dishmal Posted December 20, 2018 Share Posted December 20, 2018 The server just spins in the state of "still initializing" I was digging through the output log and here are some bits from it: 2018-12-20T21:36:28 12.425 INF StartAsServer 2018-12-20T21:36:29 13.675 INF Block IDs with mapping 2018-12-20T21:36:29 13.675 INF BlockIDs from Mapping 2018-12-20T21:36:29 14.353 INF Item IDs with mapping 2018-12-20T21:36:29 14.353 INF ItemIDs from Mapping IndexOutOfRangeException: Array index is out of range. at GameModeAbstract.Init () [0x00000] in <filename unknown>:0 at GameModeSurvival.Init () [0x00000] in <filename unknown>:0 at GameStateManager.InitGame (Boolean _bServer) [0x00000] in <filename unknown>:0 at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2018-12-20T22:28:40 3144.821 INF NET: LiteNetLib: Connect from: 24.8.157.10:51804 2018-12-20T22:28:40 3144.826 INF Started thread NCS_Writer_636809417222372685_0 It's been initializing for over an hour. If I try to connect, it obviously kicks me and then the logs show: 2018-12-20T22:28:40 3145.017 INF PlayerLogin: dishmal/Alpha 17 2018-12-20T22:28:40 3145.018 INF Client IP: 24.8.157.10 2018-12-20T22:28:40 3145.019 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal' 2018-12-20T22:28:40 3145.122 INF NET: LiteNetLib: Client disconnect from: 24.8.157.10:51804 (RemoteConnectionClose) 2018-12-20T22:28:40 3145.122 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal' 2018-12-20T22:28:40 3145.123 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal' NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0 at NetworkServerLiteNetLib.OnPlayerDisconnected (Int64 _peerConnectId) [0x00000] in <filename unknown>:0 at NetworkServerLiteNetLib.<StartServer>m__2 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0 at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0 at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0 at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0 at NetworkServerLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ () at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ () at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ () at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ () at Steam.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2018-12-20T22:28:41 3145.566 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal' NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 at GameUtils+<disconnectLater>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Thoughts? Link to comment Share on other sites More sharing options...
Guppycur Posted December 21, 2018 Share Posted December 21, 2018 Yeh, you're loading an old save. Link to comment Share on other sites More sharing options...
Jugginator Posted December 21, 2018 Share Posted December 21, 2018 Yeh, you're loading an old save. How can you tell? Not questioning you or being an ass, I am a late-bloomer learning coding and practicing debugging and reading such logs helps me learn more Link to comment Share on other sites More sharing options...
dishmal Posted December 21, 2018 Author Share Posted December 21, 2018 Yeh, you're loading an old save. There are no old saves, this entire server was provisioned to install A17. Nothing has ever been on it before. I entered in a random seed and game name for it to generate a random world. Is there something specific I screwed up with that? Link to comment Share on other sites More sharing options...
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