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FastBurst

POI Light Enabler - Real Time

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it wont load the game at all, it boots up to a black screen.

 

Which file did you download? There are no issues launching it and getting into the game. In steam you have to use the launcher and UNCHECK the "Use EasyAntiCheat (EAC)" in order to play the game with this modded file, if you do not you will just get a black screen just like any other modded files in 7DTD because one of the core files has been altered.

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b8 update? :D

 

I just redownloaded it and put the file in the appropriate directory after the update and it works fine. You have to remember that the update also updates any changed files so the assembly file went back to the original.

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I just redownloaded it and put the file in the appropriate directory after the update and it works fine. You have to remember that the update also updates any changed files so the assembly file went back to the original.

 

The old file will not be bug fixes.

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You have to create a modlet for it. I have that way in the Mod I am working on already.

 

To pick up an item or block just simply add this to the block <property name="CanPickup" value="true"/>

 

To make it craftable just create a recipe for it.

x2.jpg.62ea3e5c20432a3b5f456db3530b294b.jpg

you could put this in the very necessary game to be able to create an industrial factory in conditions or bunker the vanilla game does not have them and this should already be included to create a base in conditions I give you a picture of my factory I there are no elegant wall paintings or lights in the game vanilla is very limited and with luck and managed to create a factory as and could by the way I'm using your mod of there is red light in the industrial chimney x1.jpg.1d9c45b5e8128a3cb6c2a8a60c180bda.jpg

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Hey, my girlfriend and I tested this mod, but we ran into some serious trouble and basically lost our savegame, and as far as I can see, there's no warning about such a risk in your post. We'd love to use the mod, so maybe you could give us some advice on what went wrong and how to prevent that from happening?

 

She always creates a game for 2 players; so we're not playing on any server, but she's hosting me locally. We're currently running 'latest experimental', which was b9 when we tried the mod. We both downloaded the file 'updated for b240' since that seemed to be the appropriate file (in my opinion, your initial post doesn't make very clear which file to use, or what the SDX version means or does, so we downloaded what seemed to be the latest 'standard' file). We made a backup of the dll, put your file in the data folder, started the launcher and turned EAC off. The savegame was shown in yellow, indicating a version mismatch - however, we downloaded your files on the same day you responded to someone in this thread that the mod should work for 'latest experimental', so we assumed that's okay.

We loaded the savegame - and our home base was basically reset to the way it was when we first entered it. Zombies inside, previously removed walls reappeared, furniture etc. gone. Her level was also reset from about 70 back to 1, even though her inventory remained untouched. Things like wall paint also remained untouched on blocks that already existed in the standard house, so it seems it simply reset all blocks we had created, but not those we only altered/repaired/painted.

Putting the backup dll back in place didn't fix it, of cource, since we didn't realize that our actual savegame and world files may be affected by this and would need backups as well.

 

So, do you know what went wrong? Would she need a different file since she's actually hosting the game? Would she need to use the version 'for dedicated servers' (which honestly sounds wrong, since we're not playing on or hosting a server when playing local coop only). Or is this not supposed to work for hosts at all, meaning that only I could run your dll to turn on all our lights? We have since started a new game, but with the standard dll in place, so we wouldn't risk losing everything on the next minor game update.

We'd appreciate your advice. :)

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I dont have an asnwer for you, but a tip for avoiding updates breaking stuff. Apologies if you are awre of this, but seems like many are not so worth repeating now and then :) Make a copy of your your install folder, and play from the copy. Then when the game updates you wont be affected by the upate and can choose to update when everything is backed up for example :) Especially when using modded .dll files, since any file thats edited and not in the mods folder will be overwritten by steam. And I would also suggest regular backups of your saves, especially when installing or removing mods, its still an alpha game after all ;) I do that on my server everytime I add or update a mod, jsut to be on the safe side :)

All I can say about this mod, is that I used it for a while, but not installed on the server. A friend of mine did not have it installed, but he saw the changes I made if he left the chunk and came back.. So might not need to have it installed on both pc's.

 

Edit: I would also strongly advice you to not use an Assembly-CSharp.dll thats from an older version of the game than the one you're playing ;)

Edited by Quasimiyao (see edit history)

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Hi I really love your mod as it brings a much needed quality of life to the game. I have an issue and I'm 99% certain it is because I installed Compo Pack. The issue is, is that some of the lights won't turn on in the pois from the compo pack, they turn on in the vanilla structures but not there. Not sure why.

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Installed on my dedicated server (B290) and I was unable to join "connection timed out" turned EAC off too.

 

Edit: Looked like it could of been a permissions issue.

 

"chown user:user Assembly-CSharp.dll"

"chmod 775 Assembly-CSharp.dll"

 

Also installed on client.

 

Still didn't work :/

Edited by ghettochild2600 (see edit history)

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FastBurst, I've now returned to the live build (B240), started a SP game, and your mod simply doesn't seem to be compatible. B240 savegames show a version mismatch in the menu (map version is shown in yellow), the food/water system isn't updated to the new 150 max, character stats are completely reset. What's the issue here?

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Hey Claymore, thank you so much for keeping this great mod alive, since Fastburst pretty much abandoned it.

 

I have a few questions though, maybe you could answer them. So my girlfriend is hosting 2-player-games for us, but only I installed the .dll since our last attempt with OT's version caused errors in her world files.

Now I can turn all kinds of lights on and off and adjust flickering, distance, intensity etc., but she only ever sees the lights being turned on with standard settings - she can't see any added effects or adjustments.

Also, when I leave the general area and go scavenging (or after restarting the game), all lights are returned to standard settings for me as well.

 

So is there any way to actually save the settings? And would she need to use your .dll as host as well in order to see my lighting setup? Fastburst offered a version for dedicated servers in his initial post, but we're not sure if her hosting a game counts as "dedicated server", or if that term is only used for actual servers. Cheers mate :)

Edited by Tetonka (see edit history)

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@Tetonka: The host (server) itself needs the modified .dll. Didn't try it on my server, to be honest :).

But in the past, it was exactly like I said. The best is, that everyone has it.

 

@Zorgon: Don't thank me - thank FastBurst for doing a great job :). He deserves this. And I believe, he'll continue to mod it for the next final.

 

P.S.: If it's wanted, I'll also update the .dll for a dedicated server too.

Edited by Claymore (see edit history)

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Hi, once again great job. I have a question is it possible or easy to have this mod work with the Ravenhearst mod? I'm not a programmer in any way so .dll files are quite daunting. I look forward to your feed back. LOL I'm so used to using your mod and now that I've been playing with out it, I sorely miss it.

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Absolutely love this modified .dll, thank you so much for it! I have recently started using SDX and wanted to know if I would need a different one than what's available? Noticed there is one specified for SDX b240 but since I am on 17.2 "stable" I didn't want to chance using the normal one. Any info or a kick in the butt in the right direction would be greatly appreciated, thank you!

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Thank you @FastBurst for attempting to keep this alive. And @Claymore....you're a god send. I downloaded the files from the OP and freaked out when I got an error basically saying my saved game was corrupted.

 

I just recently got back into this game and realized the devs removed alot of the lighting so I came here looking for answers. I came upon this thread and didn't realize how old it was. Yay for reading through 5 pages and comprehension lol.

 

Thanks again to both of you.

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