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xercesblue

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Posts posted by xercesblue

  1. How do Server managers do a shutdown and restart? Most seem to use Alloc's mod and all I see is the 7DTD standard shutdown command. example CBSM uses RCON and Alloc' stuff so how does it restart 7DTD?

     

    I found just stopping the process resets the day to 0. I connect to my server over telnet using Putty and just use the shutdown command. Works well as long as you enable telnet in the config file and specify the password/port.

  2. Elevation used to be a constant but ever since I think RWG 2.0 it varies completely. You can dig very far down and take much longer to hit bedrock depending on where you are. Could this be why? /home may be teleporting you to the default elevation regardless of where the level ground actually is?

  3. If you're talking about the game: Maybe for some commonly used stuff. But as we won't ever know what ideas people come up with we can't know before what parts they would need documentation for. Also won't be in the very near future as the code is still evolving.

     

     

     

     

    Of course it's possible to monitor interactions and then store the gathered information in an additional data store to look it up later on. But that's obviously quite a bit of work, especially as you'd have to patch the game's code to add hooks ;)

     

     

     

     

    If you can get around EAC (currently no known way to do so though) you can get a lot of information from the game. But what ioScream supposed was server side anyway so it wouldn't help cheaters unless you were allowing them to access that data.

     

     

     

     

    Should only happen if you specify a value for Y which is below normal ground level. If you specify -1 or a value greater/equal ground level it should be all fine. Never had any issue with that since I did that fix for A13.

     

    Thanks Alloc!

     

    How do you specify that value if you're doing /home? It's happened 100% of the time for us so far.

  4. Hey Alloc,

    Was the teleport bug supposed to be fixed with A13? I remember you saying it would be a few months back but it's still occurring.

    When teleporting using /home or any other command you teleport falling in empty space and have to log out/back in to be on solid ground.

  5. So Alloc, is there any chance there's a fix planned for the teleport bug? Where it doesn't render fast enough and you spawn falling? Someone suggested adding a 5 second or longer delay after the teleport to give it a chance. I'm not sure, but it's annoying to constantly log out and back in after doing /home.

  6. So is anyone else having trouble with teleporting?

     

    Everyone on my server has to log out and back in everytime they use /home because it puts us in fall mode and under the world it looks like. Rebooting the server doesn't fix it. I've only used Alloc's fixes and modified some XML's to increase stack limits so no crazy modding.

     

    This happens so far no matter where we do /sethome. On top of a building, on level untouched ground or underground. Happens 100% of the time for everyone. Logging out and back in fixes it. When I say fixes it, it puts us where we're supposed to be. Oddly enough if I do /sethome underground and then do /home and log out/in, it puts me above ground.

  7. Use a RCON Tool to set the permissions

     

    webpermission add web.map 2000

    webpermission add webapi.getstats 2000

    webpermission add webapi.getlandclaims 2000

    webpermission add webapi.getplayerslocation 2000

    webpermission add webapi.getplayerinventory 2000

     

    Or open up webpermissions.xml (mines located in Saves) and copy/paste the following

    <?xml version="1.0" encoding="UTF-8"?>
    <webpermissions>
       <admintokens>
           <!-- <token name="adminuser1" token="supersecrettoken" permission_level="0" /> -->
       </admintokens>
    
       <permissions>
           <!-- <permission module="webapi.executeconsolecommand" permission_level="0" /> -->
           <!-- <permission module="webapi.getplayersonline" permission_level="1" /> -->
           <!-- <permission module="web.map" permission_level="1000" /> -->
           <permission module="web.map" permission_level="2000" />
           <permission module="webapi.getstats" permission_level="2000" />
           <permission module="webapi.executeconsolecommand" permission_level="0" />
           <permission module="webapi.getlandclaims" permission_level="2000" />
           <permission module="webapi.getplayersonline" permission_level="2000" />
           <permission module="webapi.getplayerslocation" permission_level="2000" />
           <permission module="webapi.getplayerinventory" permission_level="2000" />
       </permissions>
    
    </webpermissions>
    

     

    Check out the page alloc setup for more info: https://7dtd.illy.bz/wiki/Integrated%20Webserver#Permissions

     

    That worked! Thanks :D

     

    Also thanks for all your hard work Alloc, the map is looking really cool now!

  8. I get the same exact error message when attempting to look at my map. Says I don't have permission. I tried logging in through steam and same thing happens.

