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Linux Dedicated Server won't finish starting up Alpha 17


dishmal

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The server just spins in the state of "still initializing" I was digging through the output log and here are some bits from it:

 

2018-12-20T21:36:28 12.425 INF StartAsServer

2018-12-20T21:36:29 13.675 INF Block IDs with mapping

2018-12-20T21:36:29 13.675 INF BlockIDs from Mapping

2018-12-20T21:36:29 14.353 INF Item IDs with mapping

2018-12-20T21:36:29 14.353 INF ItemIDs from Mapping

IndexOutOfRangeException: Array index is out of range.

at GameModeAbstract.Init () [0x00000] in <filename unknown>:0

at GameModeSurvival.Init () [0x00000] in <filename unknown>:0

at GameStateManager.InitGame (Boolean _bServer) [0x00000] in <filename unknown>:0

at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2018-12-20T22:28:40 3144.821 INF NET: LiteNetLib: Connect from: 24.8.157.10:51804

2018-12-20T22:28:40 3144.826 INF Started thread NCS_Writer_636809417222372685_0

 

 

 

 

It's been initializing for over an hour. If I try to connect, it obviously kicks me and then the logs show:

 

2018-12-20T22:28:40 3145.017 INF PlayerLogin: dishmal/Alpha 17

2018-12-20T22:28:40 3145.018 INF Client IP: 24.8.157.10

2018-12-20T22:28:40 3145.019 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'

2018-12-20T22:28:40 3145.122 INF NET: LiteNetLib: Client disconnect from: 24.8.157.10:51804 (RemoteConnectionClose)

2018-12-20T22:28:40 3145.122 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'

2018-12-20T22:28:40 3145.123 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'

NullReferenceException: Object reference not set to an instance of an object

at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0

at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0

at NetworkServerLiteNetLib.OnPlayerDisconnected (Int64 _peerConnectId) [0x00000] in <filename unknown>:0

at NetworkServerLiteNetLib.<StartServer>m__2 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0

at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0

at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0

at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0

at NetworkServerLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at Steam.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2018-12-20T22:28:41 3145.566 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'

NullReferenceException: Object reference not set to an instance of an object

at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0

at GameUtils+<disconnectLater>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

 

 

Thoughts?

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Yeh, you're loading an old save.

 

There are no old saves, this entire server was provisioned to install A17. Nothing has ever been on it before. I entered in a random seed and game name for it to generate a random world. Is there something specific I screwed up with that?

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