroved hordes since i actualy prefer playing with it on lol, but if it happens again ill send a log1 -
I dont know if this is a bug with improved hordes or base game, but both times i had improved hordes installed, but during and after a blood moon i get infinite spawning zeds it never ends, i have game set to 120 minutes per day and 18 hour days, ive had a constant horde for 60+ minutes after blood moon horde, ended up trying to drive across the map hoping to reset it and zeds still spawning, it went so long the entire game completely crashed. and also both times it was a two player group. with a 150-170 ish gamescore each.
Id like to re-nable improved horde but am afraid of another infinite blood moon but also trying to see if i get this without improved hordes0 -
2 hours ago, kryzzk said:
#3 is a simple recipe mod.
https://www.nexusmods.com/7daystodie/mods/3082/?tab=files
unzip and place it in the mods folder and reload the game, you can craft them in the chem station. I can adjust the required resources as needed, if you have any problems with it let me know.
thank you so much, just tested the mod and it works really well0 -
Hi if its possible can I get some mods made for A21 some should be relatively easy, I'm not a coder so its really hard for me, others made be more challenging.
1. Mod to increase day duration past 120 minutes/day and to increase daylight hours past the games 18, i like really long daylight and every nite blood moon
2. mod that can increase biome difficulties to the same as wasteland, with the option to change which biome has increased difficulty
3. Craftable fuel barrels, i like shooting the gas barrels at poi's and make them explode, id love to have some placeable ones i can make explode at my choosing
0
Request map generation, or help with generating one myself
in Discussion and Requests
Posted · Edited by Meescha (see edit history)
Could someone generate me a map mod for me, ive been trying for a week now using teragon, i am getting the layout i wanted but teragon just is not adding all the custom poi's ive trying asking in teragon discord for help but they arent being very helpfull.
ive been trying to make the map for a week now but just cant figure out why teragon isnt placing all the pois, its placing all the custom wilderness pois, and only 3 of the 21 city pois and they are all various sizes from small up to 100x100, if anyone could give some advice on what i am doing wrong i can generate it myself, but i am just not having any luck. i have generated a property list and i know it works cause some of the pois get placed but most are not ive tried comparing the working ones with the non working ones and i dont see any oddities,
if anyone has an idea or is willing to generate the map for me, i can upload the prefabs and share a link.
heres a list of what im looking for.
1. 8k map
2. using my biome.png
3. be flat
4. have a heightmap of 100, i like to dig alot.
5. have at least 1 river.
6. have half the map be a city or two cities seperated by the river but still only half the map city and the rest wilderness
7. use custom pois i have found on mod sites and some of my person made pois, all are made for a21, and also have that new poi they added with recent experimental.
8. use the Navezgame Regional Airport pois to create a regional airport
but here is my preset i have been using tho ive been modifying it trying to figure out what i am doing wrong, and also here is the property list i am using tho i havent added the navesgame regional airport yet still diagnosing the custom pois i do have downloaded
Propertylist.
//
// --------- \Prefabs\AAA Mall DOD\ ---------
// 1 Total POIs
// 1 Wilderness POIs
AAA_MALL_DOD;2;-22;100;106;100;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Abbis Ababa\ ---------
// 1 Total POIs
// 1 City POIs
Wyr3d_Abbis_Ababa;2;-3;42;31;42;alone
//
// --------- \Prefabs\Alexis 1 Building\ ---------
// 1 Total POIs
// 1 City POIs
Alexis1building;2;-7;100;14;100;alone
//
// --------- \Prefabs\BG Entertainment\ ---------
// 1 Total POIs
// 1 City POIs
Wyr3d_BG_Entertainment;2;-3;42;80;42;alone
//
// --------- \Prefabs\Bunker Barn\ ---------
// 1 Total POIs
// 1 City POIs
Wyr3d_Bunker_Barn;1;-23;88;39;93;alone
//
// --------- \Prefabs\Bus_Terminal\ ---------
// 1 Total POIs
// 1 City POIs
Bus_Terminal_4;3;-5;44;10;38;alone
//
// --------- \Prefabs\Cockup Comms\ ---------
// 1 Total POIs
// 1 City POIs
Wyr3d_Cockup_Comms;0;-3;42;34;42;alone
//
// --------- \Prefabs\Container Yard\ ---------
// 1 Total POIs
// 1 City POIs
ContainerYard;2;-6;42;11;42;alone
//
// --------- \Prefabs\Last Stand Fort\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Wyr3d_Last_Stand_Fort;2;-4;29;15;17;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Lexcorp Tower\ ---------
// 1 Total POIs
// 1 City POIs
Wyr3d_LexCorp_Tower;2;-1;60;67;60;alone
//
// --------- \Prefabs\Lunitar Car Compound\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Lunitar_Car_Compound;2;-1;77;26;75;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Lunitar Cyberdime\ ---------
// 1 Total POIs
// 1 City POIs
Lunitar_Syberdime;3;-32;42;61;36;alone
//
// --------- \Prefabs\Lunitar Joes Place\ ---------
// 1 Total POIs
// 1 City POIs
Lunitar_Joes_Place;2;-19;85;59;46;alone
//
// --------- \Prefabs\Lunitar Prepper Petes\ ---------
// 1 Total POIs
// 1 City POIs
Lunitar_Prepper_Petes;2;-5;31;13;23;alone
//
// --------- \Prefabs\Monkey Mansion\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Wyr3d_Monkey_Mansion;0;-1;74;31;62;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Monkey Pool\ ---------
// 1 Total POIs
// 1 City POIs
Wyr3d_Monkey_Poolhouse;0;-2;42;11;42;alone
//
// --------- \Prefabs\POI monastere\ ---------
// 1 Total POIs
// 1 City POIs
med_monastere_A21;3;-1;60;32;60;alone
//
// --------- \Prefabs\Prepper Bunker\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Wyr3d_Prepper_Bunker;2;-19;23;59;23;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Red Farm\ ---------
// 1 Total POIs
// 1 Wilderness POIs
RedFarm1;2;-7;60;24;60;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Red Krypta\ ---------
// 1 Total POIs
// 1 Wilderness POIs
RedKrypta1;2;-18;71;38;71;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Red Lootburg\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Redlootburg;2;-20;84;73;81;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Red Tankstelle\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Redtankstelle1;2;-6;58;16;38;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Red Wohnhaus 1\ ---------
// 1 Total POIs
// 1 Wilderness POIs
RedWohnhaus01;2;-1;30;14;30;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Red Wohnhaus 2\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Redwohnhaus02;2;-9;30;20;30;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Ria Cafe L\ ---------
// 1 Total POIs
// 1 Wilderness POIs
RiaCafe_L;2;-10;41;20;42;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\SAP Greenhouse Haven Prefab A21\ ---------
// 1 Total POIs
// 1 Wilderness POIs
sap_greenhousehaven;2;-2;42;13;42;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Tribune Pits Tempel\ ---------
// 1 Total POIs
// 1 Wilderness POIs
TribunPits_Tempel;2;-26;53;46;91;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\X Tier Icee Junkyard\ ---------
// 1 Total POIs
// 1 Wilderness POIs
xtiericeesjunkyard;3;-6;81;29;162;64;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
//
// --------- \Prefabs\Zombite\ ---------
// 1 Total POIs
// 1 Wilderness POIs
Zombite;2;-18;100;107;100;4;biomes:burnt,desert,forest,snow,wasteland;region:default;road:gravel
Teragon preset
[General]
presetPath="H:/DL Downloads/Teragon1/presets/good.ini"
[consoleOptionFrame]
consoleCheckBox="true"
errorConsoleCheckBox="true"
infoConsoleCheckBox="true"
warningConsoleCheckBox="true"
[expertScrollAreaWidgetContents]
processedOpsListWidget_0="- - - Save Preset - - -"
processedOpsListWidget_1="- - - Clear Variables - - -"
processedOpsListWidget_10="Read POI Property List"
processedOpsListWidget_11="Read Town Property List"
processedOpsListWidget_12="Create Text Data"
processedOpsListWidget_13="Create Flat Height Map"
processedOpsListWidget_14="Import Biome Map"
processedOpsListWidget_15="Create Noise Height Map"
processedOpsListWidget_16="Filter Gaussian Height"
processedOpsListWidget_17="Add Height Map"
processedOpsListWidget_18="Create Noise Height Map"
processedOpsListWidget_19="Filter Gaussian Height"
processedOpsListWidget_2="Define Custom Tag"
processedOpsListWidget_20="Add Height Map"
processedOpsListWidget_21="Create Noise Height Map"
processedOpsListWidget_22="Filter Gaussian Height"
processedOpsListWidget_23="Subtract Height Map"
processedOpsListWidget_24="Filter Logistic Square Mask"
processedOpsListWidget_25="Filter Simple Square Mask"
processedOpsListWidget_26="Filter Eroding Rain"
processedOpsListWidget_27="Filter Gaussian Blur"
processedOpsListWidget_28="Scale Height Map"
processedOpsListWidget_29="Create Crater"
processedOpsListWidget_3="Set World Size"
processedOpsListWidget_30="Create Rivers"
processedOpsListWidget_31="Create Flat Water Map"
processedOpsListWidget_32="Create Noise Height Map"
processedOpsListWidget_33="Create Environmental Biome Map"
processedOpsListWidget_34="Fill Area With Biome"
processedOpsListWidget_35="Create Environmental Region Map"
processedOpsListWidget_36="Create Noise Biome Map"
processedOpsListWidget_37="Create Edge Zone Map"
