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saio13

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Posts posted by saio13

  1. 5 hours ago, FilUnderscore said:

    IMPROVED HORDES 1.1.0 RELEASED FOR ALPHA 20.3 B3.

     

    Changelog:

     

    Added

    • Smarter heatmap that affects nearby chunks.
      • Simply being in a location for a long time will increase the heatmap by a small amount, normal heatmap activities will count more relative to roaming.
      • Affects the gamestage of any groups near these chunks, meaning more frequented areas will have harder hordes as zombies pinpoint the best places to catch survivors in.
      • Begins to decay after 1 day of no activity, takes 4 full days to decay. Revisiting the area will restart the timer and continue increasing the heat in the area. This can be adjusted in the settings.xml file under the heat_tracker section.
    • Patrol hordes
      • Begin to roam frequently visited areas on a determined frequency depending on the amount of heat generated in an area and the biome difficulty. Avoiding detection lowers the heat in the area.

    Changed

    • Improved Horde AI allowing horde zombies to sense players based on sight and sound.
    • Horde spawns for solo groups can now be in any direction.
    • Horde endpoints can now be 45-315° from their spawnpoint.
    • Gamestage difficulty now takes into account the biome you are in, adjusting for easier/tougher hordes, especially in the wasteland.
    • Feral scouts no longer summon a horde on death, but can fit in more screams than it's non-feral variant.
    • Feral scout spawn chance is no longer dependent on gamestage, but instead now depends on the heat in an area.
    • Scouts contribute more heat to an area leading to harder hordes as they continue to scream.
    • Horde balancing changes.

    Fixed

    • Horde spawning within a player group instead of outside.
    • Wandering horde group occurrences for players not saving, leading to more spawns of certain horde groups than intended (ignoring the maxWeeklyOccurrences hordegroup value).
    • AI Horde not being removed from tracking after state change.
    5 hours ago, FilUnderscore said:

    IMPROVED HORDES 1.1.0 RELEASED FOR ALPHA 20.3 B3.

     

    Changelog:

     

    Added

    • Smarter heatmap that affects nearby chunks.
      • Simply being in a location for a long time will increase the heatmap by a small amount, normal heatmap activities will count more relative to roaming.
      • Affects the gamestage of any groups near these chunks, meaning more frequented areas will have harder hordes as zombies pinpoint the best places to catch survivors in.
      • Begins to decay after 1 day of no activity, takes 4 full days to decay. Revisiting the area will restart the timer and continue increasing the heat in the area. This can be adjusted in the settings.xml file under the heat_tracker section.
    • Patrol hordes
      • Begin to roam frequently visited areas on a determined frequency depending on the amount of heat generated in an area and the biome difficulty. Avoiding detection lowers the heat in the area.

    Changed

    • Improved Horde AI allowing horde zombies to sense players based on sight and sound.
    • Horde spawns for solo groups can now be in any direction.
    • Horde endpoints can now be 45-315° from their spawnpoint.
    • Gamestage difficulty now takes into account the biome you are in, adjusting for easier/tougher hordes, especially in the wasteland.
    • Feral scouts no longer summon a horde on death, but can fit in more screams than it's non-feral variant.
    • Feral scout spawn chance is no longer dependent on gamestage, but instead now depends on the heat in an area.
    • Scouts contribute more heat to an area leading to harder hordes as they continue to scream.
    • Horde balancing changes.

    Fixed

    • Horde spawning within a player group instead of outside.
    • Wandering horde group occurrences for players not saving, leading to more spawns of certain horde groups than intended (ignoring the maxWeeklyOccurrences hordegroup value).
    • AI Horde not being removed from tracking after state change.

     

    Are you running any mods that add/change biomes in anyway? Try using the latest version and see if it's still happening.

     

    This mod doesn't add any zombies, just spawns in zombies (from the entityclasses.xml & entitygroups.xml configs), so it should work with it fine.

     

    This mod doesn't add any zombies, just spawns in zombies (from the entityclasses.xml & entitygroups.xml configs), so it should work with it fine.

     

    No I am not running any biome mods, I removed the no screamer zombies mod and added the reduced screamer mod.

     

    Now I am getting zombie hordes with screamer but I didn't check to see if it was part of the scheduled horde or it spawned because I was using too many forges and cement mixers.

     

    Will take a look next time it happens.

  2. On 3/28/2022 at 8:03 PM, FilUnderscore said:

    Sounds about right, remember that the hordes scale with gamestage so when you start the hordes will be small but get bigger/tougher as you progress.

    Day 31. Game stage 117. I am only getting dog hordes every 3 to 4 days. I have the settings to 100% feral and the schedule shows me that there supposed to be 1 every day pretty much.

     

    I am also using the no scout mod. Could that be the problem? Anyone else has that issue?

  3. 2 minutes ago, FilUnderscore said:

    Just checking, have you run "improvedhordes wandering reset" after changing it, and does the schedule show that they are all feral hordes?

    I have started a brand new save with feral 100%. The schedule says all feral. 

     

    After I wrote the previous comment I got  (I think) a horde with 3 wolves on day 7

  4. On 3/26/2022 at 7:51 PM, FilUnderscore said:

    There is a bug being fixed in the next release where zombies often spawn closer to the group than intended.

    Just FYI I changed the chance of feral hordes to 100% and I am on day 6 and still no horde to my base or around me

     

  5. 8 minutes ago, FilUnderscore said:

     

    Seems like you've just gotten mostly non-feral wandering hordes which do spawn and wander away in a distance. The feral wandering hordes are the ones that come closer to your position, but are by default a 50% chance. You can change this in the settings.xml file to get them more often. I am looking into changing some things in a future update.

    Thanks. I just changed it to 100% chance. 

  6. 1 hour ago, FilUnderscore said:

    Alright, does the console print out something like "Occurrence X Spawning" at the times when the hordes should occur, or any other messages related to the mod? This could be linked to an issue with horde spawning that someone else has mentioned.

     

    Also a log would be useful to diagnose this, if you could provide it along with a print out of your horde schedule when this bug happens.

     

    Here is a photo from console when the horde was supposed to happen

     

    https://ibb.co/cczxwTj

     

    Also I used the command to manually spawn a horde and noticed that it did spawn one further away from my base and they kept going away until I started shooting at them.

     

    Here is the schedule

    https://ibb.co/f8CDgYj

     

    It says next supposed o be 7. It should be 5 but I guess it counted the ones I did manually

     

     


  7. On 3/21/2022 at 3:46 AM, FilUnderscore said:

    IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

     

    Changelog:

    • Updated for compatibility with Alpha 20.3 b3.

    Added

    • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.

    Fixed

    • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.

     

    I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

     

    Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.

     

    So I started a new game.  MOD is correctly installed. I type version and all the info come up. I also check the schedule and I can see when the horde should occur. It has skipped the first 3 occurrences already.

     

    I also deleted the mod and re downloaded it and same issues. Any idea?

  8. 10 hours ago, FilUnderscore said:

    IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

     

    Changelog:

    • Updated for compatibility with Alpha 20.3 b3.

    Added

    • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.

    Fixed

    • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.

     

    I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

     

    Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.

     

    I just checked and everything seems fine. I deleted the mod and downloaded again and see what happens.


    Thanks

  9. 6 hours ago, FilUnderscore said:

    IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

     

    Changelog:

    • Updated for compatibility with Alpha 20.3 b3.

    Added

    • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.

    Fixed

    • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.

     

    I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

     

    Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.


    I can’t check right now because I am not home, but I was able to type in the console the “help improvedhorde” command and the other one where you check the schedule and it would show me the info. 

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