ShiftRed
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Posts posted by ShiftRed
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I'm getting 5HP of bleed from stone arrows per "spurt" or second. I don't recall what vanilla knife bleed is but the 5HP is almost OP.
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Hi,
I just wanted to let you know that I am using this as the basis for one of the most enjoyable and hardest playthroughs I have done. I have not gotten past day 4 yet on permadeath. I have several other modlets installed with SNT. I have not had any game breaking issues.
Playing into the starting story I have bee trying to go one by one through POI's and once clear I am placing a flag pole in front of the POI from the creative menu.
Here is a rough copy and paste of the modlets
이 0-CustomParticleLoader
•khzmusik_Slow_Build
0 0-SCore
khzmusik Snowberry _Love
• A21 Empty Mailboxes Disappear
• khzmusik Zombies
• A21 Izayo_Firearms.9mm _packVAL
§ OCB Terrain Leveling Tool
• A21_Izayo_Firearms_556_pack
2 OcbWayPointicons
• A21 Izayo Firearms_762 _packVAL
Path Smoothing
• A21 Izayo Firearms Shotgun _packVAL
§ Polluted Water (khzmusik)
• A21_Izayo_ImmersionSilencerMod
• Rain Collector (khzmusik)
_ A21_Izayo_Visible_Mods_mod
◎ RealisticAutoShottie
→ A21_IZY_EXPLOSION_PARTICLES_c
• RealisticGuns
_ A21-OldWestMigration
• Rolyatja - Replace Tinted Icons
• Bad Medicine (khzmusik)
• STYX-More resources in refrigerators
0 CraftFromContainers
• Survivor Andy's POI
• Donovan's Pick Me Up
• TheStainGaming's Prefabs
• Eden Center mall
0 Torch
• Gas Shortage (khzmusik)
• VO.3-TE Zombies
gupFireMod
• VehicleMadness_Beta3_v4_A21
• Guppy Zombies Three
• VoltraLux's POls
• Guppy Zombies Two
• Wandering Horde Frequency - Vanilla Version
• Guppy's Zombies for a21
• WMMActionSkills
• Hermit's POIs
• WMMIncreaseAmmoStackSize
_KHA21-FoodWater
• WMMPersistGameOptions
• KHA21-LogSpikes
• WMMQualityRework
• KHA21-SteelAmmo
• yyy SurvivalNo Trader
• Khaine's 3-slot Forge Input
• ZZTong-Prefabs
• Khaine's 12-slot Crafting Queue
• zzzSensible Archery
• Khaine's 60-slot Bigger Backpack Mod
• Khaine's Change Nightvision Effect Modlet
Khaine's HP Bar Mod
• Khaine's Pick up wild plants mod
• Khaine's Zombie Range Adjustment
khzmusik Quality Of _Life
=今 89
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Sorry, for not having much clue on how to utilize S-Core. I want to add one block pass through and anti-nerd poling in my game. I opened the blocks.xml which only had some entries about related to the Fire Mod mod that I have installed. I tried to copy and paste the player feature configs from a Darkness Falls modded game I have, but that didn't seem to work. Also want to turn off trader protection.
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Sorry, for not having much clue on how to utilize S-Core. I want to add one block pass through and anti-nerd poling in my game. I opened the blocks.xml which only had some entries about related to the Fire Mod mod that I have installed. I tried to copy and paste the player feature configs from a Darkness Falls modded game I have, but that didn't seem to work.
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On 12/28/2023 at 2:47 PM, Replicators said:
This should become a big AIO mod because of how much it adds and changes.
Yes, this is more of an overhaul. I'm playing permadeath and I have died from a rabbit like 5 times at the start. This is tortuous challenge; I like it!
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This overhaul sounds great! I have downloaded and trying it out. Thank you
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This mod is awesome! Thank you.
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Would I be able to install/manage combopack48.1 with the mod-launcher?
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Nevermind, it continued, I don't remember it taking so long on original install.
Hello,"On downloading and deploying mod..." stage I'm gettingIOException: ...........\TempMods\mod is not emptyIt is not freezing but never moves past this.Thank you
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I just Played Nerf Them All permadeath. Died on day 11. Got a forge with a schematic and basically nothing else. Never got a wrench or vehicle. Really liked how it prolonged early game! Thanks
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Crouch Aiming Revisited A21 XML Modlet
in Mods
Posted
Great!
You have several mods I have downloaded and been using.