processedOpsListWidget_38="Create Towns"
processedOpsListWidget_39="Create Region POIs"
processedOpsListWidget_4="Copy File"
processedOpsListWidget_40="Create Empty Road Map"
processedOpsListWidget_41="Update Preview"
processedOpsListWidget_42="Display Message"
processedOpsListWidget_43="Create Main Roads"
processedOpsListWidget_44="Create Side Roads"
processedOpsListWidget_45="Create Player Spawn"
processedOpsListWidget_46="Update Preview"
processedOpsListWidget_47="Export Preview"
processedOpsListWidget_48="Export Preview"
processedOpsListWidget_49="Export Biome Map"
processedOpsListWidget_5="Copy File"
processedOpsListWidget_50="Export Text Data"
processedOpsListWidget_51="Export Additional World Data"
processedOpsListWidget_52="Export Height Map"
processedOpsListWidget_53="Export Player Spawn List"
processedOpsListWidget_54="Export POIs"
processedOpsListWidget_55="Export Region Map"
processedOpsListWidget_56="Export Road Map"
processedOpsListWidget_57="Export Water Map"
processedOpsListWidget_58="Export Zone Map"
processedOpsListWidget_59="Display Message"
processedOpsListWidget_6="Set Game Data"
processedOpsListWidget_7="Add Source Path"
processedOpsListWidget_8="Add Source Path"
processedOpsListWidget_9="Import POI Property List"
processedOpsListWidget_ItemCount="60"
processedOpsListWidget_background_0="#191919"
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processedOpsListWidget_background_11="#191919"
processedOpsListWidget_background_12="#191919"
processedOpsListWidget_background_13="#191919"
processedOpsListWidget_background_14="#191919"
processedOpsListWidget_background_15="#ffffff"
processedOpsListWidget_background_16="#ffffff"
processedOpsListWidget_background_17="#ffffff"
processedOpsListWidget_background_18="#d9d9d9"
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processedOpsListWidget_foreground_6="#a0a0a4"
processedOpsListWidget_foreground_7="#a0a0a4"
processedOpsListWidget_foreground_8="#a0a0a4"
processedOpsListWidget_foreground_9="#a0a0a4"
[opSettings_0]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox="Save preset when clicking Run"
expose_basic_activeCheckBox="false"
[opSettings_1]
activeCheckBox="true"
clearBiomeMapsCheckBox="true"
clearDebugMapsCheckBox="true"
clearHeightMapsCheckBox="true"
clearMaskMapsCheckBox="true"
clearMiscCheckBox="true"
clearObjectsCheckBox="true"
clearRegionMapsCheckBox="true"
clearRoadMapsCheckBox="true"
clearWaterMapsCheckBox="true"
clearZoneMapsCheckBox="true"
commentPlainTextEdit="that's buggy"
description_activeCheckBox=""
description_clearBiomeMapsCheckBox=""
description_clearDebugMapsCheckBox=""
description_clearHeightMapsCheckBox=""
description_clearMaskMapsCheckBox=""
description_clearMiscCheckBox=""
description_clearObjectsCheckBox=""
description_clearRegionMapsCheckBox=""
description_clearRoadMapsCheckBox=""
description_clearWaterMapsCheckBox=""
description_clearZoneMapsCheckBox=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_clearBiomeMapsCheckBox="false"
expose_basic_clearDebugMapsCheckBox="false"
expose_basic_clearHeightMapsCheckBox="false"
expose_basic_clearMaskMapsCheckBox="false"
expose_basic_clearMiscCheckBox="false"
expose_basic_clearObjectsCheckBox="false"
expose_basic_clearRegionMapsCheckBox="false"
expose_basic_clearRoadMapsCheckBox="false"
expose_basic_clearWaterMapsCheckBox="false"
expose_basic_clearZoneMapsCheckBox="false"
expose_basic_interruptCheckBox="false"
interruptCheckBox="false"
[opSettings_10]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
interruptCheckBox="false"
propertyListPlainTextEdit="//
// ------------------- Teragon POIs --------------------
//
ship_poi;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:ocean;max_spawn:1
mountain_camp;poi_distance:16;biome:snow;region:mountains;max_spawn:3;player_spawn:0,0,0
//
// --------- /7 Days To Die/Data/Prefabs/POIs/ (wilderness) ---------
//
abandoned_house_01;poi_distance:49;biome:forest;region:default;road:gravel
abandoned_house_02;poi_distance:49;biome:forest;region:default;road:gravel
abandoned_house_03;poi_distance:49;biome:forest;region:default;road:gravel
abandoned_house_04;poi_distance:49;biome:forest;region:default;road:gravel
abandoned_house_05;poi_distance:49;biome:forest;region:default;road:gravel
abandoned_house_06;poi_distance:49;biome:forest;region:default;road:gravel
abandoned_house_07;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel
abandoned_house_08;poi_distance:49;biome:forest;region:default;road:gravel
army_barracks_01;poi_distance:49;biome:desert,wasteland;region:default;road:gravel
army_camp_01;poi_distance:49;biome:forest;region:default;road:gravel
army_camp_02;poi_distance:49;biome:forest;region:default;road:gravel
army_camp_04;poi_distance:49;biome:forest;region:default;road:gravel
army_camp_03;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel
army_camp_05;poi_distance:49;biome:burnt,wasteland,desert;region:default;road:gravel
bombshelter_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_01;poi_distance:49;biome:snow;region:default;road:gravel
cabin_02;poi_distance:16;biome:burnt,wasteland;region:mountains;road:gravel;max_spawn:2
cabin_03;poi_distance:49;biome:forest,snow;region:default;road:gravel
cabin_04;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_05;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_06;poi_distance:49;biome:desert;region:default;road:gravel
cabin_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_08;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_09;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_10;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_11;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_12;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_13;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_14;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_15;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
cabin_16;poi_distance:49;biome:forest,snow;region:default;road:gravel
cabin_17;poi_distance:49;biome:forest,snow;region:default;road:gravel
cabin_18;poi_distance:49;biome:forest,snow;region:default;road:gravel
cabin_20;poi_distance:49;biome:forest,snow;region:default;road:gravel
field_concert_01;poi_distance:49;biome:forest;region:default;road:gravel
gas_station_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
gas_station_04;60;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
gas_station_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
gas_station_08;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
house_modern_18;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
house_old_mansard_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
house_old_spanish_01;poi_distance:49;biome:desert;region:default;road:gravel
house_old_tudor_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
house_old_victorian_03;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
installation_red_mesa;poi_distance:49;biome:burnt,desert,wasteland;region:default;road:gravel
lodge_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_03;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_04;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_05;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_06;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
ranger_station_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
rural_outdoor_wedding_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel
sawmill_01;poi_distance:49;biome:burnt,snow,wasteland;region:default;road:gravel
survivor_site_01;poi_distance:16;biome:snow;region:mountains;max_spawn:2;player_spawn:0,0,0
survivor_site_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:island,coast;road:gravel;player_spawn:0,0,0
survivor_site_03;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:island,coast;road:gravel;player_spawn:0,0,0
survivor_site_04;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel;player_spawn:0,0,0
survivor_site_05;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel;player_spawn:0,0,0
survivor_site_06;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel;player_spawn:0,0,0
survivor_site_07;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel;player_spawn:0,0,0
survivor_site_08;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel;player_spawn:0,0,0
survivor_site_09;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel;player_spawn:0,0,0
survivor_site_10;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel
survivor_site_11;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel
wilderness_filler_01;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_02;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_03;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_04;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_06;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_07;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_08;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_09;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_10;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
wilderness_filler_11;poi_distance:49;biome:burnt,wasteland,forest;region:default;road:gravel
utility_substation_02;poi_distance:49;biome:forest,snow,desert;region:default;road:gravel
utility_substation_02;poi_distance:49;biome:forest,snow,desert;region:default;road:gravel
//
// We're overwritting the theme duplicate distances of all traders (called themeRepeatDistance in the XML files).
