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blackaciddevil

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Posts posted by blackaciddevil

  1. The textures are in the BlockTextureAtlases and TerrainTextures bundles. As always, create a backup of the original file. Extract the .assets file out of the bundle (the .assets file table first has to be decompressed), open it, select the texture to change, press Plugins and select Edit, Import, OK, and press File->Save in the asset list and save to another file name. Then open the decompressed bundle, import the new .assets file and save the bundle file which can then be used for the game.

    I'll probably improve this so the .assets file can also be changed in the bundle without extracting it first. Maybe I'll also remove the need to save a decompressed copy first.

     

    Yeah I got it to work!

    Many thanks DerPopo, both for your fantastic tool and your help!

  2. I don't really understand how this tool work. I used it some while a12 or something and managed to replace a terrain texture with some flaws. The shader did not work on it. Now I have forgot how the tool works or there have been some changes somewhere.

     

    Soo I does anyone know how to add or replace a terrain texture? And would be kind to explain how.

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