Mounty
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Posts posted by Mounty
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Tonight I crafted a blue tactical assault rifle, the description says it has a 30 round magazine but when I loaded it the ammo count only showed 23 rounds. I made and fitted a drum mag, reloaded the weapon and still only had 23 rounds. Has anyone else seen this or am I just lucky?
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7 hours ago, Space4Ace said:
In case you don't already know, go to 7 Days to Die History · SteamDB and you can see all the updated builds posted to the "testing_trunk" directory. Those builds get tested daily. They are probably around Build 300 or something... So many entries! (6 hours ago, 2 days ago, 3 days ago...)
So, as you can see, work is being done all the time. TFP wants everything to be great before it's ready for primetime. I applaud them for sticking to their plan, and not release until it's done. 😀
Mate, I was kidding, I have no doubt they're working their little behinds off. I was just having a dig at the guy who poo poo'd the bug counter idea, I don't need one myself, but some people like to feel as though they're getting a peek behind the curtain. I don't know how Fun Pimps do things, but if they use something like Jira to track bugs pulling a few interesting stats to display somewhere probably wouldn't be a big deal. Maybe they have good reasons for not doing it, I don't know.
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13 minutes ago, YourMirror said:
30 -> 28 -> 33 -> 31 -> 26 -> 19 -> 26 -> 21 -> 14 -> 11 -> 3 (sits there for 3 weeks) -> 1 (2 more weeks) -> 18
Now what does that tell you exactly, except for some false hype when its reaches low numbers?
Absolutely nothing.
Well, I think they finished working on it weeks ago and have just been sitting back laughing at us, the bug counter would have been a good way to prove they were still hard at work. If they go and post one now I'll have to assume that it's just driven by a random number generator and that they're still just sitting back laughing at us. See you've ruined the whole thing by being negative.
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I've heard this before, but my games don't seem to do it.
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13 hours ago, Maharin said:
They're adding squirrels to the game. That takes time to do it right.
Squirrels? I was hoping for monkey's.
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On 6/21/2022 at 8:20 AM, Pernicious said:
I saw a car with the sticker on it's back window just last week, got a giggle out of it. I lived up there for a few years, I don't remember political correctness being a big priority for many people.
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20 zombies on a horde night sounds really low, I get 10-15 in a roving horde and closer to 200 on a horde night. That's playing solo on Adventurer. It would explain why your not seeing any bags.
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It doesn't seem to happen every time, unless the zombies are spawning and then wandering off in random directions, happens a lot though.
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I caved and bought the chemistry station, I had plenty of beakers but only one acid. I spent an in game week searching POI's and a half dozen traders with out finding even one more bottle.
Maybe they need a quest that lets us negotiate the reward before hand, we can choose anything but what we choose determines the difficulty level of the quest.
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After hours drive (walk) through window, you can't afford to turn away customers in these tough times.
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Tactical assault rifle ammo count bug
in General Support
Posted
Sorry for putting this in the wrong place.
Just an update, the next time I started the game the rifle still had the 23 rounds but hitting the reload button this time brought it up to the correct 60 round capacity.