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  • Sneak value calculation errors


    Sea of Bees
    • Version: 1.0 b333

    Summary: Walking diagonally adds too much detection compared to walking in a singular direction
     

    Game Version: (V1.0 b333)

    OS/Version: Windows 10

    CPU Model: Ryzen 7 1700

    System Memory: 32GB

    GPU Model and VRAM: Nvidia GeForce GTX 1070

    Screen Resolution: 1920x1080

    Video Settings: Custom

     

    Game mode: SP


    Map: Prefab test world
     

    Did you wipe old saves? No

     

    Did you start a new game? No

     

    Did you validate your files? Yes

     

    Are you using any mods? No


    Did you try to reproduce without mods? N/A (no mods used)

     

    EAC on or off? On

     

    Bug Description: Sneak calculations are either delivering incorrect information, or calculating detection incorrectly when moving diagonally. The moment the sneak effect is adjusted above 10%, diagonal regular moving becomes the same as unmitigated sneak sprinting.

     

    Detailed steps to reproduce the bug:

    1) Put yourself on a platform large enough to move/sprint sneak until the bar stabilizes. It is completely unobscured by walls or ceilings (this removes sun position as a factor and normalizes the numbers. It is also made of concrete cubes.)

    2) Sneak-walk diagonally with zero armour on during the daytime on this elevated concrete platform (stabilizes at bouncing between 68-74 detection)

    3) Put one point into from the shadows

    4) Sneak-walk diagonally again (this will stabilize at between 74-78 now under the exact same conditions)

    5) Level up to put another point into from the shadows (now level 2), and the same diagonal sneak walk stabilizes at 75-77

    6) Level up to put another point to get to level 3 and it will not change.

    7) Level up to 4 and there will still be no change

    8 ) Finally, level to 5 in from the shadows. This is where we see no shift in the stabilized number, despite having 65% better sneak.

     

    Actual result: The detection goes up after allocating the initial point, and does not scale down when allocating further points and sneak-walking diagonally.

     

    Expected result: The detection should go down with each level, and walking diagonally should not be worse than sneak-sprinting diagonally.

     

    https://imgur.com/a/WBut6Jh  - testing done with all 6 tiers of armour, and no armour. Numbers are a bit wild.

    Link to Pastebin Output Log: https://pastebin.com/FmKKJueh     (Curated to not include a separate external server I was playing on prior to testing)


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