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slackjaw

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Posts posted by slackjaw

  1. 11 minutes ago, unholyjoe said:

    well it damn sure shows me 2 things.. 1) i never messed with it and 2) just singular doesnt do anything :)

     

    but yes confirmed it does indeed work toggling the distant poi outside of the chunk i am in (at least it does for me).

     

    so some old dogs can learn (sometimes)

    When you toggle it back on what does the console say?

  2. 10 hours ago, theFlu said:

    The command is as the OP wrote, "pois", plural. Does work for me, in the current A20.6 (b9). Toggles on and off, distant pois appear according to the toggle.

    See that's the thing though mine will not turn back on. When i enter the command it says "Distant pois not active" every time.

  3. 18 hours ago, zztong said:

     

    A sharing violation on one of the world files? Is the file locked for some reason, such as having the file open by some other program?

     

    That path appears to be in an FTP directory. Perhaps you're receiving the file and the transfer isn't complete?

    I did have filezilla open when i restarted the server could that be it you think?

  4. 9 minutes ago, stallionsden said:

    argh npc core/0score etc need updating for a20.6 there is a patch on their thread for 20.6. 

    Yeah i updated 0score yesterday but to no avail unfortunately. I think my world save is probably toast im gonna try to restore a backup first maybe that'll do the trick 

  5. 4 hours ago, stallionsden said:

    Is this on a new world or existing.

     

    Also any other mods or anything.

    Its on an existing world and these were the modlets i was running

    0-SCore

    0-XNPCCore

    1-FantasticBeastz

    1-GansSpecialZombies

    1-GansStandardZombies

    1-khzmusik_NPC_Civilians

    1-khzmusik_Zombies

    1-NPCXBirdPack

    1-NPCXMechPack

    1-NPCXSpiderPack

    1-OrczPackAlpha

    1-PitFighterzPack

    1-RaiderzPack

    1-RobotzPack

    1-SoldierPack

    1-SurvivorzPack

    1-YeOldeUndeadPack

    1-ZombiezPack

    2-GoblinzPack

    2-NPCXSpiderPack-ColonyExpansion

    2-OrczPackBeta

    2-SummonFoxFriend

    7DTD-FasterCrafting

    75%less_sleepers

    A20-TraderAllwaysOpen

    AGF-A20HUDPlus1.4.1

    AGF-Backpack72Plus1.00

    Bdubs Vehicles

    bhwArmySurplus

    bhwInteriorDesign

    bhwModernCooking

    bhwNutsAndBolts

    bhwPowerPlant

    bhwScavenger

    CP48.1 Complete

    CraftFromContainers

    DadJokesinMailboxes-main

    donovan-craftschematics

    Emalix_BetterStorageContainers

    FirearmsExpansion4.7

    Gyrocopter Speed Torque and Handling Improvement

    H7SB_Carts

    H7SB_Doors

    H7SB_Furnitures

    H7SB_Seats

    IceBurg_Animals_Overhaul

    ILoveWater

    JaxTeller718-NormalZombieRageRemoval

    MeanCloud__EnemyReachShortener

    More Lights 1.4.1 Alpha 20

    Motorcycle Speed Torque and Handling Improvement

    No Crosshair On Aim

    QuickStack

    Ratbertts-QualityOfLife

    RigonsMove_Speed_Rule1Cardio_A20

    Su1C1dal 7DTD Swim Faster

    UnderWaterBreathingDivingMask-main

    War3zuk HD Katanas

    War3zuk HD Tools

    War3zuk HD Truck Elevator

    War3zuk HD Wrench

    War3zuk Pro Points

    WorkStations

  6. On 8/17/2022 at 7:00 AM, stallionsden said:

    also rented server or dedi.

    Dedi (tfp have added in what is needed) - 

    The UDF can also be set in the serverconfig.xml file.

    Format:

    <property name="UserDataFolder" value="<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>" />

    Example:

    <property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />

    For Rented Servers still am working on that one. it should still work in the old spot to play tho. 
    Your rented server should have a userdatafdolder with the change to the mods folder location in previous alpha 20 interation. 

    you create a LocalPrefabs Folder within it and then add your custom Pois there. 

    Update now that I moved them all back via tfp im actually getting a different error message on all combo pois. Any ideas?

    2022-08-18T15:19:47 295.850 ERR Skipping loading of active block data for xcostum_Chernobyl(by_Maz_Burt) because of the following exception:
    2022-08-18T15:19:47 295.851 EXC Object reference not set to an instance of an object
      at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <5135e30b517b4368a94317ce6e11f1c3>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    Prefab:readTriggerData(PooledBinaryReader)
    Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
    Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
    Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
    DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
    DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
    <Load>d__21:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    2022-08-18T15:19:48 296.495 INF Started thread GenerateChunks
    2022-08-18T15:19:52 300.781 INF Calculating world hashes took 4213 ms (world size 286 MiB)
    2022-08-18T15:19:52 300.793 WRN No hashes for world
    2022-08-18T15:19:52 300.795 INF Processing world files
    IOException: Sharing violation on path C:\SERVICES\ni7564726_2_SHARE\ftproot\7daystodie\Data\Worlds\Muscle Tribe Valley\dtm_processed.raw
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <5135e30b517b4368a94317ce6e11f1c3>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 
     

  7. 7 hours ago, stallionsden said:

    also rented server or dedi.

    Dedi (tfp have added in what is needed) - 

    The UDF can also be set in the serverconfig.xml file.

    Format:

    <property name="UserDataFolder" value="<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>" />

    Example:

    <property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />

    For Rented Servers still am working on that one. it should still work in the old spot to play tho. 
    Your rented server should have a userdatafdolder with the change to the mods folder location in previous alpha 20 interation. 

    you create a LocalPrefabs Folder within it and then add your custom Pois there. 

    I did just check my prefab folder an all the combo pois were just not there for some reason after the update? Thats probably why im getting these errors lol. Nitrado is so weird sometimes. Ill put em back in and ill let you know how it goes thank you for the help!

  8. 8 hours ago, stallionsden said:

    Which server do you run thru.

     

    What error message/s you getting.

     

    I use serverblend and they have a userdatafolder location via ftp. 

    I use nitrado. I dont see a userdata folder only a regular data folder using ftp. This is the error im getting on all pois                                                                        2022-08-17T10:13:30 312.170 ERR Prefab loading failed. Prefab 'xcostum_Chernobyl(by_Maz_Burt)' does not exist!
    2022-08-17T10:13:30 312.170 WRN Could not load prefab 'xcostum_Chernobyl(by_Maz_Burt)'. Skipping it

  9. 3 hours ago, stallionsden said:

    20.6 stable is here and even tho the pois fully work in the old location. It is best we get use to the new location.

     

    New location is -
    C:\users\username\appdata\roaming\7daystodie\localprefabs.

    Simply dragging the prefab folders across is sufficient.

     

    Infinity users will have to do this manually until infinity is updated.

    What about servers? Any special instructions? I noticed mine got all fuggered up with the patch

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