kronons Posted December 21, 2018 Share Posted December 21, 2018 For ultimate replayability the formula would be....random gen world + random gen pois = infinite game play! Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted December 21, 2018 Share Posted December 21, 2018 Some random clothing differences for the zombies would be welcomed too. Link to comment Share on other sites More sharing options...
SylenThunder Posted December 22, 2018 Share Posted December 22, 2018 Some random clothing differences for the zombies would be welcomed too. They did attempt this back in a14 or a15. The memory use by the UMA textures was off the charts, and it never made it out. Maybe later with some heavy optimization it could happen, but I wouldn't get my hopes up for this in a Voxel environment. Link to comment Share on other sites More sharing options...
kronons Posted December 22, 2018 Author Share Posted December 22, 2018 They did attempt this back in a14 or a15. The memory use by the UMA textures was off the charts, and it never made it out. Maybe later with some heavy optimization it could happen, but I wouldn't get my hopes up for this in a Voxel environment. I didn't know that. Thanks for the info! Hopefully with the updated engine and more optimizations they will get it eventually. It would create endless gameplay. I like the new poi since it's new. But after a few runs you start to memorize it. If everytime it was different. Or just even a little, would make the poi and world have never ending surprises and fun. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.