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Diaboliko

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Record Comments posted by Diaboliko

  1. Dedicated servers always had some issues with value synchronization (never played p2p on high ping so dunno if its just dedi thing).

    Its easy to never get tired on dedicated server if you have a high ping (100-200; you can go higher but after a certain point it becomes harder to maintain because of it).

     

    For example, if you spend stamina with any melee for about half ping value before you reach stamina regeneration tick, you spend your stamina on client, but server packet quickly replaces it with fresh value (so, you can go like 60-swing-20-regenerate 1 tick of stamina-65 instead of 60-swing-20-regenerate 1 tick of stamina-25)

    AFAIK it works with about everything.

    Im saying "half ping" because ping, by definition, is time to get to destination and back.

     

    Its a very handy bug if you master it.

  2. > notice it also starts draining significantly faster than before you died

    I never used the "healing factor" ability, but healing mod (which replenishes 1 hp every 6 seconds or whatever, whenever your health is at 50% or less) always did consume food to heal you, whatever the ratio is. If its the same kind of regeneration, it looks like intended then.

    Whether its faster or not I could not tell, however.

  3. This was definitely reported in A20. I absolutely hate the fact that valid bugs such as this one go into under review category and get stuck there, without info being put into known bug list.

     

    There is one person who had plenty of valid bug reports on his review in under review category forever stuck, even though it took minutes to reproduce.


    It would be nice to have list of known bugs be merged with forum index for pending requests at least.

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