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Posts posted by blues_barry
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Hi Alloc,
Yes the server is modded. I have done lots of addons in blocks.xml and items.xml
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Hi Alloc,
The icons on my server map do not display.
Here is an error message that I find at console and I am not sure if this relates.
2015-12-20T09:40:17 11726.755 INF Error in Web.HandleRequest(): System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in :0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in :0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in :0 at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (IAsyncResult result) [0x00000] in :0 2015-12-20T09:40:17 11726.791 INF Error in Web.HandleRequest(): System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in :0 at
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I'm working on a fork of Alloc's great work here and thought I'd fix the custom and tinted icons issues. Anyone know the formula for the color blending during tint? I've tried so, so many variations to get items to tint correctly but they're slightly off every time.
[ATTACH=CONFIG]11109[/ATTACH]
Anyone have ideas on the exact method used to blend the icon's tint?
(full sized image: dtd_blend_test.png)
Hi psouza4, there is a method to do it which is by Photoshop. (I have a Photoshop CS6 OSX Version)
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Open the icon image, then click "Add a layer style" -> "Color Overlay".
Select "Multiply" in Blend Mode and it will give you the same tint as you put in game.
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The shirts and tank tops are a good example.
<item id="708" name="plaidShirtRed"> <property name="Meshfile" value="Items/Crafting/leather" /> <property name="Material" value="cloth" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="cloth" /> <property name="EquipSlot" value="Chest" /> <property name="FuelValue" value="3" /> <property name="Weight" value="3" /> [b]<property name="[color="#FFFFFF"]CustomIcon[/color]" value="plaidShirt" /> <property name="[color="#FFFFFF"]CustomIconTint[/color]" value="AD0000" />[/b]
There is a solution to this. Please open the below link and check #229.
Basically you just have to use some graphic software to create icons (.png) then drag into the folder Mods\ItemIconTest\ItemIcons
Here is an example
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"webpermission list" and you'll see what's there. Also note that while 2000 means visible to anyone (even without logging in) 1000 means only those that logged in as described on the wiki page
Thanks that fix my problem! ^_^
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Hi Alloc, so after I type following two commands at console,
webpermission add web.map 2000
webpermission add webapi.getstats 1000
The map is open for the public. However, my players told me they cannot view the player movement, player online, land claim block and all other players static stuff after login with the steam account. When i login in with my account, the player static works for me. I assume that works for me only. Am I missing some steps?
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Improvements for the dedicated server
in Tools
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Yes alloc! Thanks and merry chirstmas!!!!!!