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Rumor7785

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Posts posted by Rumor7785

  1. On 12/18/2022 at 3:49 AM, meganoth said:

     

    Actually there is always a chance to get a net negative out of a harvest, it just gets smaller and smaller the larger your farm is. But on the other hand you continually find additional plants (especially corn and potatos in farm POIs) so even extreme bad luck never gets one really in trouble as the found plants can be made into seeds to fill up empty slots. In a recent game I had 8-10 plots for corn and potatoes each and I could supply 4 people with food. For all the other plants I only used around 4 plots each.

     

    Sometimes I had to make all plants of one type into seeds for one or two harvests to keep them at 4. But it didn't matter because I could always cook different recipes when one of those plants was in reduced supply for a week. Even corn and potatoes could have a really bad harvest but I don't remember that I ever came into the situation that I didn't have enough plants to replant all pots. Or if it did happen it must have been so easy to correct that I forgot it did happen. I remember there were harvests where I just got a handful of corn or potatoes for cooking though. 

     

    Each harvest was different. In most harvests at least one of the plant types had a relatively bad harvest, sometimes even the worst case, say 0 out of 4. That meant I kept the whole harvest for seed production, i.e. produced 3 seeds and even kept the 1 remaining plant to bolster the next seed production. But this never had even a chance to go into a downward spiral because I also found seeds and plants in the world or at the trader.

     

    As a rule of thumb I would say any plant you consider indispensable should have 8 plots or more.

     

    Hello meganoth.  I will give 8 a try.  Thanks again, buddy.
     

  2. Sorry if it is just me, but I struggle to read text without strong contrast.  My group and I sometimes change the text color (global, friends, party) depending on the biome and time of day.  The 3 different colors are nice, but what would be even better is if there was a background or glow to the text with high contrast.  Same for the crafting times.  the light color text is often illegible depending on the item color.

  3. IMO, level 3 of "Living off the Land" should not be the only level to make growing crops and crafting seeds viable.  Please either increase the chance to get a seed at level 2 or balance the cost to craft a seed, so farming is not a net loss.  Or like the Ravenhearst mod, add Fertilizer back into the game.  Make fertilizer expensive to craft and maybe locked behind level 3, but it results in 100% chance to get a seed.

     

     

  4. Cut out the step of searching for servers for players who are always joining the same servers, each time they log in.  Or instead of showing History after "JOIN GAME", consider adding a small list of the recently played servers to the main menu.  Or change "JOIN <name of last server>" to connect to the most recently played server and add "SEARCH FOR GAME SERVERS" to the main menu.

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