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Blaiyze

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Posts posted by Blaiyze

  1. On 2/14/2022 at 12:13 PM, SkitzTGPG said:

    I definitely don't see the need for a time skip function - night time's danger is in having to do things while keeping quiet, right? But what if you're napping before dawn to ditch the overtired debuff when all of a sudden, you hear some commotion at your base's front door...

    I didn't OP's original comment as necessarily as a time skip function. Most of us that have been playing 7dtd since the beginning - such as myself - understand the reasons why there's no sleep to skip nighttime. Personally, the option to rest/nap would be awesome - a minor timeskip, like an hour or two for the 'realism' + a minor buff, and removal of fatigue/debuffs/required for healing times, would spice up gameplay quite nicely. And, one could code in the possibility of a negative 'effect' by abusing the nap function too many times in a row, like zombies spawn outside your base and start knocking on the door. 

    I love hardcore survival games, and while I understand TFP's reasons for not putting in a "Minecraft skip the night, skip the danger" aspect, I feel they're kind of hamstringing their survival game by deliberately trying to not be Minecraft. Why even have fatigue, the need for food, water, etc if you're not going to include some sort of rest mechanic - even just sitting down in a chair as OP suggested. Doesn't even have to include a time skip, just x time spent laying on a bedroll/bed, or seated in a chair etc. People literally cannot go without sleep, we go crazy and eventually die - which in itself would be an interesting aspect to add to the game. 

  2. Is this mod compatible with the Darkness Falls mod? I see that DF contains the dependencies for the NPC mod already, and I know that mod has random survivors running around. But I’d like to add the hireable NPC’s and some bandits for flavour.

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