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RobWed

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Posts posted by RobWed

  1. I repaired an old style Kombi and it's bugged. 

    At the point of repairing it it dropped a clone that sat about a metre off the ground. Non-interactable. Can walk through it.

    I can hold the vehicle in my inventory but any time I place it it's the same story. I even opened cheat mode and got rid of the vehicle I'd repaired and got a new one. Same story.

  2. Damn!

     

    I found a flatbed truck in running order and made a ramp to put my Beetle on the back. Unfortunately the beetle doesn't travel with the truck. Thought I'd found an easy way to get new vehicles back to base...

  3. Are the Bakers supposed to be non-hireable?

    I have a bunch wandering around town (there must have been a baker's convention when the apocalypse hit) and I'm not able to interact with any of them

  4. I notice some wrecks are just there to break down. There are some, like the Defender that seem to have a couple of stages before the complete wreck, e.g. 'Damaged', 'HalfWreck'.

    Are these also repairable? As in one repair kit will take a HalfWreck to a Damaged, and another will take it to Repairable , &c.

  5. On 2/14/2022 at 12:29 AM, ZoneBreaker said:

    Does this mod work with ranodmly generated worlds? I've been exploring city after city but can't seem to find any new cars.

     

    Yep.

    I'm playing a random world and cars everywhere. Haven't found a running version but have found 3 repairable ones. Currently putting about in a Kafer (Bug/Beetle)

     

  6. 6 hours ago, xyth said:

    In entityclasses.xml, she will have an entry with sound properties like these (there are others too, this is a sample)          

     

       <property name="SoundRandom" value="HarleyRandom" />
       <property name="SoundRandomTime" value="60.0"/>

       <property name="SoundSense" value="HarleySense"/>

     

    Change the value to an empty value "" so like:

     

    <property name="SoundSense" value=""/>

     

    Then they wont say that.

    Thanks!

     

    This did the trick:
    <!--            <property name="SoundRandom" value="GurlzChatterRandom"/> -->
     

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