Summary: Walking diagonally adds too much detection compared to walking in a singular direction
Game Version: (V1.0 b333)
OS/Version: Windows 10
CPU Model: Ryzen 7 1700
System Memory: 32GB
GPU Model and VRAM: Nvidia GeForce GTX 1070
Screen Resolution: 1920x1080
Video Settings: Custom
Game mode: SP
Map: Prefab test world
Did you wipe old saves? No
Did you start a new game? No
Did you validate your files? Yes
Are you using any mods? No
Did you try to reproduce without mods? N/A (no mods used)
EAC on or off? On
Bug Description: Sneak calculations are either delivering incorrect information, or calculating detection incorrectly when moving diagonally. The moment the sneak effect is adjusted above 10%, diagonal regular moving becomes the same as unmitigated sneak sprinting.
Detailed steps to reproduce the bug:
1) Put yourself on a platform large enough to move/sprint sneak until the bar stabilizes. It is completely unobscured by walls or ceilings (this removes sun position as a factor and normalizes the numbers. It is also made of concrete cubes.)
2) Sneak-walk diagonally with zero armour on during the daytime on this elevated concrete platform (stabilizes at bouncing between 68-74 detection)
3) Put one point into from the shadows
4) Sneak-walk diagonally again (this will stabilize at between 74-78 now under the exact same conditions)
5) Level up to put another point into from the shadows (now level 2), and the same diagonal sneak walk stabilizes at 75-77
6) Level up to put another point to get to level 3 and it will not change.
7) Level up to 4 and there will still be no change
8 ) Finally, level to 5 in from the shadows. This is where we see no shift in the stabilized number, despite having 65% better sneak.
Actual result: The detection goes up after allocating the initial point, and does not scale down when allocating further points and sneak-walking diagonally.
Expected result: The detection should go down with each level, and walking diagonally should not be worse than sneak-sprinting diagonally.
https://imgur.com/a/WBut6Jh - testing done with all 6 tiers of armour, and no armour. Numbers are a bit wild.
Link to Pastebin Output Log: https://pastebin.com/FmKKJueh (Curated to not include a separate external server I was playing on prior to testing)
Recommended Comments
There are no comments to display.