In the latest version of the mod, the problem of desynchronization has intensified. In previous versions, the delay could be up to half a second, now the delay is kept at an average of 2 seconds, while the in-game counter shows a delay of 200-300 milliseconds. The vanilla version is up to the same machine, does not give delays in principle. There is a suspicion of problems in the allowed bandwidth of the Steam. Is it possible to somehow reduce the flow of traffic to the player?
Subquake's Undead Legacy
in Mods
Posted
In the latest version of the mod, the problem of desynchronization has intensified. In previous versions, the delay could be up to half a second, now the delay is kept at an average of 2 seconds, while the in-game counter shows a delay of 200-300 milliseconds. The vanilla version is up to the same machine, does not give delays in principle. There is a suspicion of problems in the allowed bandwidth of the Steam. Is it possible to somehow reduce the flow of traffic to the player?