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Iris Sakura

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Posts posted by Iris Sakura

  1. 6 hours ago, Sirillion said:

    No, mod configuration is governed by the host so what the host has all the clients also might need if the mods contain more than just xml changes.

    Hi thank you for your reply. As an alternative manner I've tried start the team game using a dedicated server without mods and then join it manually with a mod enabled client, while actually the core UI cannot be loaded. Is it possible that the client may load the mod UI individually, even with an incompleted version is also acceptable (cause some data cannot be loaded without server support)? I love the mod UI and hope it can be always enabled for my client.

  2. HI, I love this mod much, however when I played a team game with friends, some of them perfer the original game UI. Currently the mod should be installed on every client and it is force enabled, and you will get massive error messages if you do not install it when the host uses it. Is it possible that the mod can be enabled client-only, or at least clients can disable the new UI manually?

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