// Actually, the theme tags are also overwritten, but with the same value that is already in the XML files.
// So \"theme:trader\" can be omitted in the lines below.
// Region tags, biome tags and road tags are omitted since we don't want to use the traders as wilderness POIs.
// The value of the tag poi_duplicate_distance (called duplicateRepeatDistance in the XMLs) can be overwritten the same way.
//
trader_bob;theme:trader;theme_duplicate_distance:800
trader_hugh;theme:trader;theme_duplicate_distance:800
trader_joel;theme:trader;theme_duplicate_distance:800
trader_jan;theme:trader;theme_duplicate_distance:800
trader_rekt;theme:trader;theme_duplicate_distance:800"
[opSettings_11]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
interruptCheckBox="false"
propertyListPlainTextEdit="regular_town;7;any;center:downtown,commercial,industrial;outskirt:rural,residential,countrytown;layout:maze_3;extra_link:0.3;gateway:rwg_tile_gateway_t,rwg_tile_gateway_straight,rwg_tile_gateway_straight2,rwg_tile_gateway_intersection2
small_town;3;8;outskirt:residential,countrytown;gateway:rwg_tile_gateway_t,rwg_tile_gateway_straight,rwg_tile_gateway_straight2
oldwest_town;1;4;outskirt:oldwest;gateway:rwg_tile_gateway_t,rwg_tile_gateway_straight,rwg_tile_gateway_straight2
//
// <-----------------syntax------------------>
//
// town_name;min_tile_count;max_tile_count;center:tile_type1,tile_type2,...;outskirt:tile_type1,tile_type2,...;layout:layout_type;extra_link:float_number;gateway:gateway_tile_name
// the order of tags after \"max_tile_count\" doesn't matter
//
// outskirt types -> commercial, countryresidential, countrytown, downtown, industrial, oldwest, residential, rural
// center types (optional tag) -> commercial, countryresidential, countrytown, downtown, industrial, oldwest, residential, rural
// layout type (optional tag) -> grid, maze_1, maze_2, maze_3
// extra_link (optional tag) -> 0.0 to 1.0 (1.0 always gives a grid layout, regardless of the currently selected layout)
// gateway (optional tag) -> Name of gateway tile"
[opSettings_12]
activeCheckBox="true"
commentPlainTextEdit=""
dataNameLineEdit="map info data"
description_activeCheckBox=""
description_dataNameLineEdit=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_dataNameLineEdit="false"
expose_basic_interruptCheckBox="false"
interruptCheckBox="false"
textDataPlainTextEdit="<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<MapInfo>
<property name=\"Scale\" value=\"1\" />
<property name=\"HeightMapSize\" value=\"[worldsize],[worldsize]\" />
<property name=\"Modes\" value=\"Survival,SurvivalSP,SurvivalMP,Creative\" />
<property name=\"FixedWaterLevel\" value=\"false\" />
<property name=\"RandomGeneratedWorld\" value=\"true\" />
<property name=\"GameVersion\" value=\"[gameversion]\" />
<property name=\"GenerationSeed\" value=\"There is no seed\" />
</MapInfo>"
[opSettings_13]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerHeightLineEdit=""
description_layerNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerHeightLineEdit="false"
expose_basic_layerNameLineEdit="false"
interruptCheckBox="false"
layerHeightLineEdit="30"
layerNameLineEdit="my height map"
[opSettings_14]
activeCheckBox="true"
badBiomeMapCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_badBiomeMapCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_badBiomeMapCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="biomes.png"
interruptCheckBox="false"
mapNameLineEdit="my biome map"
mirroredHCheckBox="true"
mirroredVCheckBox="false"
rotLineEdit="180"
[opSettings_15]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fractalTypeComboBox=""
description_frequencyLineEdit=""
description_gainLineEdit=""
description_interruptCheckBox=""
description_lacunarityLineEdit=""
description_layerNameLineEdit=""
description_noiseTypeComboBox=""
description_octavesLineEdit=""
description_seedLineEdit="Height map seed (number)"
expose_basic_activeCheckBox="false"
expose_basic_fractalTypeComboBox="false"
expose_basic_frequencyLineEdit="false"
expose_basic_gainLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_lacunarityLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_noiseTypeComboBox="false"
expose_basic_octavesLineEdit="false"
expose_basic_seedLineEdit="false"
fractalTypeComboBox="FBM"
frequencyLineEdit="0.0005"
gainLineEdit="0.5"
interruptCheckBox="false"
lacunarityLineEdit="2.5"
layerNameLineEdit="hills"
noiseTypeComboBox="SimplexFractal"
octavesLineEdit="60"
seedLineEdit="[seed]"
[opSettings_16]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_referenceHeightLineEdit=""
description_widthLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_referenceHeightLineEdit="false"
expose_basic_widthLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="hills"
referenceHeightLineEdit="255"
widthLineEdit="20000"
[opSettings_17]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerHeightLineEdit=""
description_layerNameLineEdit=""
description_targetLayerNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerHeightLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_targetLayerNameLineEdit="false"
interruptCheckBox="false"
layerHeightLineEdit="190"
layerNameLineEdit="hills"
targetLayerNameLineEdit="my height map"
[opSettings_18]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fractalTypeComboBox=""
description_frequencyLineEdit=""
description_gainLineEdit=""
description_interruptCheckBox=""
description_lacunarityLineEdit=""
description_layerNameLineEdit=""
description_noiseTypeComboBox=""
description_octavesLineEdit=""
description_seedLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fractalTypeComboBox="false"
expose_basic_frequencyLineEdit="false"
expose_basic_gainLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_lacunarityLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_noiseTypeComboBox="false"
expose_basic_octavesLineEdit="false"
expose_basic_seedLineEdit="false"
fractalTypeComboBox="FBM"
frequencyLineEdit="0.0002"
gainLineEdit="0.5"
interruptCheckBox="false"
lacunarityLineEdit="2.0"
layerNameLineEdit="hills"
noiseTypeComboBox="SimplexFractal"
octavesLineEdit="20"
seedLineEdit="[seed]"
[opSettings_19]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_referenceHeightLineEdit=""
description_widthLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_referenceHeightLineEdit="false"
expose_basic_widthLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="hills"
referenceHeightLineEdit="255"
widthLineEdit="20000"
[opSettings_2]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_tagLineEdit=""
description_valueLineEdit="World seed (must be a number or tag)"
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_tagLineEdit="false"
expose_basic_valueLineEdit="true"
interruptCheckBox="false"
tagLineEdit="seed"
valueLineEdit="08200908201009182008"
[opSettings_20]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerHeightLineEdit=""
description_layerNameLineEdit=""
description_targetLayerNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerHeightLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_targetLayerNameLineEdit="false"
interruptCheckBox="false"
layerHeightLineEdit="45"
layerNameLineEdit="hills"
targetLayerNameLineEdit="my height map"
[opSettings_21]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fractalTypeComboBox=""
description_frequencyLineEdit=""
description_gainLineEdit=""
description_interruptCheckBox=""
description_lacunarityLineEdit=""
description_layerNameLineEdit=""
description_noiseTypeComboBox=""
description_octavesLineEdit=""
description_seedLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fractalTypeComboBox="false"
expose_basic_frequencyLineEdit="false"
expose_basic_gainLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_lacunarityLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_noiseTypeComboBox="false"
