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rallenb3

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Posts posted by rallenb3

  1. I didn't start seeing them until I was modding the rwgmixer.xml on my modded copy of the game so I went to my unmodded copy made a new map and started a new save and got the warning there to. I thought at first it was my mod but, when I got the same warnings on the unmodded version of the game that told me it wasn't my mod. I don't like getting errors or warnings when I make a mod.

     

    thank you,

    Wishbringer

  2. I got these warning in log and console:

    1. 2022-12-07T11:38:30 929.238 WRN No chunk for position -1755, 37, 96, can not add childs to pos -1755, 36, 95! Block cntDumpsterFlies
    2. 2022-12-07T11:38:30 929.299 WRN No chunk for position -1744, 37, 280, can not add childs to pos -1745, 37, 281! Block decoPicnicTable
    3. 2022-12-07T11:38:31 930.109 WRN No chunk for position -1744, 36, 343, can not add childs to pos -1745, 36, 343! Block hayBaleRound
    4. 2022-12-07T11:38:42 941.483 WRN No chunk for position -1717, 32, 96, can not add childs to pos -1717, 32, 95! Block cntMetalDesk02Open
    5. 2022-12-07T11:38:42 941.494 WRN No chunk for position -1728, 43, 112, can not add childs to pos -1728, 43, 111! Block decoClawFootBathTub
    6. 2022-12-07T11:38:42 941.494 WRN No chunk for position -1721, 43, 112, can not add childs to pos -1721, 43, 111! Block hospitalBed
    7. 2022-12-07T11:38:44 942.595 WRN No chunk for position -1872, 37, 360, can not add childs to pos -1874, 36, 360! Block cntCar03SedanDamage1v02
    8. 2022-12-07T11:38:45 944.033 WRN No chunk for position -1681, 37, 272, can not add childs to pos -1681, 36, 271! Block garageDoorMetal_v2
    9. 2022-12-07T11:38:46 945.091 WRN No chunk for position -1672, 40, 128, can not add childs to pos -1672, 40, 127! Block hayBaleSquare
    10. 2022-12-07T11:38:46 945.140 WRN No chunk for position -1664, 36, 285, can not add childs to pos -1665, 36, 284! Block hayBaleRound
    11. 2022-12-07T11:38:46 945.150 WRN No chunk for position -1668, 37, 320, can not add childs to pos -1668, 36, 319! Block hayBaleRound
    12. 2022-12-07T11:38:47 946.258 WRN No chunk for position -1654, 37, 208, can not add childs to pos -1655, 36, 206! Block cntCar03SedanDamage2v08
    13. 2022-12-07T11:38:47 946.285 WRN No chunk for position -1652, 36, 288, can not add childs to pos -1653, 36, 287! Block hayBaleRound
    I have no mods installed and I verified the files. I even deleted the blocks file and verified again to make sure. Here is my log: https://pastebin.com/nc92hkC0

    Also it was a new map and new save

  3. If you want to you can look me up on the nexus rallenb3 and check out my mods and see how my code is and how it looks. now it is not always formatted perfectly but, it doesn't need to be just as long as everything is in the right order and right place it will work. I have seen a modder put his code in straight lines one line after another like in a book and it worked perfectly fine. I couldn't do it that way I wouldn't be able to read it like that but, every modder has there on way of doing there code. It just doesn't need to be neat and perfect to work.

    You actually can learn a lot from other modders code.

  4. Plus in the items.xml the chassis and body say they are unlocked by greasemonkey and schematic but, there is no progression.xml to unlock them with greasemonkey.

    unless you are want them to get the chassis and body through lot and that is the only way you can make it. 

  5. On your AC ATV there is no way to get the schematics in your loot.xml so your can make it. An since the recipes have the learnable tag you can't make it without the schematics.

    Correction you can't make the chassis and body without the schematics. 

  6. On 11/10/2022 at 3:17 AM, vergilsparda said:

     

    Right now flour is currently in the "foodgroupCommon" lootgroup, which is a vanilla lootgroup. I don't want to mess any further with vanilla lootgroups, so a recipe for flour is defintiely needed, and something I completely forgot about!