     

    I'm a little bit confused about how to set permission levels. Is there a way to just let anyone that logs into it see the map?

     

    I really don't even want permissions I'd prefer that anyone be able to just open the online map than have to login through steam, seems like an unnecessary step to me. I only have like 5 people that are active at the moment.

  9. Got it working last night, yay /home! :D

     

    Thanks a ton guys! I run Rust, Terraria, Ark and 7 Days servers from the same machine, but up until recently 7 Days was running from Bluefangsolutions so everything was modded by them.

     

    I just messed with the XML's but with them just unpacking the Alloc's fixes worked, didn't see what kind of server they were running (client versus dedicated). All this is exciting to figure out. Next step is getting the map working.

     

    Also you're the best Alloc!

  10. What Ynd21 said ... it's not about the mod, it's about the game build. Read the link he posted :)

     

    So I'm using the wrong GAME build. Ok I'll have to figure out where to run the correct one. Will I have to start new world? Tools - Library - Dedicated, as in from the Steam program itself? I'm sorry if I sound stupid I run lots of server but always done it from SteamCMD and batch files.

     

    EDIT: I think I found it. Spoke too soon. Didn't realize I had to hover OVER Library lol. I feel so stupid. Never even seen that part of Steam.

     

    Posting logs just in case.[ATTACH]10032[/ATTACH]

    output_log__2015-07-23__09-39-59.txt

  11. Alloc you wanted a log for my issues. Where do I go to get that? I'm seeing lots of logs in the install directory.

     

    I found an output log and this was in it:

     

    2015-07-22T16:19:19 1.292 INF [MODS] Start loading

     

    2015-07-22T16:19:19 1.294 INF [MODS] Trying to load from Allocs_CommandExtensions

     

    2015-07-22T16:19:19 1.324 WRN [MODS] Not loading DLL, only supported on the dedicated server build

     

    2015-07-22T16:19:19 1.324 INF [MODS] Loaded Mod: Allocs command extensions (4)

     

    2015-07-22T16:19:19 1.325 INF [MODS] Trying to load from Allocs_CommonFunc

     

    2015-07-22T16:19:19 1.325 WRN [MODS] Not loading DLL, only supported on the dedicated server build

     

    2015-07-22T16:19:19 1.325 INF [MODS] Loaded Mod: Allocs server fixes (5)

     

    2015-07-22T16:19:19 1.325 INF [MODS] Trying to load from Allocs_WebAndMapRendering

     

    2015-07-22T16:19:19 1.326 WRN [MODS] Not loading DLL, only supported on the dedicated server build

     

    2015-07-22T16:19:19 1.326 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (6)

     

    2015-07-22T16:19:19 1.327 INF [MODS] Loading done

     

    2015-07-22T16:19:19 1.365 INF Loading permissions file at 'C:\Users\xercesblue\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'

     

    2015-07-22T16:19:19 1.397 INF Loading permissions file done.

     

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

     

     

    Is what I'm using not the dedicated server? I'm using the Dedicated server bat file to load it and others can connect.

  12. I feel stupid having to ask this because I've had the fixes working in the past. I have Frontrunnertek saying Alloc's fixes are installed and I downloaded the latest build but it's just those three directories you unpack?

     

    I thought I remembered there used to be stuff you had to overwrite but is that not the case anymore? I added the files and got the manager working but the /sethome and /gimme commands don't work at all for some reason. Any help would be appreciated thanks!

     

    Just an FYI, this is a new server so there are no previous builds of Alloc's installed, is there one I need to install as a base?

     

    It also doesn't seem to be recognizing the rendermap command when I am using telnet to get into it.

  13. When using FRT's SM you need to take all of the quotes out of your text.... It is no longer needed. If you updated to the newest SM and Alloc's Fixes you should have no problems. Just remove quotes from your server messages.

     

    Hmm OK thank you! I'll check it out, updated to 1.6 about an hour ago but haven't logged into game to check cause I didn't know which side had the problem. although I never used quotes before for the MoTD or the Revolving messages.

  14. Since 11.3 and the latest Alloc's fixes (I did delete the mods directory and replace with newer files) my server only Says one word. If I attempt to talk from the FRT server Manager it only says one word, same with the MoTD. I figure it might be an issue with that program just wanted to mention it here as well since it only happened since the patch and it appears we cannot teleport home anymore either.

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