expose_basic_octavesLineEdit="false"
expose_basic_seedLineEdit="false"
fractalTypeComboBox="FBM"
frequencyLineEdit="0.0005"
gainLineEdit="0.3"
interruptCheckBox="false"
lacunarityLineEdit="2.0"
layerNameLineEdit="hills"
noiseTypeComboBox="SimplexFractal"
octavesLineEdit="30"
seedLineEdit="[seed]"
[opSettings_22]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_referenceHeightLineEdit=""
description_widthLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_referenceHeightLineEdit="false"
expose_basic_widthLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="hills"
referenceHeightLineEdit="255"
widthLineEdit="20000"
[opSettings_23]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerHeightLineEdit=""
description_layerNameLineEdit=""
description_targetLayerNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerHeightLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_targetLayerNameLineEdit="false"
interruptCheckBox="false"
layerHeightLineEdit="18"
layerNameLineEdit="hills"
targetLayerNameLineEdit="my height map"
[opSettings_24]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_steepnessLineEdit=""
description_trimMidpointLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_steepnessLineEdit="false"
expose_basic_trimMidpointLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
steepnessLineEdit="0.01"
trimMidpointLineEdit="[math,int,[worldsize]/2-400]"
[opSettings_25]
activeCheckBox="false"
borderWidthLineEdit="100"
commentPlainTextEdit=""
description_activeCheckBox=""
description_borderWidthLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_borderWidthLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
[opSettings_26]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox="Erosion (looks nice, but needs a bit of time)"
description_interruptCheckBox=""
description_iterationCountLineEdit=""
description_layerNameLineEdit=""
description_maxHeightLineEdit=""
description_minHeightLineEdit=""
description_modeLineEdit=""
expose_basic_activeCheckBox="true"
expose_basic_interruptCheckBox="false"
expose_basic_iterationCountLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_maxHeightLineEdit="false"
expose_basic_minHeightLineEdit="false"
expose_basic_modeLineEdit="false"
interruptCheckBox="false"
iterationCountLineEdit="[math,int,200000*Sqrt([worldsize])]"
layerNameLineEdit="my height map"
maxHeightLineEdit="255"
minHeightLineEdit="60"
modeLineEdit="1"
[opSettings_27]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_seamlessBorderCheckBox=""
description_sigmaLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_seamlessBorderCheckBox="false"
expose_basic_sigmaLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
rangeXMaxLineEdit=""
rangeXMinLineEdit=""
rangeYMaxLineEdit=""
rangeYMinLineEdit=""
seamlessBorderCheckBox="false"
sigmaLineEdit="0.5"
[opSettings_28]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_maxLayerHeightLineEdit=""
description_minLayerHeightLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_maxLayerHeightLineEdit="false"
expose_basic_minLayerHeightLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
maxLayerHeightLineEdit="60"
minLayerHeightLineEdit="40"
[opSettings_29]
activeCheckBox="false"
blurringLineEdit="0.5"
bottomEdgeHeightDifferenceLineEdit="2.8"
bottomHeightLineEdit="-1.2"
commentPlainTextEdit=""
description_activeCheckBox=""
description_blurringLineEdit=""
description_bottomEdgeHeightDifferenceLineEdit=""
description_bottomHeightLineEdit=""
description_edgeHeightLineEdit=""
description_erosionIterationsLineEdit=""
description_indistinctnessLineEdit=""
description_innerRadiusLineEdit=""
description_innerSteepnessLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_relativeTransitionRadiusLineEdit=""
description_scalingLineEdit=""
description_sizeLineEdit=""
description_transitionStrengthLineEdit=""
edgeHeightLineEdit="1.2"
erosionIterationsLineEdit="1000000"
expose_basic_activeCheckBox="false"
expose_basic_blurringLineEdit="false"
expose_basic_bottomEdgeHeightDifferenceLineEdit="false"
expose_basic_bottomHeightLineEdit="false"
expose_basic_edgeHeightLineEdit="false"
expose_basic_erosionIterationsLineEdit="false"
expose_basic_indistinctnessLineEdit="false"
expose_basic_innerRadiusLineEdit="false"
expose_basic_innerSteepnessLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_relativeTransitionRadiusLineEdit="false"
expose_basic_scalingLineEdit="false"
expose_basic_sizeLineEdit="false"
expose_basic_transitionStrengthLineEdit="false"
indistinctnessLineEdit="10.0"
innerRadiusLineEdit="5.0"
innerSteepnessLineEdit="0.3"
interruptCheckBox="false"
layerNameLineEdit="my height map"
positionHorizontalLineEdit="0"
positionVerticalLineEdit="0"
relativeTransitionRadiusLineEdit="0.6"
scalingLineEdit="110.0"
sizeLineEdit="512"
transitionStrengthLineEdit="0.04"
[opSettings_3]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_worldSizeSpinBox="World size"
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_worldSizeSpinBox="true"
interruptCheckBox="false"
worldSizeSpinBox="8192"
[opSettings_30]
activeCheckBox="true"
branchCountLineEdit="[math,int,[worldsize]/1024-1]"
commentPlainTextEdit=""
description_activeCheckBox="Rivers"
description_branchCountLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_seaLevelLineEdit=""
description_seedLineEdit=""
description_smoothingLineEdit=""
description_updatePreviewCheckBox="Preview updates during river generation (slow)"
expose_basic_activeCheckBox="true"
expose_basic_branchCountLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_seaLevelLineEdit="false"
expose_basic_seedLineEdit="false"
expose_basic_smoothingLineEdit="false"
expose_basic_updatePreviewCheckBox="true"
interruptCheckBox="false"
layerNameLineEdit="my height map"
seaLevelLineEdit="14"
seedLineEdit="[seed]"
smoothingLineEdit="600"
updatePreviewCheckBox="false"
[opSettings_31]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_mapNameLineEdit=""
description_waterHeightLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_mapNameLineEdit="false"
expose_basic_waterHeightLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
mapNameLineEdit="my water map"
waterHeightLineEdit="58"
[opSettings_32]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fractalTypeComboBox=""
description_frequencyLineEdit=""
description_gainLineEdit=""
description_interruptCheckBox=""
description_lacunarityLineEdit=""
description_layerNameLineEdit=""
description_noiseTypeComboBox=""
description_octavesLineEdit=""
description_seedLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fractalTypeComboBox="false"
expose_basic_frequencyLineEdit="false"
expose_basic_gainLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_lacunarityLineEdit="false"
expose_basic_layerNameLineEdit="false"
expose_basic_noiseTypeComboBox="false"
expose_basic_octavesLineEdit="false"
expose_basic_seedLineEdit="false"
fractalTypeComboBox="FBM"
frequencyLineEdit="0.001"
gainLineEdit="0.5"
interruptCheckBox="false"
lacunarityLineEdit="2.0"
layerNameLineEdit="my humidity map"
noiseTypeComboBox="WhiteNoise"
octavesLineEdit="5"
seedLineEdit="[seed]"
[opSettings_33]
activeCheckBox="false"
biome1ComboBox="Desert"
biome2ComboBox="Forest"
biome3ComboBox="BurntForest"
biome4ComboBox="BurntForest"
biome5ComboBox="SnowyForest"
commentPlainTextEdit=""
description_activeCheckBox=""
description_diffuseTransitionsCheckBox="Diffuse biome transitions"
description_diffusionRangeLineEdit=""
description_heightMapNameLineEdit=""
description_humidityImpactLineEdit=""
description_humidityMapNameLineEdit=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_seedLineEdit=""
diffuseTransitionsCheckBox="true"
diffusionRangeLineEdit="6"
expose_basic_activeCheckBox="false"