     

    Here's a direct link to the update, which will be on the main forum post and the changelog in a couple minutes as I write it up, but this includes a recipe for making flour (backpack, since workbench or campfire seems redundant) and duplicate/alternative recipes for every food item I changed from cornmeal to flour. I tested them in-game and they all work, so long as the appropriate recipe has been unlocked!

     

    For now, flour costs 5 ears of corn and 2 small rocks, because I unfortunately do not know how to add assets into the game via the Unity editor and thus cannot make a custom crafting block like a mortar and pestle. However, I can add a mortar and pestle item that is consumed alongside the flour, but is returned. But that would also complicate things because then flour would need to become a bundle and yada, yada. I think two small rocks suffice, because some of those rocks you find on the ground are massive! Perfect for grinding corn into flour. If you'd rather I use cornmeal instead of ears of corn, please let me know, since I know the more realistic thing would be cornmeal. If you'd like to change it yourself, just look in recipes.xml for the "foodflour" recipe at the bottom, just before the duplicate vanilla recipes, and change the corn to cornmeal!

    Happy to help out. I love this mod. I already added a flour recipe and your recipes to your mod I am using in my game. xml I am good at.  adding assets of any kind I no nothing about. lol

  7. I got this in the console and the log an I wasn't getting it before I installed this mod.

    Couldn't create a Convex Mesh from source mesh "wheel 3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

    So far as I can tell it is not a big deal I well still use your mod. also it looks like your vehicles replace the vanilla vehicles is that right.

    On 10/31/2022 at 8:02 PM, Witos said:

    Hello, first of all congratulations for the mod that is very good and gives a lot of play to my server.
    I would like to know if I can increase the speed of any vehicle to XML level.
     

    You just need to change the velocitymax in the vehicle.xml in the mod for reference the first number after velocitymax is top speed without turbo, second number is top speed with turbo.

  8. I read in your comment in your recipes.xml that you still don't know how recipes work now it would take to long to explain how they work but, for now you just need to know how to code them. now I am not a traditional coder I will take short cut every chance I get to make things easier and a very good and easy short cut is to use the code that is already in the xml files you can't do this with all the xml's but, you can with recipes.xml you do your append line then you find a recipe that matches the recipe you want to make and example is you want a campfire recipe with 3 ingredients and unlocks with perkmasterchef well you find a campfire recipe that has three ingredients and has perkmasterchef tag copy and paste it into your recipes.xml change the ingredients to the ingredients you want change the count of ingredient to what you want, and so on until you have your recipe. so your are just modifying the game recipe to do what you want.  you can use this tip or not that is up to you.

    oh also my last playthru I got a total of 3 or 4 bags of flour that is not enough. now since they make flour from corn in real life you could just add a flour recipe that uses corn the recipe would be just like the cornmeal recipe except you get foodwhiteflour instead of foodcornmeal.

  9. I just wanted to let you know that I got this warning in the console and the log.

    2022-10-24T22:01:04 45.182 WRN Particle Effect #@modfolder(CookingStations):Resources/Blenders.unity3d?BladeFX already exists! Skipping it!
    2022-10-24T22:01:58 98.826 WRN Particle Effect #@modfolder(WorkStations):Resources/newforge.unity3d?ТатаринForgeFX already exists! Skipping it!

    I don't know if one of my other mods have the same resources but, if it was just one warning I would think so but, the chance of multiple mods having the same resource I don't know. I wouldn't have seen it if I wasn't testing my own mods for errors and see it come up on the console and after that I checked the log to make sure and it was there.

  10. i only had around 100 or something mods i think but, vortex was double or triple copying every one the first folder would be the actual mod the others would just have the modinfo file in them. this time i am installing all the mods manually so i don't have that problem. it was hard trying to find out which was causing the problem with multiple copies of each mod and a chore trying to find every one. vortex also wasn't disabling and uninstalling them properly. i would think a mod was disabled but, it was still loading.

  11. i probably want update to a21 because i don't like that learn by looting system they are implementing i think the system we have for now is just fine but, that just my opinion hahaa

    and i am still waiting on 7 days to die to finish downloading it's taking forever

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