wolfbain5 Posted December 21, 2018 Share Posted December 21, 2018 https://github.com/wolfbain5/7dtd/tree/master/1rwg increases the number of good buildings in hub cities and to offset the shear number of rubbled poi's. you will still get rubble buildings, just not as many in hub cities. edit:: for build 133. b138 only limited the number of rubble. Link to comment Share on other sites More sharing options...
Guppycur Posted December 21, 2018 Share Posted December 21, 2018 Nice job! You got your white whale ... Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 21, 2018 Share Posted December 21, 2018 Good job. I hope it's fixed soon. Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 21, 2018 Share Posted December 21, 2018 According to the patch notes rubble buildings should be reduced in industrial areas now. I tested with Magolis Compopack, and I got one single rubble building. That was only a 4k map tho, as I was short on time. Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 21, 2018 Author Share Posted December 21, 2018 Nice job! You got your white whale ... nah, the white whale was biome gen, got it working, but to my personal taste so didnt include it. I really should add this to my modlets post Link to comment Share on other sites More sharing options...
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