expose_basic_diffuseTransitionsCheckBox="true"
expose_basic_diffusionRangeLineEdit="false"
expose_basic_heightMapNameLineEdit="false"
expose_basic_humidityImpactLineEdit="false"
expose_basic_humidityMapNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_seedLineEdit="false"
heightMapNameLineEdit="my height map"
humidityImpactLineEdit="0.6"
humidityMapNameLineEdit="my humidity map"
interruptCheckBox="false"
mapNameLineEdit="my biome map"
maxHeight1LineEdit="28"
maxHeight2LineEdit="60"
maxHeight3LineEdit="85"
maxHeight4LineEdit="85"
maxHeight5LineEdit="256"
seedLineEdit="0"
[opSettings_34]
activeCheckBox="false"
biomeMapNameLineEdit="my biome map"
biomeTypeCheckBox="Wasteland"
commentPlainTextEdit=""
description_activeCheckBox=""
description_biomeMapNameLineEdit=""
description_biomeTypeCheckBox=""
description_heightLimitingCheckBox=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_offsetLineEdit=""
description_waterLimitingCheckBox=""
description_waterMapNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_biomeMapNameLineEdit="false"
expose_basic_biomeTypeCheckBox="false"
expose_basic_heightLimitingCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_offsetLineEdit="false"
expose_basic_waterLimitingCheckBox="false"
expose_basic_waterMapNameLineEdit="false"
heightLimitingCheckBox="true"
interruptCheckBox="false"
layerNameLineEdit="my height map"
offsetLineEdit="55"
positionHorizontalLineEdit="0"
positionVerticalLineEdit="0"
waterLimitingCheckBox="true"
waterMapNameLineEdit="my water map"
[opSettings_35]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_heightMapNameLineEdit=""
description_interruptCheckBox=""
description_regionMapNameLineEdit=""
description_waterMapNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_heightMapNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_regionMapNameLineEdit="false"
expose_basic_waterMapNameLineEdit="false"
heightMapNameLineEdit="my height map"
interruptCheckBox="false"
regionMapNameLineEdit="my region map"
waterMapNameLineEdit="my water map"
[opSettings_36]
activeCheckBox="false"
biomeCountLineEdit="5"
biomeMapNameLineEdit="my biome map"
cellularDistanceFunctionComboBox="Euclidean"
cellularJitterLineEdit="1.0"
cellularReturnTypeComboBox="CellValue"
commentPlainTextEdit=""
description_activeCheckBox=""
description_biomeCountLineEdit=""
description_biomeMapNameLineEdit=""
description_cellularDistanceFunctionComboBox=""
description_cellularJitterLineEdit=""
description_cellularReturnTypeComboBox=""
description_domainWarpAmpLineEdit=""
description_domainWarpTypeComboBox=""
description_fractalGainLineEdit=""
description_fractalLacunarityLineEdit=""
description_fractalOctavesLineEdit=""
description_fractalPingPongStrengthLineEdit=""
description_fractalTypeComboBox=""
description_frequencyLineEdit=""
description_interruptCheckBox=""
description_noiseTypeComboBox=""
description_seedLineEdit=""
domainWarpAmpLineEdit="800"
domainWarpTypeComboBox="OpenSimplex2"
expose_basic_activeCheckBox="false"
expose_basic_biomeCountLineEdit="false"
expose_basic_biomeMapNameLineEdit="false"
expose_basic_cellularDistanceFunctionComboBox="false"
expose_basic_cellularJitterLineEdit="false"
expose_basic_cellularReturnTypeComboBox="false"
expose_basic_domainWarpAmpLineEdit="false"
expose_basic_domainWarpTypeComboBox="false"
expose_basic_fractalGainLineEdit="false"
expose_basic_fractalLacunarityLineEdit="false"
expose_basic_fractalOctavesLineEdit="false"
expose_basic_fractalPingPongStrengthLineEdit="false"
expose_basic_fractalTypeComboBox="false"
expose_basic_frequencyLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_noiseTypeComboBox="false"
expose_basic_seedLineEdit="false"
fractalGainLineEdit="0.6"
fractalLacunarityLineEdit="2.0"
fractalOctavesLineEdit="5"
fractalPingPongStrengthLineEdit=""
fractalTypeComboBox="DomainWarpIndependent"
frequencyLineEdit="0.001"
interruptCheckBox="false"
noiseTypeComboBox="Cellular"
seedLineEdit="[seed]"
[opSettings_37]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_widthLineEdit=""
description_zoneTypeComboBox=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_widthLineEdit="false"
expose_basic_zoneTypeComboBox="false"
interruptCheckBox="false"
mapNameLineEdit="my zone map"
styleCurvedCheckBox="false"
styleSimpleCheckBox="true"
widthLineEdit="50"
zoneTypeComboBox="RadiationZone"
[opSettings_38]
activeCheckBox="true"
altitudeDeviationThresholdLineEdit="250"
commentPlainTextEdit=""
description_activeCheckBox=""
description_altitudeDeviationThresholdLineEdit=""
description_edgeSpawnCheckBox=""
description_flatnessThresholdLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_maskMapNameLineEdit=""
description_maskOnlySpawnCheckBox=""
description_maxAltitudeLineEdit=""
description_maxTownCountLineEdit="Max. town count"
description_maxTownSizeLineEdit="Max. town size"
description_minAltitudeLineEdit=""
description_minTownDistanceLineEdit=""
description_minTownSizeLineEdit="Min. town size"
description_minWaterDistanceLineEdit=""
description_roadMapNameLineEdit=""
description_seedLineEdit=""
description_tileSizeLineEdit=""
description_waterMapNameLineEdit=""
edgeSpawnCheckBox="true"
expose_basic_activeCheckBox="false"
expose_basic_altitudeDeviationThresholdLineEdit="false"
expose_basic_edgeSpawnCheckBox="false"
expose_basic_flatnessThresholdLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_maskMapNameLineEdit="false"
expose_basic_maskOnlySpawnCheckBox="false"
expose_basic_maxAltitudeLineEdit="false"
expose_basic_maxTownCountLineEdit="true"
expose_basic_maxTownSizeLineEdit="true"
expose_basic_minAltitudeLineEdit="false"
expose_basic_minTownDistanceLineEdit="false"
expose_basic_minTownSizeLineEdit="true"
expose_basic_minWaterDistanceLineEdit="false"
expose_basic_roadMapNameLineEdit="false"
expose_basic_seedLineEdit="false"
expose_basic_tileSizeLineEdit="false"
expose_basic_waterMapNameLineEdit="false"
flatnessThresholdLineEdit="15"
interruptCheckBox="false"
layerNameLineEdit="my height map"
maskMapNameLineEdit=""
maskOnlySpawnCheckBox="true"
maxAltitudeLineEdit="250"
maxTownCountLineEdit="10"
maxTownSizeLineEdit="1000"
minAltitudeLineEdit="20"
minTownDistanceLineEdit="5"
minTownSizeLineEdit="5"
minWaterDistanceLineEdit="0"
roadMapNameLineEdit=""
seedLineEdit="[seed]"
tileSizeLineEdit="150"
waterMapNameLineEdit="my water map"
[opSettings_39]
activeCheckBox="true"
allRegionsCheckBox="true"
altitudeDeviationThresholdLineEdit="250"
biomeMapNameLineEdit="my biome map"
commentPlainTextEdit=""
description_activeCheckBox=""
description_allRegionsCheckBox=""
description_altitudeDeviationThresholdLineEdit=""
description_biomeMapNameLineEdit=""
description_flatnessThresholdLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_regionMapNameLineEdit=""
description_regionTypeComboBox=""
description_seedLineEdit=""
description_spawnLimitLineEdit="Wilderess spawn limit"
description_waterMapNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_allRegionsCheckBox="false"
expose_basic_altitudeDeviationThresholdLineEdit="false"
expose_basic_biomeMapNameLineEdit="false"
expose_basic_flatnessThresholdLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_regionMapNameLineEdit="false"
expose_basic_regionTypeComboBox="false"
expose_basic_seedLineEdit="false"
expose_basic_spawnLimitLineEdit="true"
expose_basic_waterMapNameLineEdit="false"
flatnessThresholdLineEdit="20"
interruptCheckBox="false"
layerNameLineEdit="my height map"
regionMapNameLineEdit="my region map"
regionSpawnLimitPlainTextEdit="default 1000000
ocean 1000000
coast 1000000
island 1000000
sandbank 1000000
mountains 1000000"
regionTypeComboBox="Unassigned"
seedLineEdit="[seed]"
spawnLimitLineEdit="500"
waterMapNameLineEdit="my water map"
[opSettings_4]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox="Install Teragon POIs (bridges and more)?"
