thomtree
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Posts posted by thomtree
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another wrong item in the invaliditems
cobweb
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Are you talking about Alloc's Server Fixes using the console commands or the custom forward slash commands in ServerTools? Maybe you got the coords messed up. This write up I did might help you. Coords can be tricky.
thanks, i will look into it.
I have another problem.
If i have different colors for name and chat with cpc from coppis mod that i cant use the commands here from that servertools. He ignore me.
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@thomtree: The player list is meant to become more powerful, currently it's obviously not of that much use
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i have opened the server map 24/7 and look most of the time in every inventory. If iam at home i look every hour 2 times in all inventorys. Its the only help for us to ban these duping guys. Or you have another solution ? It would be nice if the work would be easier.
thanks
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I have a little improvement for the webserver livemap.
Sometimes if there more than 1 player at the same location its hard to click on the green circle too look in there inventory.
Sometimes the green circle does not open or its realy anoying to look in inventorys for 5 player if i must click everytime on the green circle.
The player names is also random in that green circle... Its a game
Maybe you can fix it or change it.
My Idea:
Make a option to look in inventorys via the player list.
Or
much better
A page with all inventorys each other.
thanks
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i want to use a command to teleport player to a place. teleport {entityid} coords
but he teleports me everytime to a different place ?
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found another item.
cntgaspump
that can buy at the Trader
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how is it not correct?
e.g.
<item itemName="awningRedCNRRound" />
pls check all the invalid items in your list! I think there is some more wrong
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The invalid item list is not correct.
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thanks for update.
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thx for fixing reserved slot. we will see tonight how it works.
a Idea for Admin coloring. Is it possible to use there a extern xml and dont serveradmin.xml ?
because sometimes i want to be invisible as admin.
Must we write something in expires ?
i have this empty
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We have some problems with the reserved slot system.
We have atm 14 reserved slots from donators.
Our Server most of the time full 45/45 players.
But players with a reserved slot cant join the server. i think the tool kick each other the reserved slot players.
We have sometime 5-10 players they try to connect.. and reserved slot player cant connect.
Sometimes they need 30 times to connect.
can you fix the system ? For our high active community works this not so good.
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you can edit this list self
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work fine here too
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i could make an option
thanks for your work!
by the way i have another feature request.
Our Community lives on votes because many new players look in a Server Voting list which server is the best.
So please can you add that voting api from 7daystodie-server.com ?
I think its realy realy easy for you(programmer) https://7daystodie-servers.com/help/api/
And it would help us a lot! It would be nice if someone write ingame !voted or so and he can check over the steamid with the api if that guy has voted or not. Then he get a special item which we can setup in the xml config. Maybe he get a message ingame if he have voted or not.
thanks!
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in the ServerToolsConfig.xml, if you dont see it delete that file while the server is running
Thanks, it works
Another Idea,
can you change the reserved slot system ? Like the system kick the last person who join the server ? i think maybe its better
If i make a 1 Slot Server and set my steam id in the reserved slot xml so no other player can join on the server.
but it should not be so like he kick the person on the server if i want to join
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Where we can set up the reserved slot ? there is no config or command i think ? mhhhh
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works with A15 ?
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right, have the same errors sometimes
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♥♥♥♥... i mean you kidding me because i have not seen the green text...
<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->
sorry
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Yes, same as with everything else save related (especially admins.xml): Use different savegamefolders.
If i set in the serverconfig.xml the folder
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->
into
<property name="AdminFileName" value="Server2\serveradmin.xml"/> <!-- Server admin file name -->
then the server 2 use the webpermission in folder Server2\ ? right ?
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Is there a way to use differents webpermssions.xml for 2 server instances ?
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Hm, But the server was crashed! even if it is not in the logs.
where are all the error messages ?
Maybe there is a problem if there 2 Server instances at 1 Server ?
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Not seeing a crash. Also don't pick some part of a log randomly and point it out as a crash reason ...
right, its only a clpping. I had post the full log too there. Did you look at this ?
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Server Crashed:
2016-07-04T16:55:42 2.934 ERR Error in ApiHandler.HandleRequest(): Handler getwebuiupdates threw an exception: 2016-07-04T16:55:42 2.935 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.NetConnections.Servers.Web.API.GetWebUIUpdates.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32) AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult) System.Net.ListenerAsyncResult:InvokeCallback(Object)
full log:
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Server Tools
in Tools
Posted
Its not only using corpses.. There still another bug using campfire with 2 people.