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TimmE

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Posts posted by TimmE

  1. On 12/8/2022 at 12:44 AM, Melange said:

    Welcome to the game Mr TimmE. Do some hunting of this game's available mods. Soon you can have more feathers, meat and eggs than you can consume!

     

    Then later you'll learn that eggs won't be your biggest obstacle to overcome in the wasteland.  Have fun.


    bro shut up, this is here for ideas and things to improve the game ive been playing this game since release.  all you do mis comment to get counts? idk why you replied. it was not helpful.  and if you think these wouldn't be a good addition to the game you are are more dumb that i thought and after this i am going to ignore you so i wont see anything you post on my stuff anyways! so have fun

  2. On 12/8/2022 at 1:01 AM, Melange said:

    lolz. Not every danger is gonna anounce itself before inflicting damage on your poorly defended character. Pigs and dogs will rip you a new one very quickly and with little warning. It's not dumb, its how it works. (insert Roland knuckle rub here) 🙂

    actually it is quite "dumb" should atleast be able to hear animals i can understand sneaky zombies but i should be able to hear a big fat pig walking

  3. On 10/22/2022 at 10:07 PM, Ttocs said:

    Similar idea ish would be to add a repair mode to the drone, put materials in its storage and it goes round and repairs blocks that match the mats you put in abit like those auto hoover/vacuums. Perhaps a mod for the drone so you can see it repairing with a little blowtorch/ hammer attachment 😃

    i think this would be much better because if you do "repair all" with land claim then you could just keep repairing on horde nights and they could never get through. 

    1. we need more sound notifications. like how does a hog sneak up on me and hit me instantly 2x in a row? i mean within one second it hit me twice and i never heard or seen it till it was behind me. kind of dumb
    2. like at least add sound to him running? cause they are not quiet when they run 
      im all good with the stealthy zombies but things like this are so dmb
  4. my biggest issue with ANY games reloading mechanic is this the code simply is "if reload is interrupted cancel reload" however it will be (lets say the (pipe weapons) they slam open then gun eject said round cancel reload then have to do EVERYTHING over. put in a check where each thing animated is done (similar to lockpicks) so when canel reload can see was gun open? was round or mag ejected was ammo inserted was gun closed? 

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