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What are the balance changes you think the game needs ?


beHypE

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Hey guys,

 

as A17 progresses, a lot of balance changes have been made but the road still seems quite long. I wanted to make this thread so we could list / discuss what YOU think needs to be addressed. Not talking about complete feature overhauls here, but mostly balance changes. It may also give you some ideas of modlets you can create/install.

 

My input :

 

- firearms should be super rare but should surpass any other weapon in the game and feel like a major find. Right now, I swim in weapons but still use my bow because the damage input isn't all that different and arrows are super easy to sustain (and it's quiet).

- melee weapons balance. A level 1 machete is on par with a level 1 iron reinforced club. The first needs forged steel to be crafted/repaired, the second one is a day 1 weapon

- melee weapons differentiation. Right now, I don't think bladed weapons are all that different to blunt weapons. I think each need to pack some special ability, like bladed weapons having more chance of dismemberment and blunt weapons having some sort of stun/disorientation feature

- feathers should be harder to sustain "in the wild", but there should be something craftable like a birdcage if you need more of them

- quality should improve tools/weapons beyond just having more mod slots and a better durability

 

- complex food recipes should be more rewarding, either applying some buffs, filling a wellness buffer, or whatever. Right now bacon & eggs is all you need and it totally shuts down a big part of the survival aspect of the game

- water is still a non-issue

- hunger shouldn't start draining max stamina as soon as it depletes, but should start doing so at 70% or something like that (I know you can "overeat", but it's just a silly implementation of the same feature)

- harvesting animals should yield more meat with a hunting knife than with a basic bone shiv

 

- unmodded steel tools (for example if you're "lucky" to find a level 1 steel pickaxe early) are barely an improvement over a basic stone axe given the attack speed and the stamina usage, not even mentionning repair costs

- zombie loot should be zombie specific, both in content and in probability. While I think 2% for the easiest zombies is good, I think for example bikers could be set to something like 10%. Also, nurses should drop medicine, workers should drop tools/resources, etc...

 

I'm sure there's a ton more, eager to read your thoughts !

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- firearms should be super rare but should surpass any other weapon in the game and feel like a major find. Right now, I swim in weapons but still use my bow because the damage input isn't all that different and arrows are super easy to sustain (and it's quiet).

Agree about them beeing rarer, and maybe a bit more powerful. But not surpass any otehr weapon by far. I want more things to still be viable for variety.

- melee weapons balance. A level 1 machete is on par with a level 1 iron reinforced club. The first needs forged steel to be crafted/repaired, the second one is a day 1 weapon

yes, not that I care a lot about it, but a bit more difference would be cool

- melee weapons differentiation. Right now, I don't think bladed weapons are all that different to blunt weapons. I think each need to pack some special ability, like bladed weapons having more chance of dismemberment and blunt weapons having some sort of stun/disorientation feature

again, I agree it would be better, but I dont see it as something important

- feathers should be harder to sustain "in the wild", but there should be something craftable like a birdcage if you need more of them

disagree, bullets should be and are hard to maintain. Using the bow needs to always be an alternative.

- quality should improve tools/weapons beyond just having more mod slots and a better durability

totally agree. Removing 1-600 was bad for progression and fun IMO. Least they can do is make 1-6 have more impact

- complex food recipes should be more rewarding, either applying some buffs, filling a wellness buffer, or whatever. Right now bacon & eggs is all you need and it totally shuts down a big part of the survival aspect of the game

Yup, totally. But instead of buffing them I bet they nerf the cheap ones even more.

- water is still a non-issue

as should be IMO. Once you find a river/lake/whatever, why should water be a problem?

- hunger shouldn't start draining max stamina as soon as it depletes, but should start doing so at 70% or something like that (I know you can "overeat", but it's just a silly implementation of the same feature)

agree, doesnt make sense. You shouldnt lose stamina until you start to feel hungry. You dont fill hungry when you are 99% full.

- harvesting animals should yield more meat with a hunting knife than with a basic bone shiv

didnt know they gave same results, agree, but doesnt bother me much

- unmodded steel tools (for example if you're "lucky" to find a level 1 steel pickaxe early) are barely an improvement over a basic stone axe given the attack speed and the stamina usage, not even mentionning repair costs

agree, I dont like this either

- zombie loot should be zombie specific, both in content and in probability. While I think 2% for the easiest zombies is good, I think for example bikers could be set to something like 10%. Also, nurses should drop medicine, workers should drop tools/resources, etc...

agree, but the lootchance is so small that I dont think it matters.

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I agree with much of what you have listed. One of my biggest gripes right now is the lack of Iron you get from mining, including the medium sized rocks on the ground. Trying to build a nice concrete base with some iron bars, much less reinforced steel, takes FOREVER to get the mats. It's like they don't want us to build now. Same goes for bullets...much less coal/lead, etc. And the XP isn't very good while doing it either. A bump there would help a bit.

 

Give us more mats already....

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I agree with much of what you have listed. One of my biggest gripes right now is the lack of Iron you get from mining, including the medium sized rocks on the ground. Trying to build a nice concrete base with some iron bars, much less reinforced steel, takes FOREVER to get the mats. It's like they don't want us to build now. Same goes for bullets...much less coal/lead, etc. And the XP isn't very good while doing it either. A bump there would help a bit.

 

Give us more mats already....

 

I agree, it's off topic but I miss A15 caves so much, even though it needed to be balanced (too many mats too easy to find).

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