Jump to content

cesa210

Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by cesa210

  1.  

    U21pq32.png

     

    General re-balancing for the game to make it faster and more difficult. This is mean to be a lightweight mod that does not add a ton of things, instead reshuffles existing mechanics to make certain aspects of the game less tedious.

     

     

    DOWNLOAD

    Google Drive

    Instructions

     

    Spoiler

     

    • Unzip
    • Go to the mod folder of 7DTD
    • All 3 folder should be in the folder

     

    All 3 folder are the modules for the mod: CORE, GUN, MELEE

     

    Same link but on plain text:

    https://drive.google.com/file/d/1F_UJhirf3GdgZ7m-QivXkfSo7YeoEoed/view?usp=share_link

     

    Look at the bottom for warnings and terms of use

     

     

     

    Gun Overhaul
    Rework of the gun system this includes looting and crafting. Many random stats were removed. Weapons use the correct caliber and feel more unique.


     

    Spoiler

    Randomization

    The whole looter shooter stats system is gone, in other words random stats were removed.

     

    Mods

    Weapon mods, some not all, where reworked to be more useful. By example an extended barrel can now have a muzzle brake or a silencer attached.

     

    Gameplay

    Every weapon has a different fells now handguns feel fast yet inaccurate at long-mid ranges, Assault rifles are fast an agile but suffer from poor accuracy at full auto, shotguns feel like actual useful weapons (other that the auto shooty), precision rifles feel like precision tools that can bring down even the strongest enemies at respectable distance yet at close range they make you feel vulnerable and in need of a secondary weapon.

     

    Proper Calibers

    The AR now uses .223/5.56, AK Uses the 7.62 Soviet, Bolt action uses .223/5.56, Lever action uses .44 Magnum and the Pipe SMG uses 9mm now. All this to take advantage of each round power an availability since the OG game makes you feel like you are wasting powerful rounds on under-powered weapons, and also it bothers me that and AR and AK share the same ammo than a m60 its just wrong.

     

    Crafting

    The whole system is reworked, you cannot longer make guns from cheap pipes and kinder-garden glue you have to find or buy weapons from a trader. Except pipe guns they remain the same as before.

     

    Loudness

    Firearms are loud and messy, an AR can call an horde on full auto if you go Willy-nilly shooting at everything that moves. This is positive or negative depending of the kind of player  you are.

     

    Shotgun

    Behavior was changed to be more in line with real life, now buckshot rounds acts like buckshot (no spread variation) and slug rounds acts more similar to single projectiles. The spread was reduced and the range increased, to compensate for this rounds are more expensive to make or buy.

     

    Ammo

    Whole system changed now you need a primer (can be crafted) and there are 3 types of bullet tips: FMJ, JHP and Steel Core.

     

    Smokeless Powder

    Smokeless powder is used for ammo crafting instead of black-powder, is based on an early gun-cotton recipe.

     

     

     

     

    Melee Overhaul
    Still incomplete and on need of feedback, but in general damage has been increase and crafting simplified to make it more useful on higher levels.


     

    Spoiler

    More Damage

    Melee does more damage now, before melee weapons were not particularly useful on late game unless you fight zombies one or one or you just cheese it.

     

    Perks

    Perks increase more stats now so you have more range and speed on a wide range of weapons, also more damage.

     

    Crafting

    Simplified recipes, in other words the whole parts system is gone. They last longer too.

     

    New Weapon - Garden Machete

    An early machete to have as an alternative to the hunting knife on an early game.

     

    Spears
    Separation between Spears and Javelins, you hit with a spear (like any logical human being will do) and you throw a javelin.

     

    New Weapon - Wood Javelin

    Javelins are cheap to make (just wood) and simple to use. Now spears are actually useful late on the game.

     

     

     

    Misc Overhaul

    Changes to other systems like sneak and archery, this are mostly small changes tom complement the melee an gun re-balance.

     

    Spoiler

    Archery

    Small changes were made to the archery system both in the crafting and game-play. Now bows can shoot faster as the archery perk goes up, you can feel like legolas now, this is in order to make bows more useful in late game. Compound bow and crossbow cannot longer be crafted just found or buy from a trader, they can be upgraded though.

     

    Tool Overhaul
    Complete re-balance to the recipe system. Now they are harder to make but much more durable, but they cannot longer be repaired. This was done in order to eliminated the overly tedious repair kit use on simple tools.

     

    New Tool - Hatchet Pick

    Acts as a replacement for the stone axe on higher levels, it cannot build but i can destroy wood, stone and metal at a good rate. Bonus damage against doors.

     

    Enemy Overhaul
    Enemies feel more dangerous and harder to kill. Predators are more resilient, zombies (not all of them) are faster and harder to one shot.

     

    Sneak Overhaul
    Sneak is way too overpowered so i made it more balanced. The max bonus now its 1.8 not 3. Also that weird crouch thing is gone, now as long as the enemy is not aware of your presence you get the bonus. Some weapons have an extra bonus too, like bladed weapons.

     

    Acid Production

    Yes you can make acid now, this was done in order to complement the gunpowder overhaul since the recipe needs acid to be able to work. Just go looking for some fools gold to complete the recipe.

     

    There also some bonus testing weapons if you want to go and find them just search on the creative menu for them.

    There also many other things i forgot to mention but i am pretty sure that they are pretty well balanced 😉.

     

    So in few words

     

    It is more realistic? A little bit

    It is more fun? Yeah

    It is more difficult? I hope, but you have the last word

     

     

     

     

    Some of the Added Things

     

    huJHVa2.png06Dnncd.png1EYMQ0F.png

     

    2lTyBuM.pngGWISvBy.png6sWFUTm.png

     

    wMwGZuP.pngQqoVUnz.pngGi0sran.png

     

    xybtN0g.pngAr78zP4.png

     

    RPPrxN0.pngoTy9ADU.png

     

     

    WARNINGS

     

    Mod compatibility is completely and absolutely untested

     

     

    All 3 modules are needed for the mod to work correctly

     

     

    This is a single-player PVE oriented mod. You have been warn.

     

     

    Terms of Use

    You are allowed to use the modification Shiny Overhaul with or without modification for private use without any limitation. All derivative works that are made public need to give the credit to the original mod, Shiny Overhaul, and to the mod author, Cesa210, also a link to the original modifications post must be provided, this only applies if the original link is available for use.

     

     

×
×
  • Create New...