Combo
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Posts posted by Combo
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On 11/4/2022 at 9:52 AM, Canute said:
You still need to find a ratchet or Impact driver to craft a repair kit for these vehicles. And these you shouldn't find at early stages.
Mosttimes is is easier to build these cars from scratch then to craft a repair kit, since i don't want use my first found impact driver for a repair kit.
Ok thats just my expierence from Rebirth overhaul with include VM.
The Repairable ones are fine, I am talking about driveable cars with fuel spawning in the world. Started a world yesterday and on day 2 we found a ready to drive luxury sedan ready to pick up right in front of the first trader (funny sidenote, it actually spawned flipped upside down laying on its roof).
A quick drive later in the next town i found a ready to drive Taxi on the road, so i just put it in my pocket and saved it for later. I would not be surprised to find another car soon, on another world I found the yellow mini bike and a quad standing around on a small farmland POI, both ready to go, then found a taxi and a box truck a bit further into the city aswell...
At this stage of the mod bicycles are pretty much obsolete and there is not really a point in crafting a car or buying car parts, just scout a city for a working car and you can almost certainly get it on day one or two.
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Love the mod, the vehicles are nice and i really like the different wrecks and repairable cars. But is there any way to lower propability or disable entirely the spawning of working cars? Getting a working car super early is now way too easy imo... I couldnt find a solution here and i am not big brained enough to understand the way the xml files work. I would suggest an alternative version or a config file to change spawning propabilities. Does anyone know a way to solve this for now?
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Please Help With "ScopeOffset" When Modifying Attachments
in Discussion and Requests
Posted
Any progress? Stuck on the same problem when making modded scopes compatible with different guns...