description_destinationFileLineEdit=""
description_interruptCheckBox=""
description_sourceFileLineEdit=""
destinationFileLineEdit="[appdata]/Roaming/7DaysToDie/Mods/Teragon POIs"
expose_basic_activeCheckBox="false"
expose_basic_destinationFileLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_sourceFileLineEdit="false"
interruptCheckBox="false"
sourceFileLineEdit="[teragonpath]/data/game/Install_World/Teragon POIs"
[opSettings_40]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
interruptCheckBox="false"
mapNameLineEdit="my road map"
[opSettings_41]
activeCheckBox="true"
biomeMapNameLineEdit="my biome map"
commentPlainTextEdit=""
contourLinesCheckBox="true"
coordinateSystemCheckBox="true"
debugMapNameLineEdit=""
description_activeCheckBox=""
description_biomeMapNameLineEdit=""
description_contourLinesCheckBox=""
description_coordinateSystemCheckBox=""
description_debugMapNameLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_playerSpawnListNameLineEdit=""
description_poiColorsCheckBox=""
description_poiNamesCheckBox=""
description_poisCheckBox=""
description_regionMapNameLineEdit=""
description_roadMapNameLineEdit=""
description_showStatisticsCheckBox=""
description_waterMapNameLineEdit=""
description_zoneMapNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_biomeMapNameLineEdit="false"
expose_basic_contourLinesCheckBox="false"
expose_basic_coordinateSystemCheckBox="false"
expose_basic_debugMapNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_playerSpawnListNameLineEdit="false"
expose_basic_poiColorsCheckBox="false"
expose_basic_poiNamesCheckBox="false"
expose_basic_poisCheckBox="false"
expose_basic_regionMapNameLineEdit="false"
expose_basic_roadMapNameLineEdit="false"
expose_basic_showStatisticsCheckBox="false"
expose_basic_waterMapNameLineEdit="false"
expose_basic_zoneMapNameLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
playerSpawnListNameLineEdit="my spawn list"
poiColorsCheckBox="true"
poiNamesCheckBox="false"
poisCheckBox="true"
regionMapNameLineEdit=""
roadMapNameLineEdit="my road map"
showStatisticsCheckBox="true"
waterMapNameLineEdit="my water map"
zoneMapNameLineEdit="my zone map"
[opSettings_42]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
interruptCheckBox="false"
messagePlainTextEdit="World generation is now complete except for the road system and a preview has been generated.
You can view the result and then press the \"Continue\" button to create roads or, if you are not satisfied, terminate the process pressing the \"Stop\" button and start over.
Hint: Road generation can take a long time (>30 min. for 8K worlds) due to the state of the optimization that is still in progress."
[opSettings_43]
activeCheckBox="true"
allowedCardinalDeviationLineEdit="0.2"
bridgeOffsetLineEdit="0"
commentPlainTextEdit=""
description_activeCheckBox=""
description_allowedCardinalDeviationLineEdit=""
description_bridgeOffsetLineEdit=""
description_edgeRoadTypeComboBox=""
description_edgeWidthLineEdit=""
description_heightMapNameLineEdit=""
description_interruptCheckBox=""
description_landBridgeHeightLineEdit=""
description_mapNameLineEdit=""
description_maxBridgeCountLineEdit=""
description_maxBridgeLengthLineEdit=""
description_maxRoadCountLineEdit=""
description_roadNetworkComboBox=""
description_roadRadiusLineEdit=""
description_roadTypeComboBox=""
description_searchSimplificationLineEdit=""
description_smoothingLineEdit=""
description_stateLineEdit=""
description_totalMaxBridgeLengthLineEdit=""
description_undirectedSmoothingLineEdit=""
description_undirectedSmoothingThresholdLineEdit=""
description_useLandBridgesCheckBox=""
description_verticalSmoothingLineEdit=""
description_waterAvoidanceRangeLineEdit=""
description_waterMapNameLineEdit=""
edgeRoadTypeComboBox="Gravel Road"
edgeWidthLineEdit="1"
expose_basic_activeCheckBox="false"
expose_basic_allowedCardinalDeviationLineEdit="false"
expose_basic_bridgeOffsetLineEdit="false"
expose_basic_edgeRoadTypeComboBox="false"
expose_basic_edgeWidthLineEdit="false"
expose_basic_heightMapNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_landBridgeHeightLineEdit="false"
expose_basic_mapNameLineEdit="false"
expose_basic_maxBridgeCountLineEdit="false"
expose_basic_maxBridgeLengthLineEdit="false"
expose_basic_maxRoadCountLineEdit="false"
expose_basic_roadNetworkComboBox="false"
expose_basic_roadRadiusLineEdit="false"
expose_basic_roadTypeComboBox="false"
expose_basic_searchSimplificationLineEdit="false"
expose_basic_smoothingLineEdit="false"
expose_basic_stateLineEdit="false"
expose_basic_totalMaxBridgeLengthLineEdit="false"
expose_basic_undirectedSmoothingLineEdit="false"
expose_basic_undirectedSmoothingThresholdLineEdit="false"
expose_basic_useLandBridgesCheckBox="false"
expose_basic_verticalSmoothingLineEdit="false"
expose_basic_waterAvoidanceRangeLineEdit="false"
expose_basic_waterMapNameLineEdit="false"
heightMapNameLineEdit="my height map"
interruptCheckBox="true"
landBridgeHeightLineEdit="4"
mapNameLineEdit="my road map"
maxBridgeCountLineEdit="5"
maxBridgeLengthLineEdit="250"
maxRoadCountLineEdit="10000"
roadNetworkComboBox="Incomplete"
roadRadiusLineEdit="4"
roadTypeComboBox="Asphalt Road"
searchSimplificationLineEdit="2"
smoothingLineEdit="64"
stateLineEdit="98"
totalMaxBridgeLengthLineEdit="250"
undirectedSmoothingLineEdit="10"
undirectedSmoothingThresholdLineEdit="2.0"
useLandBridgesCheckBox="false"
verticalSmoothingLineEdit="4000"
waterAvoidanceRangeLineEdit="30"
waterMapNameLineEdit="my water map"
[opSettings_44]
activeCheckBox="true"
allowedCardinalDeviationLineEdit="0.2"
bridgeOffsetLineEdit="1"
commentPlainTextEdit=""
description_activeCheckBox=""
description_allowedCardinalDeviationLineEdit=""
description_bridgeOffsetLineEdit=""
description_edgeRoadTypeComboBox=""
description_edgeWidthLineEdit=""
description_heightMapNameLineEdit=""
description_interruptCheckBox=""
description_landBridgeHeightLineEdit=""
description_mapNameLineEdit=""
description_maxBridgeCountLineEdit=""
description_maxBridgeLengthLineEdit=""
description_maxRoadCountLineEdit=""
description_roadRadiusLineEdit=""
description_roadSettingsComboBox=""
description_roadTypeComboBox=""
description_searchSimplificationLineEdit=""
description_smoothingLineEdit=""
description_stateLineEdit=""
description_totalMaxBridgeLengthLineEdit=""
description_undirectedSmoothingLineEdit=""
description_undirectedSmoothingThresholdLineEdit=""
description_useLandBridgesCheckBox=""
description_verticalSmoothingLineEdit=""
description_waterAvoidanceRangeLineEdit=""
description_waterMapNameLineEdit=""
edgeRoadTypeComboBox="Gravel Road"
edgeWidthLineEdit="1"
expose_basic_activeCheckBox="false"
expose_basic_allowedCardinalDeviationLineEdit="false"
expose_basic_bridgeOffsetLineEdit="false"
expose_basic_edgeRoadTypeComboBox="false"
expose_basic_edgeWidthLineEdit="false"
