felipebsr Posted December 20, 2018 Share Posted December 20, 2018 Hi. The stabily changes from a16.4 to a17 made it frustating to mine resources. My idea is to simply increase the sands structural integrity and increase the probability of falling resources block to don't go to limbo. Sometimes it's frustating that you're mining then everything collapses and the resources you were mining are all gone to neverland. I think it would be fair to have 100% or 90% of chances to recover the dropped resources. As for the stability, i think this solves: <set xpath="/materials/material[@id='MDesertGround']/property[@name='stability_glue']/@value">18</set> <set xpath="/materials/material[@id='Msand']/property[@name='stability_glue']/@value">12</set> Doubled the desert ground and tripled the sand stabilities. However, since there's a mass involded and lots of blocks and materials... well it takes a better care than i gave. Link to comment Share on other sites More sharing options...
Khelldon Posted December 20, 2018 Share Posted December 20, 2018 It may be easier to just change the stick values on the fall event for the resources. Just change the values so it's 100% stick in blocks.xml. this one is for iron to fall and always stick. <drop event="Fall" name="resourceIronFragment" count="36" prob="1" stick_chance="1"/> and so on for all the resources you don't want to lose. Hope that helps. Link to comment Share on other sites More sharing options...
ecksfiftyone Posted December 21, 2018 Share Posted December 21, 2018 Here is a modlet I use. I added exactly what you are asking for a few hours ago. Only tested briefly, it seems to work ok, but not 100% of the time. When ore falls, it drops ore. So you can still harvest it. I notice when a LOT of blocks fall, they dont all "stick". But overall, it works. https://www.dropbox.com/s/hj1nwf0ldtnxmur/X51_More_Resources.zip?dl=0 This also includes: Small amounts of Brass harvested from appliances and AC units. Brass door knobs drop when you destroy house doors. Higher chance for Engines and Batteries from harvesting cars. Small amounts of Forged Iron and Steel from harvesting cars. You can remove these extras if you wish. Link to comment Share on other sites More sharing options...
felipebsr Posted December 21, 2018 Author Share Posted December 21, 2018 Here is a modlet I use. I added exactly what you are asking for a few hours ago. Only tested briefly, it seems to work ok, but not 100% of the time. When ore falls, it drops ore. So you can still harvest it. I notice when a LOT of blocks fall, they dont all "stick". But overall, it works. https://www.dropbox.com/s/hj1nwf0ldtnxmur/X51_More_Resources.zip?dl=0 This also includes: Small amounts of Brass harvested from appliances and AC units. Brass door knobs drop when you destroy house doors. Higher chance for Engines and Batteries from harvesting cars. Small amounts of Forged Iron and Steel from harvesting cars. You can remove these extras if you wish. A car made of steel not yielding steel is bizarre, changing it is a great idea. I'll test later. Link to comment Share on other sites More sharing options...
felipebsr Posted December 21, 2018 Author Share Posted December 21, 2018 ecksfiftyone, it's giving doubled amounts of engines and batteries per car. Link to comment Share on other sites More sharing options...
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