expose_basic_heightMapNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_landBridgeHeightLineEdit="false"
expose_basic_mapNameLineEdit="false"
expose_basic_maxBridgeCountLineEdit="false"
expose_basic_maxBridgeLengthLineEdit="false"
expose_basic_maxRoadCountLineEdit="false"
expose_basic_roadRadiusLineEdit="false"
expose_basic_roadSettingsComboBox="false"
expose_basic_roadTypeComboBox="false"
expose_basic_searchSimplificationLineEdit="false"
expose_basic_smoothingLineEdit="false"
expose_basic_stateLineEdit="false"
expose_basic_totalMaxBridgeLengthLineEdit="false"
expose_basic_undirectedSmoothingLineEdit="false"
expose_basic_undirectedSmoothingThresholdLineEdit="false"
expose_basic_useLandBridgesCheckBox="false"
expose_basic_verticalSmoothingLineEdit="false"
expose_basic_waterAvoidanceRangeLineEdit="false"
expose_basic_waterMapNameLineEdit="false"
heightMapNameLineEdit="my height map"
interruptCheckBox="false"
landBridgeHeightLineEdit="4"
mapNameLineEdit="my road map"
maxBridgeCountLineEdit="5"
maxBridgeLengthLineEdit="250"
maxRoadCountLineEdit="10000"
roadRadiusLineEdit="4"
roadSettingsComboBox="Default"
roadTypeComboBox="Asphalt Road"
searchSimplificationLineEdit="2"
smoothingLineEdit="64"
stateLineEdit="96"
totalMaxBridgeLengthLineEdit="250"
undirectedSmoothingLineEdit="10"
undirectedSmoothingThresholdLineEdit="2.0"
useLandBridgesCheckBox="false"
verticalSmoothingLineEdit="1000"
waterAvoidanceRangeLineEdit="30"
waterMapNameLineEdit="my water map"
[opSettings_45]
activeCheckBox="true"
biomeMapNameLineEdit=""
burntForestCheckBox="false"
clearSpawnListCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox=""
description_biomeMapNameLineEdit=""
description_burntForestCheckBox=""
description_clearSpawnListCheckBox=""
description_desertCheckBox=""
description_distanceLineEdit=""
description_forestCheckBox=""
description_interruptCheckBox=""
description_objectSpawnCountLineEdit=""
description_playerSpawnListNameLineEdit=""
description_randomSpawnCountLineEdit=""
description_roadMapNameLineEdit=""
description_roadSpawnCountLineEdit=""
description_seedLineEdit=""
description_snowyForestCheckBox=""
description_wastelandCheckBox=""
desertCheckBox="false"
distanceLineEdit="0"
expose_basic_activeCheckBox="false"
expose_basic_biomeMapNameLineEdit="false"
expose_basic_burntForestCheckBox="false"
expose_basic_clearSpawnListCheckBox="false"
expose_basic_desertCheckBox="false"
expose_basic_distanceLineEdit="false"
expose_basic_forestCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_objectSpawnCountLineEdit="false"
expose_basic_playerSpawnListNameLineEdit="false"
expose_basic_randomSpawnCountLineEdit="false"
expose_basic_roadMapNameLineEdit="false"
expose_basic_roadSpawnCountLineEdit="false"
expose_basic_seedLineEdit="false"
expose_basic_snowyForestCheckBox="false"
expose_basic_wastelandCheckBox="false"
forestCheckBox="false"
interruptCheckBox="false"
objectSpawnCountLineEdit="10"
playerSpawnListNameLineEdit="my spawn list"
randomSpawnCountLineEdit="0"
roadMapNameLineEdit="my road map"
roadSpawnCountLineEdit="0"
seedLineEdit="0"
snowyForestCheckBox="false"
wastelandCheckBox="false"
[opSettings_46]
activeCheckBox="true"
biomeMapNameLineEdit="my biome map"
commentPlainTextEdit=""
contourLinesCheckBox="true"
coordinateSystemCheckBox="true"
debugMapNameLineEdit=""
description_activeCheckBox=""
description_biomeMapNameLineEdit=""
description_contourLinesCheckBox=""
description_coordinateSystemCheckBox=""
description_debugMapNameLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_playerSpawnListNameLineEdit=""
description_poiColorsCheckBox=""
description_poiNamesCheckBox=""
description_poisCheckBox=""
description_regionMapNameLineEdit=""
description_roadMapNameLineEdit=""
description_showStatisticsCheckBox=""
description_waterMapNameLineEdit=""
description_zoneMapNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_biomeMapNameLineEdit="false"
expose_basic_contourLinesCheckBox="false"
expose_basic_coordinateSystemCheckBox="false"
expose_basic_debugMapNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_playerSpawnListNameLineEdit="false"
expose_basic_poiColorsCheckBox="false"
expose_basic_poiNamesCheckBox="false"
expose_basic_poisCheckBox="false"
expose_basic_regionMapNameLineEdit="false"
expose_basic_roadMapNameLineEdit="false"
expose_basic_showStatisticsCheckBox="false"
expose_basic_waterMapNameLineEdit="false"
expose_basic_zoneMapNameLineEdit="false"
interruptCheckBox="false"
layerNameLineEdit="my height map"
playerSpawnListNameLineEdit="my spawn list"
poiColorsCheckBox="true"
poiNamesCheckBox="false"
poisCheckBox="true"
regionMapNameLineEdit=""
roadMapNameLineEdit="my road map"
showStatisticsCheckBox="true"
waterMapNameLineEdit="my water map"
zoneMapNameLineEdit="my zone map"
[opSettings_47]
activeCheckBox="false"
commentPlainTextEdit=""
compressionLevelLineEdit="50"
description_activeCheckBox="Export high resolution preview"
description_compressionLevelLineEdit=""
description_fileNameLineEdit=""
description_formatJPGCheckBox=""
description_formatPNGCheckBox=""
description_interruptCheckBox=""
description_upscalingFactorLineEdit=""
expose_basic_activeCheckBox="true"
expose_basic_compressionLevelLineEdit="false"
expose_basic_fileNameLineEdit="false"
expose_basic_formatJPGCheckBox="false"
expose_basic_formatPNGCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_upscalingFactorLineEdit="false"
fileNameLineEdit="preview_high_res"
formatJPGCheckBox="false"
formatPNGCheckBox="true"
interruptCheckBox="false"
upscalingFactorLineEdit="2"
[opSettings_48]
activeCheckBox="true"
commentPlainTextEdit=""
compressionLevelLineEdit="60"
description_activeCheckBox="Export preview"
description_compressionLevelLineEdit=""
description_fileNameLineEdit=""
description_formatJPGCheckBox=""
description_formatPNGCheckBox=""
description_interruptCheckBox=""
description_upscalingFactorLineEdit=""
expose_basic_activeCheckBox="true"
expose_basic_compressionLevelLineEdit="false"
expose_basic_fileNameLineEdit="false"
expose_basic_formatJPGCheckBox="false"
expose_basic_formatPNGCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_upscalingFactorLineEdit="false"
fileNameLineEdit="preview"
formatJPGCheckBox="true"
formatPNGCheckBox="false"
interruptCheckBox="false"
upscalingFactorLineEdit="1"
[opSettings_49]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="biomes"
interruptCheckBox="false"
mapNameLineEdit="my biome map"
mirroredHCheckBox="true"
mirroredVCheckBox="false"
rotLineEdit="180"
[opSettings_5]
activeCheckBox="false"
commentPlainTextEdit=""
description_activeCheckBox="Add installation script to folder of generated world. This is for sharing the map with inexperienced users: Upon execution, the install script copies the world files to a suitable directory and installs all necessary POIs."
description_destinationFileLineEdit=""
description_interruptCheckBox=""
description_sourceFileLineEdit=""
destinationFileLineEdit="[worldpath]/Install_World"
expose_basic_activeCheckBox="false"
expose_basic_destinationFileLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_sourceFileLineEdit="false"
interruptCheckBox="false"
sourceFileLineEdit="[teragonpath]/data/game/Install_World"
[opSettings_50]
activeCheckBox="true"
commentPlainTextEdit=""
dataNameLineEdit="map info data"
description_activeCheckBox=""
description_dataNameLineEdit=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_dataNameLineEdit="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
fileNameLineEdit="map_info.xml"
interruptCheckBox="false"
[opSettings_51]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
fileNameLineEdit="main.ttw"
interruptCheckBox="false"
[opSettings_52]
activeCheckBox="true"
checkBox="true"
checkBox_2="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_checkBox=""
description_checkBox_2=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_layerNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_checkBox="false"
expose_basic_checkBox_2="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_layerNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="dtm"
interruptCheckBox="false"
layerNameLineEdit="my height map"
mirroredHCheckBox="true"
mirroredVCheckBox="false"
rotLineEdit="270"
[opSettings_53]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_listNameLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_listNameLineEdit="false"
fileNameLineEdit="spawnpoints.xml"
interruptCheckBox="false"
listNameLineEdit="my spawn list"
[opSettings_54]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
fileNameLineEdit="prefabs.xml"
interruptCheckBox="false"
[opSettings_55]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_formatCheckBox=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_formatCheckBox="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="regions"
formatCheckBox="true"
interruptCheckBox="false"
mapNameLineEdit="my region map"
mirroredHCheckBox="false"
mirroredVCheckBox="false"
rotLineEdit="0"
[opSettings_56]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="splat3"
interruptCheckBox="false"
mapNameLineEdit="my road map"
mirroredHCheckBox="true"
mirroredVCheckBox="false"
rotLineEdit="180"
[opSettings_57]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="splat4"
interruptCheckBox="false"
mapNameLineEdit="my water map"
mirroredHCheckBox="true"
mirroredVCheckBox="false"
rotLineEdit="180"
[opSettings_58]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
description_mapNameLineEdit=""
description_mirroredHCheckBox=""
description_mirroredVCheckBox=""
description_rotLineEdit=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_mapNameLineEdit="false"
expose_basic_mirroredHCheckBox="false"
expose_basic_mirroredVCheckBox="false"
expose_basic_rotLineEdit="false"
fileNameLineEdit="radiation"
interruptCheckBox="false"
mapNameLineEdit="my zone map"
mirroredHCheckBox="false"
mirroredVCheckBox="false"
rotLineEdit="0"
[opSettings_59]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_interruptCheckBox="false"
interruptCheckBox="false"
messagePlainTextEdit="A new world has been generated!"
[opSettings_6]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_gameDirectoryLineEdit="Game directory"
description_gameNameLineEdit=""
description_gameVersionLineEdit="Game version"
description_interruptCheckBox=""
description_useDefaultGameObjects=""
expose_basic_activeCheckBox="false"
expose_basic_gameDirectoryLineEdit="true"
expose_basic_gameNameLineEdit="false"
expose_basic_gameVersionLineEdit="true"
expose_basic_interruptCheckBox="false"
expose_basic_useDefaultGameObjects="false"
gameDirectoryLineEdit="[gamepath]"
gameNameLineEdit="7 Days To Die"
gameVersionLineEdit="Alpha.21.99.0"
interruptCheckBox="false"
useDefaultGameObjects="true"
[opSettings_7]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox="Use Teragon POIs?"
description_directoryLineEdit=""
description_interruptCheckBox=""
description_subdirectoriesCheckBox=""
directoryLineEdit="C:/Users/[username]/AppData/Roaming/7DaysToDie/Mods/Teragon POIs"
expose_basic_activeCheckBox="false"
expose_basic_directoryLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_subdirectoriesCheckBox="false"
interruptCheckBox="false"
subdirectoriesCheckBox="true"
[opSettings_8]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_directoryLineEdit=""
description_interruptCheckBox=""
description_subdirectoriesCheckBox=""
directoryLineEdit="C:/Users/[username]/AppData/Roaming/7DaysToDie/Mods/Teragon POIs/Prefabs"
expose_basic_activeCheckBox="false"
expose_basic_directoryLineEdit="false"
expose_basic_interruptCheckBox="false"
expose_basic_subdirectoriesCheckBox="false"
interruptCheckBox="false"
subdirectoriesCheckBox="true"
[opSettings_9]
activeCheckBox="true"
commentPlainTextEdit=""
description_activeCheckBox=""
description_fileNameLineEdit=""
description_interruptCheckBox=""
expose_basic_activeCheckBox="false"
expose_basic_fileNameLineEdit="false"
expose_basic_interruptCheckBox="false"
fileNameLineEdit="H:/DL Downloads/Teragon1/data/game/poilist.txt"
interruptCheckBox="false"
[scrollAreaWidgetContents_2]
descriptionPlainTextEdit=" - - - World Generator 1 - - -
This is one of Teragon's default presets for generating random worlds.
Features:
* Rivers
* Elevation based biomes
* Erosion
* Surrounding ocean
Nice seeds: 920665883, 585892322, 974690799
Please do not overwrite/edit this preset! Make an extra copy for modifing.
(Preset by Pille, compatible with A21, v1.5)"
genWorldsEdit="[userdata]/GeneratedWorlds"
worldNameEdit="Schnucks World New 2"
[scrollAreaWidgetContents_3]
savegameEdit="[appdata]/Roaming/7DaysToDie/Saves/Teragon World 1/Test"
[worldFileDeletionGroupBox]
biomesPNGDeletionCheckBox="false"
dtmPNGDeletionCheckBox="false"
dtmRAWDeletionCheckBox="false"
dtm_processedRAWDeletionCheckBox="true"
mainTTWDeletionCheckBox="false"
map_infoXMLDeletionCheckBox="false"
prefabsXMLDeletionCheckBox="false"
radiationPNGDeletionCheckBox="false"
spawnpointsXMLDeletionCheckBox="false"
splat3_processedPNGDeletionCheckBox="true"
splat4_processedPNGDeletionCheckBox="true"
splate3PNGDeletionCheckBox="false"
water_infoXMLDeletionCheckBox="false"